Chris Koźmik
Silver Lemur Games
- Joined
- Nov 26, 2012
- Messages
- 416
http://www.silverlemurgames.com/legendsofamberland/
https://af.gog.com/game/legends_of_amberland_the_forgotten_crown?as=1649904300
Sequel (RPGCodex topic): https://rpgcodex.net/forums/threads/legends-of-amberland-oldschool-open-world-blobber.121565/ (Legends of Amberland II)
https://af.gog.com/game/legends_of_amberland_the_forgotten_crown?as=1649904300
Hi!
This is the first forum where I'm announcing the game I'm working on a PC classic RPG inspired by the games from the 90s. Basically, it's the kind of game I personally find missing nowadays. Light, fairy tale, epic, heroic and slightly humorous. One that does not take tons of hours to complete or require endless grind to progress. Something that caters to players like me who don't have 40 hours to beat one game but still like to play and have a sort of nostalgia for the way games were made in the old days.
It was inspired by Dungeon Master, Eye of The Beholder 2, Might & Magic 3-5, Crystals of Arborea, GoldBox series.
Edit: I'm in the process of changing the art style to higher resolution:
Trailer
More videos
Mechanically it's 100% turn based (so I can go and make tea in the middle of a fight ) with grid movement and 90 degree rotation. All this very fast paced, both combat and travel really fast (especially if you fight inferior enemies), so it does not drag. The goal was to cut down the boring parts and flesh out the fun parts. Also, there is no loading screen when moving between locations or anything annoying like that
Overall, the mechanics are pretty traditional and straightforward with modern additions like equipment encumbrance system.
Storyline is a fairy tale, mythical heroic fantasy. You are the good guys on a quest (no moral choices ). The world is strongly non linear, with very few locked areas. You basically can go anywhere and do things in different order. It's more like world driven than story driven. The priority was to make the world feel alive and let you explore it as you wish.
Probably it will be released somewhere next year (EDIT: Summer 2019).
Designer Notes: Equipment & Items - http://www.rpgcodex.net/forums/inde...n-turn-based-classic-rpg.121565/#post-5587687
Designer Notes: Position of party members & combat initiative - http://www.rpgcodex.net/forums/inde...n-turn-based-classic-rpg.121565/#post-5604516
This is the first forum where I'm announcing the game I'm working on a PC classic RPG inspired by the games from the 90s. Basically, it's the kind of game I personally find missing nowadays. Light, fairy tale, epic, heroic and slightly humorous. One that does not take tons of hours to complete or require endless grind to progress. Something that caters to players like me who don't have 40 hours to beat one game but still like to play and have a sort of nostalgia for the way games were made in the old days.
It was inspired by Dungeon Master, Eye of The Beholder 2, Might & Magic 3-5, Crystals of Arborea, GoldBox series.
Edit: I'm in the process of changing the art style to higher resolution:
Trailer
More videos
Mechanically it's 100% turn based (so I can go and make tea in the middle of a fight ) with grid movement and 90 degree rotation. All this very fast paced, both combat and travel really fast (especially if you fight inferior enemies), so it does not drag. The goal was to cut down the boring parts and flesh out the fun parts. Also, there is no loading screen when moving between locations or anything annoying like that
Overall, the mechanics are pretty traditional and straightforward with modern additions like equipment encumbrance system.
Storyline is a fairy tale, mythical heroic fantasy. You are the good guys on a quest (no moral choices ). The world is strongly non linear, with very few locked areas. You basically can go anywhere and do things in different order. It's more like world driven than story driven. The priority was to make the world feel alive and let you explore it as you wish.
Probably it will be released somewhere next year (EDIT: Summer 2019).
Designer Notes: Equipment & Items - http://www.rpgcodex.net/forums/inde...n-turn-based-classic-rpg.121565/#post-5587687
Designer Notes: Position of party members & combat initiative - http://www.rpgcodex.net/forums/inde...n-turn-based-classic-rpg.121565/#post-5604516
Sequel (RPGCodex topic): https://rpgcodex.net/forums/threads/legends-of-amberland-oldschool-open-world-blobber.121565/ (Legends of Amberland II)
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