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In Progress Let's Play: Fallen Gods

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,144
Location
Djibouti
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Some gods are benevolent, others malevolent, some just want to have a good time, others still prefer to stick to themselves.

And then there are those...

Those that can't help but act naughty.



god1.png
A whole world of mortals just for me. Heh heh heh, this promises to be fun!

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You have chosen the Way of the (D)ick, so let's see what's in yonder woodstead.

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As it turns out, nothing much.

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I pick up 2 free churls. We'll need the meatshields really badly.

After that I gossip around a bit for any directions.

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Yeah, this is the place we just came from.

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At depth 3, we probably could have risked it.

No turning back now though.

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Adventure awaits!

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Or not, because this is yet another generic settlement with no crisis.

Since I have no gold to hire anyone, I gossip for more directions.

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We'll be going here soon, it's at the end of the barrow peninsula south.

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This on the other hand is exactly opposite to where we're going. But maybe we'll end up there yet.

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Some deep lores

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And more deep lores.

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Gotta hunt to get the food spent on gossiping back.

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Is my adventure over here?

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god1.png
This world sucks. I didn't sign up for all these deep lores.

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god1.png
There better be adventure here!

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god1.png
I said adventure, not misadventure :x

With our puny 3 might there's no sense in trying to scare these assholes away. To battle!

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And with our puny party, trying to actually engage them would be... a lot less than optimal. These guys are actually total scrublords, and Norse Jesus would have wiped them with just his farts, but Naughty Ninny has veeeeeeery low chances of getting out of this with his skin.

Therefore,

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god1.png
TACTICAL RETREAT!

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The enemies all get a single round of free attacks on our party before we can gtfo.

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:neveraskedforthis:

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At least this retreat didn't cost us that much.

We continue on to the woodstead.

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Seriously? Nothing to do here either?

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I get some more tidings. We'll be passing some oldie fella on the way to the barrows.

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Aaaand this is way too far to be of interest for now.

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But before we move out, I get fresh replacement churls. Try it, they're free!

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god1.png
please be adventure

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god1.png
:negative:

It's not even worth staying here.

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Perhaps we'll get to play a trick on this geezer!

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What-ho, buddy.

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god1.png
"Share his meal"? I bet he put LSD in it! I know I would.

Fortunately, we can inspekt the event choices with Foresight now to make sure this old hippie doesn't slip drugs into our porridge.

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This blurb appears each time we hover over an option. The first one gives 'Healing', as you can see, the second is 'Lore, Naught', which would suggest a check with two outcomes is involved (wits is highlighted for this too).

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Eymund chimes in for the third option, signalling that this is a Words check. Skalds help with Words just like woodsmen help with Woodcraft, and so on.

I figure that I don't really need some boring old man's company right now, so instead I ask for his ancient visdom.

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Das rite!

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Uhhh, thanks, I guess?

Maybe this'll do us some good later.

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I leave the hermit, hunt a bit, then proceed to the barrow downs.

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But along the way I run into this PROMISING ADVENTURE!

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Blurbs for options:

1. Friend, Blood
2. Friend
3. Naught

The choice seems obvious.

god1.png
A different god would have care for these people's pathetic whining and tried to right their wrongs. Fortunately, I'm not he.

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god1.png
Sayonara! :hero:

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Now what's over here.

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Of course.

Absolutely nothing :neveraskedforthis:

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Moving on...

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Free stuff is good! Even if unexciting.

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The Hornberk is an A-tier item with a ton of utility. The defence bonus will help Naughty Ninny stay alive in fights (and it increases in forests), the speed bonus is great all around, and it further gives a bonus to Woodcraft rolls.

With the Hornberk and Woodbane, we're now a true woodsman god.

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Haulin' ass mode engaged.

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WHEN SUDDENLY!!!

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Even the raven knows to be a ring-giver.

Bloody magpies.

This arm ring however is very welcome.

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Because I can immediately exchange it for a fighter in town. I kick out one of the churls to keep the party hunger lower.

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After that, we hire a ship to take us elsewhere. And looking at the map... I'm puzzled where we could actually go, because none of the landings look particularly promising.

I decide to gossip a bit for more directions.

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A hole! Amazing!

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BO-RING.

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Less boring!

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Some more deep lore.

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We seem to have the most info about the east-northeast part of the map, so I decide to sail there. In hindsight, I probably should have left it for you to decide, but alas.

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Off to Eastdock we sail!

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Ahhh, the sea.

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No time to enjoy our voyage. There is adventure to be had.


I went a bit farther than that today, but this seems like a good place to stop before the update gets too long.

What a shit-show of a start. We've accomplished nearly nothing at all but already managed to waste 20 days. Hopefully there'll be more excitement ahead!
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,144
Location
Djibouti
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The eastern shore. Perhaps there will be more excitement ahead.

We begin with this charming little barrow.

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god1.png
Their ghosts still haunt this hole.

Nothing much either, but some options.

Blurbs:

Take their gold - "Gold, Curse"
Make them speak - "Life and Curse, Naught" (highlight wits)
Leave - "Naught"

Second option will take a soul and is unlocked by death lore. I don't like the idea of potentially spending a soul for 'naught', so I go with numba 1.

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make me rich

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das rite!

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Whatever curse there was on this pharaoh's gold, we leave without tripping it.

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Next stop: the cave of BIG HOARDS

but as we go there...

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zomg

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We are not nearly strong enough to tackle a swamp yet, but we'll remember it.

This is the second time the raven got us free stuff in some 10 days. Stupendous!

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Let's see what waits down this hole.

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spooky

Foresight gives you blurbs in dungeons too, revealing what the next event in the stack will be about. In this case - "A son of the great wolf waits ahead". Onward!

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The same wood that stands for the great wolf's legs holds sway over his sons.

Wood needed.

"Break the bond" and "feed the beast" both give headway, but the former is free and highlights Woodbane, which should be good.

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god1.png
Good doggy. Go play with the yokels outside, heh heh heh.

So far so good. Deeper we go.

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Never trust a hall of mirrors. There was one in Asses: Hard Reset recently and it was very tricky with radioactive mutants around every corner.

Blurbs:
Seek a way through - "Headway, Wandering" (highlights wits and Hornberk, so it must be woodcraft)
Stare into the stone - "Lore, Delay, Loss" (highlights wits and HP)

I'm feeling adventurous, so let's stare into the abyss. With just 2 hp missing and our stronk wits this should be a delay at worst.

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Come roll the dice, take a spin on the-

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*record stopping sound*

I'm very concerned about the 'loss' in that blurb, so I decide to reroll. First out of three rerolls at roughly the end of the first 1/3 of the game feels appropriate.

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ringa-dinga-ding baby

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Victory was never in doubt

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"Helm of Awe" - I like the sound of that. Surely we can use it for many naughty things.

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Not even that far away. We'll definitely stop by that place.

This lord of thieves also sounds like exactly the kind of guy Naughty Ninny would find a bro.

With that done, we move into the last event of this cave.

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More free stuff!

Grandma Gontarsky blesses me from above with great riches!

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Some souls for almost no effort whatsoever, neat.

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I will keep my club instead.

The starsteel sword gives an attack bonus of 1 and further bonuses vs undead and wizards, not bad. Despite our 3 might, our god is pretty well kitted for combat at the moment with the hornberk and this actually.

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Might as well stop by here since it's along the way.

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Blablabla heard it all before

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I've heard the tale of how he was buried.

Sure, buddy, you do you. I'm only here for the free lore.

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Eymund plays a sad tune that makes the Ormson's soul a little more at peace.

Funny thing is that with the Hornberk, Starsteel Sword and skald, we're already on one hell of a yuge step ahead for this quest. But we've already won this way last time, therefore it is now haram.

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And it's not like I'd yield any of my shinies to this poster boy.

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We have the starsteel already, so I think no need to ask of deadblade. Souls are always good, I guess?

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We get more info on our brother god, Kim Ill-Sung, who apparently was whacked by angry yokels.

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I'll gladly relieve him of his burden in death.

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The blurbs for finding him are 'God, Wandering, Naught'. Wits and Hornberk are highlighted so this should be a trivial check for us.

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:shredder:

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:yeah:

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Sup, bro. You seem to be in a bit of a pickle.

'Take his strength' gives blurb 'Soul', 'Bid him speak' is 'Might'.

Given that the latter is not free (1 soul) and is unlocked by death lore it sounds like the superior option. And I really like the sound of that 'Might'

god1.png
Your ass is mine!

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Ho boy, jackpot.

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Naughty Ninny has suddenly become a lot less wimpy with that +1 might and all the combat gear, holy shit.

Also, Aithkoping is apparently overrun by commies. I actually considered sailing there, so maybe it's good that I didn't. It sounds like a place where they don't like gods being naughty.

Still, we may just end up there at some point in the future.

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Close to Kim Ill-Sung's crater is a man doomed to become Polish. We've heard of him, so let's hear his story.

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I don't like the look of him.

The blurbs are not particularly promising:

Free him - "Blood"
Kill him - "Death"
Leave - "Headway, Curse"

god1.png
This fella ain't no brother of mine, and they don't call me the Paranoid Incarnation for nothing.

Naughty Ninny decides to play it safe and whack Varg Vikernes dead.

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See ya.

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Last stop for today. Finally a town where something's going on.

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Greater wonder? Preposterous!

Let's see this outlander post-haste.

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Salaam, effendi.

Blurbs:

Sell Eymund - "Gold"
Share tales - "Friend, Shame" (highlights wits, Eymund chimes in, so Words check)
Leave - "Naught"

What shall we do with this foul mussulman, ye codex? We could sell Eymund into islamic slavery, but the question is how much we need the 25 gold over a skald. Sharing naughty tales seems safe enough but costs a day, and simply leaving will do nothing.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,700
Location
Poland
Man do I hate when nothing happens, you waste your precious in-game time and don't even get to whack someone? Lame!

Anyway seems like this session grew our power a lot, now semi competent in battle.

As for our djinn friend share tales, lets outwit him.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,144
Location
Djibouti
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Wow, that's ableist.

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Since you voted to be BORING, we'll talk the day away with this heathen.

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Zing

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Farewell, Ali Baba. Some gold out of this is not that bad of a deal.

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I will make a song from this tale.

"Of the Asshole God and the Shady Trader"

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With this done, we can continue northwest. Something however must have borked, because this cave that was supposed to have a lord of thieves, now has a hungry hungry hippo with a b0rken apostrophe.

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I decide to pick up another fighter with the gold surplus we have.

And then gossip for more directions.

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The bog is still way beyond our capabilities.

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Informative.

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That's hella far away.

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Never trust a wimpy bureaucrat and a churl.

The gossip tanks are spent, so let's hit the road.

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There's a runestone along the way, let's give it a looksie.

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"Seek her hoard" is "Gold, Naught" and highlights wits/Hornberk. 2 days are pretty steep though.

"Bid Hilda show her hoard" is just "Gold" and highlights Death Lore. 1 soul, 1 day and assured success.

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Nice hoard you have there, lady. Would be a shame if someone were to... ask you where you hid it :smug:

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That's a lotta gold.

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And finally we make it to the cave.

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Spooky!

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Oi 'ate wa'er.

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I've heard delvers tell of these so-called "wurm-spawn".

"Swim across" highlights might and HP, gives "Headway, Wandering, Death". Fat chance I'm picking that with Naughty Ninny's stats.

"Try to find a ford" is likewise "Headway, Wandering, Death", but this highlights wits and Hornberk, which seems like a much better deal.

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Rollin'...

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Rollin' on the river.

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Onward!

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DRAGON TEEF

Right after DRAGON NEWTS

In a cave with a HUNGRY DRAGON

O M G

We've seen this event before, nothing much to do but go on.

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The great thing about wits 8 is that you essentially win every stupid check there is, and Hornberk only secures the victory for you with Woodcraft rolls.

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Well... let's see what this is about.

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god1.png
The wurm will want food enough for a month at least.

:hmmm:

Seeing how we don't have fud to spare, and our pathetic party can't hope to go up even against a sick wurm for sure, we can only try to lie our way out. This is going to be a Words check with "Headway, Blood" in the prospects.

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Is the wurm going to EAT US?!

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Not today, apparently.

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Yeah, bro, I'll be back with a Swedish buffet real soon. Cross my heart and hope to die!

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The hungry wurm's affair is not resolved, so we don't get the dungeon soul pinata, unfortunately. Let's see what's in yonder shrine instead.

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How very sad! Let's go laugh in his face.

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Songs are sung of his wisdom.

Not a whole lot to do here. I could just leave, but that's kinda boring and gives us Naught (tm). Might as well sit by him, right? This highlights HP, which is p. bad, but the prospects are "Lore, Sickness" so surely failing here can't be that bad.

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Will it blend?

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nope :deadtroll:

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FFFFFFFFFF

-1 MAX HP? COME ON

And we only got the stupid Songbridge lore out of it, which is GLHF at this point with just 2 souls and 48 days left.

Speaking of which, how da fuk are we at 48 days already, goddammit time flies.

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:argh:

Let's leave this shithole

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As fate would have it, we are in need of health and rest atm.

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"Bathe" - "Healing". Sounds good to me.

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Another day literally down the drain, but it removes the god's sickness and makes our followers happy. Hardly any point to linger, so let's get out...

but why does leaving highlight HP and give "Headway, Rest"...

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:hmmm:

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phew

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Guess we'll never know.

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This one we've seen before, but might as well visit it again.

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What do you say, men? Shall we wreck this party again to get the maiden, or join the festivities and get drunk for the bargain price of 10 gold to get "Lore" as seen in the blurb?
 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
2,407
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
It would be most impolite to leave without giving our deepest regards to this comely thrall.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,700
Location
Poland
Yea grab the girl and gold obviously.

Also cant you get the food and go back to the wurm?
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,144
Location
Djibouti
Also cant you get the food and go back to the wurm?

You can, but with no settlement around that can sell food (shrines don't) it would take 2 days of hunting and our timer is pretty low.

If you men want I can feed das wurm after we're done at the barrow party tho.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,144
Location
Djibouti
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You decided to offer your, ahem, help.

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Woohoo! Party hard!

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"wild mourners"

More lore for the bargain (not really) price of 1 day and 10 gold. The options look kinda ass, so I pick Eldblood, which sounds special.

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Looks interesting

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But it's in an unfortunately placed part of the world where we have no real means of fast travel. Too bad because it seems like there's much to do there.

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Since some of you declared that the wurm should be fed, I go into this charming grove nearby to get hunting bonuses, and do DAS HUNT.

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Hunting once doesn't quite cut it because it'll still take us 2 days of hunger to reach the wurm's cave. Each party member eats 1 fud at the end of the day. So I hunt again.

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Onward!

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god1.png
Sup, bro, told you I'd be back. You can always trust me, yo!

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We heard that he has the Helm of Awe in his hoard, which sounds like a p. good thing to take, so I pick the "dwerg-werk".

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Our skald's reaction to these proceedings is a little negative for some reason.

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+5 souls is pretty good for just 3 events.

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The Helm of Awe is amazing. It gives you a small defence bonus and also makes nearly all threats checks auto-succeed, which can be a godsend for a wimp like Naughty Ninny. The only drawback is that it caps your followers' morale at 4, which is why the skald went zomg! after we got it.

Also, with wits 8 + skald and the helm, we pretty much have both Words and Threats firmly in the bag now, making us the god of diplomacy.

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We've seen this event before.

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"Speak to him" costs 1 soul and gives "Lore" which seems like a terrible deal for us at this point, "Search the body" is "Gold, Bane, Naught" and highlights wits. Naturally, I pick that.

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Das luck!

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Das rite!

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Note that in the previous game we got Wandering Shoes rather than gold in this event. Tricksy.

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Anything over here?

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Nope. Damn, we're hitting some incredibly boring towns in this playthrough.

Seeing how fed up I am with wasting days on hunting, I buy 42 fud for 7 geld, then seek the steading's only tidings:

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Alas, pretty damn far away.

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Leaving the steading, we find our old buddy Karringar along the way. Let's say hi.

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This time we have no maiden to lead us, so we'll have to do this the hard way. Going up highlights wits and Hornberk, so it should be a formality.

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:what:

This seems too stupid to reroll, so let's be manly about it.

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In fact, we get a free reroll! But this time the fail blurb for soldiering on is 'Cold' rather than just 'Delay'.

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:dance:

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Free gold is nice as always. Let's hear her out.

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god1.png
Two hundredweight of gold is no light load.

It isn't. And with 34 days left, I'm pretty sure it's outside our reach. Still, might as well hedge our bets... for now. Taking her deal.

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Yeah, I'll see ya.

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Finally our journey leads us to the evil flat-earthers.

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*dramatic drumroll*

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god1.png
Commies... I hate these guys.

I ask for tidings before going off to meet the First.

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u wot

Let's go on then.

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god1.png
I don't think you know who you're talking to, "friend". Also, if you're the First's significant Other, then you're all homos and I will treat you accordingly.

Giving away all our food and gold is out of the question. However, telling them to fuck off highlights might and the Helm of Awe (with "Headway" as blurb), so this should be gud.

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*glare*

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Scatter, sheep!

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Go go go!

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OMG PLOT TWISTS

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god1.png
Though Fraener must fall, I have no hope of besting him here.

Yep, the commie leader is Fraener, the great dragon of old, and one of the Firstborn that were stomped by the god's kin. Apparently he's now preparing a revolution against the established order.

Now what could he want?

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god1.png
A dwerg helm of fear? No sir, never even heard of it *adjusts golden headwear*

"Give him the helm" is "Doom". "Dare a doomed strike" is "Death" and probably suicide. "Leave for now" is "Naught".

Let's leave for now... still hedging our bets.

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god1.png
Only a jarl might raise men enough to fight such a foe.

:shredder:

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Well men, we have only 32 days left, and a bunch of leads on victory, few of which appear very feasible.

- We have the Songbridge lore but only 7 souls out of the needed 30. Technically there are three unexplored dungeons still on the map, and two of them are big, but it's unlikely they'll yield us 23 souls unless they allow some really BOLD DEEDS.
- Likewise we have only 48 out of the 200 gold we need for Karringar. Impossible at this point.
- We can try going to the castle and asking the jarl for help against Fraener. The castle is decently close by, but will the jarl hear us out?
- We can also do a dick move and give the Helm of Awe to Fraener, but we might as well see more of the world first for the time we have left.

Contemplate these big goals, while also considering where we can go now. I see two general directions for us, northwest and southwest:

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Northwest is that dead-end peninsula with a lot of unexplored shit. There are two barrows, two steadings, an unknown cave and a shrine to be had here, with the following descriptions on what we know:

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Meanwhile southwest:

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We'd be going past an unknown shrine to the castle, then an unknown steading, and maybe a big scary cave with Deadblade at the bottom, to finally end up in another town or haul ass somewhere else entirely depending on how we stand with time. Note that our party is still pretty shitty and the big scary cave might turn out too scary for us.

The very rock yawns in anticipation of your next fascinating move.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,700
Location
Poland
Well becoming a lich/wight whatever and living forever draining the living seems like a fine ending for evil trickster god!

I also vote for the northern route.
 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
2,407
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Well becoming a lich/wight whatever and living forever draining the living seems like a fine ending for evil trickster god!

I also vote for the northern route.
I agree. Let's go North and if all fails let's become the greatest ass by befriending the enemy of our kin.
 

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