The eastern shore. Perhaps there will be more excitement ahead.
We begin with this charming little barrow.
Their ghosts still haunt this hole.
Nothing much either, but some options.
Blurbs:
Take their gold - "Gold, Curse"
Make them speak - "Life and Curse, Naught" (highlight wits)
Leave - "Naught"
Second option will take a soul and is unlocked by death lore. I don't like the idea of potentially spending a soul for 'naught', so I go with numba 1.
make me rich
das rite!
Whatever curse there was on this pharaoh's gold, we leave without tripping it.
Next stop: the cave of BIG HOARDS
but as we go there...
zomg
We are not nearly strong enough to tackle a swamp yet, but we'll remember it.
This is the second time the raven got us free stuff in some 10 days. Stupendous!
Let's see what waits down this hole.
spooky
Foresight gives you blurbs in dungeons too, revealing what the next event in the stack will be about. In this case - "A son of the great wolf waits ahead". Onward!
The same wood that stands for the great wolf's legs holds sway over his sons.
Wood needed.
"Break the bond" and "feed the beast" both give headway, but the former is free and highlights Woodbane, which should be good.
Good doggy. Go play with the yokels outside, heh heh heh.
So far so good. Deeper we go.
Never trust a hall of mirrors. There was one in Asses: Hard Reset recently and it was very tricky with radioactive mutants around every corner.
Blurbs:
Seek a way through - "Headway, Wandering" (highlights wits and Hornberk, so it must be woodcraft)
Stare into the stone - "Lore, Delay, Loss" (highlights wits and HP)
I'm feeling adventurous, so let's stare into the abyss. With just 2 hp missing and our stronk wits this should be a delay at worst.
Come roll the dice, take a spin on the-
*record stopping sound*
I'm very concerned about the 'loss' in that blurb, so I decide to reroll. First out of three rerolls at roughly the end of the first 1/3 of the game feels appropriate.
ringa-dinga-ding baby
Victory was never in doubt
"Helm of Awe" - I like the sound of that. Surely we can use it for many naughty things.
Not even that far away. We'll definitely stop by that place.
This lord of thieves also sounds like exactly the kind of guy Naughty Ninny would find a bro.
With that done, we move into the last event of this cave.
More free stuff!
Grandma Gontarsky blesses me from above with great riches!
Some souls for almost no effort whatsoever, neat.
I will keep my club instead.
The starsteel sword gives an attack bonus of 1 and further bonuses vs undead and wizards, not bad. Despite our 3 might, our god is pretty well kitted for combat at the moment with the hornberk and this actually.
Might as well stop by here since it's along the way.
Blablabla heard it all before
I've heard the tale of how he was buried.
Sure, buddy, you do you. I'm only here for the free lore.
Eymund plays a sad tune that makes the Ormson's soul a little more at peace.
Funny thing is that with the Hornberk, Starsteel Sword and skald, we're already on one hell of a yuge step ahead for this quest. But we've already won this way last time, therefore it is now haram.
And it's not like I'd yield any of my shinies to this poster boy.
We have the starsteel already, so I think no need to ask of deadblade. Souls are always good, I guess?
We get more info on our brother god, Kim Ill-Sung, who apparently was whacked by angry yokels.
I'll gladly relieve him of his burden in death.
The blurbs for finding him are 'God, Wandering, Naught'. Wits and Hornberk are highlighted so this should be a trivial check for us.
Sup, bro. You seem to be in a bit of a pickle.
'Take his strength' gives blurb 'Soul', 'Bid him speak' is 'Might'.
Given that the latter is not free (1 soul) and is unlocked by death lore it sounds like the superior option. And I really like the sound of that 'Might'
Your ass is mine!
Ho boy, jackpot.
Naughty Ninny has suddenly become a lot less wimpy with that +1 might and all the combat gear, holy shit.
Also, Aithkoping is apparently overrun by commies. I actually considered sailing there, so maybe it's good that I didn't. It sounds like a place where they don't like gods being naughty.
Still, we may just end up there at some point in the future.
Close to Kim Ill-Sung's crater is a man doomed to become Polish. We've heard of him, so let's hear his story.
I don't like the look of him.
The blurbs are not particularly promising:
Free him - "Blood"
Kill him - "Death"
Leave - "Headway, Curse"
This fella ain't no brother of mine, and they don't call me the Paranoid Incarnation for nothing.
Naughty Ninny decides to play it safe and whack Varg Vikernes dead.
See ya.
Last stop for today. Finally a town where something's going on.
Greater wonder? Preposterous!
Let's see this outlander post-haste.
Salaam, effendi.
Blurbs:
Sell Eymund - "Gold"
Share tales - "Friend, Shame" (highlights wits, Eymund chimes in, so Words check)
Leave - "Naught"
What shall we do with this foul mussulman, ye codex? We could sell Eymund into islamic slavery, but the question is how much we need the 25 gold over a skald. Sharing naughty tales seems safe enough but costs a day, and simply leaving will do nothing.