Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

In Progress Let's Play: Fallen Gods

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,594
The commie guy is a monster that wants to ruin the world. What did the dev mean with this? Obviously, join him, and go whatever. I wonder if he'll backstab you.
 

Demo.Graph

Liturgist
Joined
Jun 17, 2018
Messages
1,222
North and this.
The commie guy is a monster that wants to ruin the world. ... Obviously, join him, and go whatever.

I think that nordic god fighting evil commies is turbo retarded. From the god's position both peasant and king are iceniggers, capitalism is haram fit only for dwarves and all decent folks, maybe even some women, get the same treatment in Valhalla.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,144
Location
Djibouti
The point is that ultimately the commies will be going after you, and the FG world also has a very strict social hierarchy as imposed by Orm himself (he is king of the gods and men).

Also there's no real Valhalla - Skyhold is strictly reserved for the Ormfolk.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,700
Location
Poland
The point is that ultimately the commies will be going after you, and the FG world also has a very strict social hierarchy as imposed by Orm himself (he is king of the gods and men).

Also there's no real Valhalla - Skyhold is strictly reserved for the Ormfolk.
Wow fuck that guy then, OPPRESSED MASSES RISE UP.
 

Demo.Graph

Liturgist
Joined
Jun 17, 2018
Messages
1,222
The point is that ultimately the commies will be going after you
The puny humies are not a threat!

and the FG world also has a very strict social hierarchy as imposed by Orm himself
Yes. Like in all medieval (predominantly kinship-based) societies. Both communism and capitalism in their modern sense (incl. communism as it's represented by flat-earthers) wouldn't have looked reasonable to those folk.
Premodern pops had communistic ideas (from Jesus and kibbutzes to Fraticelli, etc.), but they generally weren't messianic in the way it's portrayed in the game and they never advocated for total equality.
The dragon seems to have dumbness aura, it's good that we have that tinfoil helmet.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,144
Location
Djibouti
Yes. Like in all medieval (predominantly kinship-based) societies. Both communism and capitalism in their modern sense (incl. communism as it's represented by flat-earthers) wouldn't have looked reasonable to those folk.
Premodern pops had communistic ideas (from Jesus and kibbutzes to Fraticelli, etc.), but they generally weren't messianic in the way it's portrayed in the game and they never advocated for total equality.
The dragon seems to have dumbness aura, it's good that we have that tinfoil helmet.

Dulcinians tho.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,429
Location
Kelethin
Does this have any gameplay or is it just reading about furries like everything else nowdays?
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,144
Location
Djibouti
Does this have any gameplay or is it just reading about furries like everything else nowdays?

bro look at this hot bitch

fg0015.jpg


yiff yiff yiff
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,144
Location
Djibouti
fg1095.jpg


You don't say!

fg1096.jpg


Let's check if there's anything of note in this hillstead first.

fg1097.jpg


Das rite, it's fucking nothing.

fg1098.jpg


Gossip reveals info about a nearby runestone.

god1.png
As if I need Orm's stinking blessings.

fg1099.jpg


lmao imagine listening to a wom*n speak

While in the village, I spend some cash on a lotta food.

fg1100.jpg


And off we go into yonder barrow.

fg1101.jpg


fg1102.jpg


churl1.png
I don't like the look of that.

We can try entering this suspicious barrow ourselves (Gift, Ill, Blood, no highlight) or send any follower in (Gift, Naught, Death). The follower highlight is Speed, and since all our bros are slowpokes, might as well do it ourselves.

fg1106.jpg


!

fg1107.jpg


ayyyy

fg1108.jpg


:hmmm:

This time Speed is highlighted for grabbing any of the goods, and the blurbs are Gift/Gold, Death, which sounds very promising!

god1.png
The chest is mine!

fg1112.jpg


wiking.jpg


fg1113.jpg


But of course

fg1114.jpg


Neato.

fg1115.jpg


skald1.png
Better to sing of such a shirt than to wear it.

The Ormshird Byrnie is a pretty trashy armour item that gives +1 defence and das it. Hornberk is strongly superior to it in every way.

Since Orm used to give this to his most trusted mens, there is only one logical thing we could possibly do with it.

fg1118.jpg


And that, of course, is giving it to Hrodi the churl. I would have expected the fighters to be more bothered by it, but they must also see the unshakeable logic behind this gift.

fg1119.jpg


Next stop: unknown cave.

fg1120.jpg


fg1121.jpg


Ominous!

"The path forks and twists beneath the earth" ahead.

fg1123.jpg


Where are the road signs in this place?

Taking either path gives blurb "Stone". "True path" is headway but costs 1 soul for Foresight. Seeing that we have resources to spare but are short on days, I pick the Foresight override.

god1.png
I go where I please!

fg1127.jpg


Next up: "Bold men seek to make gold from a wight's woe."

fg1129.jpg


Idiots will bring the wights upon us if we don't do something about this.

"Tell them to stop" is Fear + highlight Helm of Awe. "Kill the wight" is Blood. "Give them gold" is unacceptable. "Leave them" is, interestingly enough, Blood.

I could just tell them to fuck off, but there's clearly a more naughty way of handling this, therefore I kill the wight.

fg1135.jpg


It appears they didn't like that :lol:

TO BATTLE!

fg1137.jpg


Funny, the last battle we had was actually 60 days ago (!), and we fled from it immediately. Truly this has been a very pacifistic run.

fg1138.jpg


Anyway, these miners are all scrublord churls, so we should have no problem whacking them.

fg1140.jpg


fg1141.jpg


Followers like the skald are great for picking off stragglers with 1% hp left.

fg1143.jpg


Eymund pokes his second churl to death.

fg1144.jpg


And so we win with minimal damage taken. Note the raven landed on the top churl - it feasts on valid corpses and gives the god 1 hp back after a fight. Very useful for preventing stupid attrition.

fg1145.jpg


No loot to be found on these churls, but being a dick is its own reward!

Next: "The cave goes on."

fg1147.jpg


And indeed it does.

Next: "The tunnels rumble with grumbling about a great need for gold."

You know what that means...

fg1149.jpg


Yep, an encounter with cave gypsies.

"Warn him to make way" is "Headway, Curse" even though it highlights the Helm. Unfortunately its autowinning powers usually work only against men. "Trick him into taking less" is "Trickery, Wandering" with wits highlight. I ain't paying him no toll, and giving him nothing is likewise "Wandering".

I trust Naughty Ninny's 8 wits more than his 4 might even with the Helm, so I opt to trick dis dwerg.

fg1154.jpg


Ring-a-dinga-ding, baby

fg1155.jpg


High wits is the best shit.

fg1156.jpg


skald2.png
Well done, indeed.

:smug:

(please ignore the artifacts in the text)

Next stop: "A pack of wights seek to bury the gold they've gathered".

Sounds like a fight is brewing ahead, so I leave and rest one day to get everyone up to 100% hp.

fg1161.jpg


And back in we gooooooo.

fg1163.jpg


Kill them: "Blood"
Gib ur gold: "Blessing"

It goes without saying that no one's getting my hard and perfectly legitimately earned gold! CHARGE!

fg1166.jpg


M U R D E R

fg1167.jpg


Hmmmm...

fg1169.jpg


Pretty sure we should win this, although they've got us outnumbered. The armoured wights appear roughly equal to our fighters, but since we got the drop on them, that should even the odds nicely.

fg1171.jpg


I opt to engage the armoured wights with fighters while sending the god to quickly dispatch one of the weaker wights.

fg1172.jpg


After that Hrodi and Eymund take care of the other weak wight. Hopefully this mobbing will make the other armoured wights go after the god and fighters.

fg1173.jpg


The turn passes, god kills his wight dead and is engaged by another.

fg1175.jpg


But then another jumps to engage Hrodi while the second weak wight is clubbed dead. Unfortunate, because that means Hrodi is dead meat. I tell Eymund to support a fighter.

fg1179.jpg


We've got half of them down. Hrodi predictably hits the dirt. He didn't enjoy that magic shirt for too long.

fg1181.jpg


More punishment is administered.

fg1182.jpg


The final asshole starts yelling.

fg1183.jpg


Which brings him reinforcements. That's not what I needed now.

fg1184.jpg


Because the god is now engaged by the shit wight, and I really wanted to bumrush the final armoured one before he kills the fighter.

fg1186.jpg


Unfortunately we have no such luck as Torgeir is clawed to death.

fg1188.jpg


All in all, not a bad outcome. Note that the raven doesn't fly down to feast this time, because these wights are not tasty enough.

fg1189.jpg


Though 17 gold for two dead dudes is not a good outcome either :negative:

Still, I invested way too much into these idiots to just let them rot here. Therefore, I use my GODLIKE POWERS AND RAISE THEM FROM THE DEAD, for the bargain price of 1 soul each.

fg1191.jpg


The dungeon pinata scores us a net +1 soul (-1 for foresight in tunnels, -2 from rezzing dudes)

Mission accomplished.

fg1192.jpg


Since everyone's badly beaten up, I rest for two days to get them back up to speed.

fg1194.jpg


After which we proceed to this barrow.

fg1195.jpg


Can't even scare them away. Sad!

But no matter, emboldened by the last EXTRAORDINARY VICTORY, Naughty Ninny rushes headfirst into the battle!

fg1196.jpg


They don't look like much, but there's a lot of them.

fg1197.jpg


The wights were stronger for sure, though these two fast thieves are a nuisance.

fg1198.jpg


The outlaws p. much all get first strike on us.

fg1200.jpg


First two kills.

fg1201.jpg


Amazingly enough, with Eymund's support, Hrodi the churl is actually going to win against that outlaw woodsman.

fg1202.jpg


Yep, the woodsman goes down with his skull staved in. Talk about a great investment with that Ormshird Byrnie!

fg1204.jpg


The god kills the last outlaw, and we're victorious.

fg1205.jpg


:dance:

fg1206.jpg


I rest for another day to let these suckers heal up.

fg1207.jpg


Next time we'll investigate this weirdo glowing tree which smells of HERESY.

fg1208.jpg


And after that, we'll probably make a full circle through the shrine and hillstead to finally return to Fraener.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,144
Location
Djibouti
fg1210.jpg


fg1211.jpg


Continuing our final tour of the northwestern area.

fg1212.jpg


hot

churl1.png
Some say the fields were better long ago.

"Go to her" is "Love". "Hack the alder down" highlights Woodbane and gives "Death and Gold".

While the second option feels decently assholey, the first one is definitely more naughty.

fg1217.jpg


:shredder:

Giving her MHP is "Friend". Breaking away is "Naught, Loss" but with a HP check.

Let's go all the way through!

fg1220.jpg


arsenictr-cl2-cravat.jpg


Funniest shit is we could now beeline to win Ormson. We have everything needed to win except for a priest, but those are a dime a dozen in any shrine.

But that ain't happening.

fg1221.jpg


Now speaking of priests...

fg1222.jpg


god1.png
Don't these people have matches?

Let's inspekt this chest of theirs.

fg1223.jpg


skald1.png
Jarl Klaufi knew such woes.

A keepsake of our kind? Clearly it belongs to us by right!

Buying or letting Eymund speak are words/wits checks for the god and skald, while demanding it, which is clearly what should be done, is a threats check with "Fear, Anger". Interesting that the Helm of Awe doesn't work on these priests, but maybe they have too high WP.

fg1229.jpg


Now shut up and gimme your stuff.

fg1230.jpg


:smug:

fg1231.jpg


skald3.png
This will be a tale of shame.

It seems the whiners that follow us around aren't particularly happy about this vulgar display of godhood, but let them whine as much as they want.

fg1232.jpg


With the relic looted, the shrine closes down for good and can't be entered anymore.



Let's check out the new item.

fg1233.jpg


maiden1.png
A woman's wits are her own.

Eldblood is like the Helm of Awe, but for Words, as it makes most Words checks autosucceed. Not particularly useful for Naughty Ninny's Wits 8 and skald. It can also be gulped down for +1 wits, but I have a better idea.

You see, it can also be gifted to Eymund... or to Hrodi. It's only natural for Hrodi the Churl to keep hogging all the shinies.

fg1237.jpg


Thus Hrodi transforms from a churl into a skald... :hero:

Eymund doesn't seem happy about it
RetardedDancingDonut.gif


fg1238.jpg


The cool thing is that a transformed follower still keeps all the bonuses of the prior item gifts. Thus Hrodi still has the +1 defence from the Ormshird Byrnie. Not that it's gonna be of any use to us anymore.

fg1239.jpg


Finally I decide to give Eymund the arm ring as a consolation prize to get his morale back to mid. No whining allowed in this merry party!

fg1240.jpg


Everyone has his price.

fg1241.jpg


Moving on, we take a detour to this runestone here.

fg1242.jpg


It'll take 4 days to return to Fraener, so we can spare them for the runestone.

fg1243.jpg


dum-de-dum

fg1244.jpg


skald2.png
A well-told tale.

This lore dump is a freebie global +1 morale. Not bad, but worthless to us.

fg1246.jpg


Anything to be had here?

fg1247.jpg


Of course not.

fg1249.jpg


Just more gossip. This extra might could have been useful earlier.

fg1250.jpg


COWARD

fg1251.jpg


Final stop before the end.

fg1253.jpg


Makes u think!

Quickening it takes a soul and gives "Blessing, Naught" with a wits check.

fg1255.jpg


Always been a gamblin' man, rolled them bones with either hand

fg1256.jpg


Obviously.

fg1257.jpg


Outwitting Orm (neither for the first nor the last time, heheheheh) gives us a blessing and makes skalds happy. Woopdedoo.

Time to mo-

fg1258.jpg


Lol. How about you fuck off, scrublords?

fg1259.jpg


:glare:

fg1260.jpg


:smug:

fg1261.jpg


Outta my way, nerds.

fg1262.jpg


So we return to Comrade Fraener's HQ.

fg1263.jpg


Despite wasting a shitton of time at the very beginning of the game, we still managed to cover a lot of ground. Only the west area remains unexplored, and the northeast bog uncleared.

fg1264.jpg


Not a bad set of stats and achievements either. Too bad we never got any use out of those beast and wight lores we got from the hermit at the start, and the alderwight at the end.

Likewise too bad that we didn't have as many opportunities to be a dick as I would like. There are a few events in this game where you can be asshole supreme, but that was not meant to be.

fg1265.jpg


With 8 days to go before our godhood fades, we proceed to win the First's friendship.

fg1266.jpg


I give him the helm...

fg1268.jpg


rip

fg1269.jpg


Talk about mixed feelings :mixedemotions:

fg1270.jpg


fg1271.jpg


Kick back to the main menu.

Thus ends the ill-sung saga of Naughty Ninny, a god fallen in more ways than one.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,594
That was very anticlimactic. What happens then? Does the commie kill us once we're no longer useful, as commies/bad guys are wont to do? IS it possible to kill that commie?
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,700
Location
Poland
That was very anticlimactic. What happens then? Does the commie kill us once we're no longer useful, as commies/bad guys are wont to do? IS it possible to kill that commie?
I'd like to think we become a commissar and leader of secret police, leading the masses towards a world revolution!
 

Trash Player

Augur
Joined
Jun 13, 2015
Messages
497
Btw, how many types of fetches are there? Abilities? I know soul fire is one of them, souls for damage in combat?
 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
2,407
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Well, a fitting end for our loser ex-god.
Though with all the trinkets he got during this play he could have opened a museum.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,144
Location
Djibouti
Btw, how many types of fetches are there?

Four: wolf, raven, fox, eagle.

Abilities? I know soul fire is one of them, souls for damage in combat?

Five: Healing Hands, Wild Heart, Foresight, Death Lore, Soulfire. Soulfire doesn't give damage in combat but instead lets you bypass a lot of fights with a soul tax (i.e. you nuke the enemies away).
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,049
Location
Norcia
These two playthroughs have left me wanting for more. Bodes well for the final version.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom