We start in this humble city. When we try to leave it, we're stopped by the guards.
And visit the inn he did.
There are a couple of folks here with which you can start conversations. Some might initiate flavour dialogue, others can give you new quests, and some can be hired to assist you in your missions.
But dusk has fallen and no one yet has dared to face Lord Skrakan and find what he has planned.
Don't you know what the great mage is planning?
I'm just a messenger. I don't know the first thing about what he'll convey to the envoy, whoever that is. I can only give you directions to his tower of Rakhl-Uimoir.
Perhaps people are just unwilling to commit without sufficient knowledge of the nature of the mission and the risks involved... or of the reward offered by Skrakan for completing his mission.
I know not about the reward, but it must be generous. Skrakan must have amassed a small fortune by now. I'm sure he'd be willing to pay handsomely if the mission is dangerous enough.
Indeed. Hmm, a very, very tempting proposal. It would be a great privilege to converse with Lord Skrakan. He could teach me much. I'm ready to depart immediately, show me the way.
I must warn you that the way to Skrakan's tower is not safe. Many dangerous and repulsive creatures dwell along the route to the tower. You may die just trying to get there!
Yes, this sounds dangerous, I admit, but my decision remains unchanged. I will hear what the mage has to say.
But why? You don't look like the adventuring type. And you don't exactly look like you need the money to me...
You see, dear girl, I'm just using common sense. There is no way I'm going to develop my professional skills by staying here in Plagat. There is not much call for a battle mage when there are no battles! However, should I serve Lord Skrakan well, my status will most certainly be elevated, and that is well worth the risk.
Awright, we just got our ticket out of this city. But before we leave, we should also check the shoppe.
We barely have any funds at this time, so the only thing we buy...
... is this silly beanie hat.
EVIL FORCES WILL TREMBLE BEFORE OUR HEADWEAR.
Right, we finally leave this scum of hive and villainy.
Here we are. Our hero is a fat wizard in a disco robe. The panel at the bottom of the screen is our spellbook. So far, we have only two spells (healing and magic shield), which is odd, because I could swear you also get a basic offensive spell (fire arrow in this case). Fortunately, we start with a magic staff that shoops fire arrows, so we're not defenseless.
There's a sign to the north of our location.
Splendid.
Going down the road, Kingcomrad meets his first dreadful enemy... THE BONE SNAKE!
Suckers are pretty useless once you turn on magic shield (magic shield increases your 'absorption', so you take less damage) and they all soon drop dead.
This bridge leads to Skrakan's tower, but why shouldn't we check the whole countryside for potential phat loot?
Going south, we meet an old ogre.
If we leave his field of view and come back, he turns aggressive...
Kingcomrad tries his best to put down the beast with clever use of hit'n'run tactics, but unfortunately, ogres have high fire resistance, we can't really outmanuever it, and regenerating hp (POPAMOLE SHIT) doesn't help either, 'cause while it's slow, the damage we deal is substantial and it gets healed rather fast...
After a while of pointless running around and shooting, Kingcomrad is hit and dies in a single blow of the ogre's club.
*reload*
Interesting. Reloading changed KC's robe's colour from blue to green. Ignoring the ogre and going west from its position, we meet another kind of enemy: THE TURTLE.
They are pretty much as useless as bone snakes, although they are a little tougher.
Heading north, we are ambushed by another basic monster: THE SQUIRREL.
Aren't they adorable? Kingcomrad crushes them under his boot heel.
Since Rage of Mages is a True RPG (TM), there's a day/night cycle, and it slowly starts getting dark.
When another mob of bone snakes attack, it's pretty much pitch-black.
Heading further east, we see a couple of bats... Fortunately, they are non-aggressive, because otherwise, we'd be very much fucked. Among them, there's also a troll.
Pff! Big deal. We couldn't burn down the ogre, but a troll will no doubt prove to be no challenge!
Shut it, you whiner.
Here's our challenger. Now, it's very important to include a couple of strategic factors in this fight:
1. The troll is slow as fuck.
2. It has a very low fire resistance.
3. It's night so its (already short) vision is even shorter
4. There terrain around it is filled with rocks, which slows it down even further. Indeed, different terrain affect everything's speed in some ways: roads make you walk faster, rocks slower, going downhill is faster than up the hill etc.
So, what we need to do is... hit'n'run. But this time it will work a lot better than with the ogre, because before the troll even leaves the rocky area, it's gonna get hit in the face by a couple dozen fire arrows.
After that, we just quickly run away from its sight, so it gets confused and loses interest.
Repeat
Until
Desired effect
Is achieved.
B)
phat loot.
And since we are no match for the ogre, we can only go to Skrakan.
It's a pleasure to meet you, Great Mage Skrakan. I'm willing to hear all you have to say.
We don't have much time so I'll get straight to the point. As a native of Uimoir, you must be familiar with the story of the Demon of the Outer World whom I carelessly summoned a hundred years ago.
Of course! I heard stories when I was a child.
I'm impressed with your education, but please, try not to interrupt me again. As you might have noticed on the way to my tower, the Demon's creatures are still ravaging Uimoir to this day. Recently, I have found that magic similar to the one used by the demon is being used on the Allod of Yases.
This can't be! Another creature from the outside? Yokke is the Great Mage of Yases, right? Why didn't he do something about it?
It seems that the schools are giving obsolete knowledge nowadays. Yokke died, and his apprentice, Urd, has become the keeper of Yases. It happened almost immediately after the demon was defeated. Urd is young and inexperienced for a great mage. Personally, I'm not afraid of the creatures of the Outside. What I do fear is that he or someone else has decided to play with dangerous magic.
So what shall I do?
Find out what is going on there, and stop it if you can. Your reward will be generous, I promise.
A Great Mage's word is worth much. And the quest is equally impressive. I will do what I can to protect the Allod against any evil I can find.
Yay! After this comes a cinematic that crashed my game if it ran for longer than 3 seconds, but it was basically 'you're teleported and land in a tropical place'.
Some more road signs.
While admiring the countryside, Kingcomrad is attacked by a horde... of WOLVES!
They are probably the strongest of the 'basic enemies' we've met so far, but fire arrows burn through them effectively enough.
Going north-west, KC finds a burned down village.
It also appears to be haunted... BY GHOSTS!
Ghosts that also happen to be supersucky.
Further north, Kingcomrad encounters a bandit.
Well, you can try if you want. However, I doubt that you would be successful.
Uh... Damn! It didn't work again. You're right! I'm no good at robbing! But there's nothing else I can do. The king's army destroyed our village. 'For threatening the king', they said. All we did was petition the king, telling him that we couldn't like this any longer. I joined a gang to make ends meet, but I just don't know how to rob people. The gang chief beats me up and threatens to cut my throat, but I can't get any better.
Well, frankly, I was going to teach you a lesson, but you're already miserable enough. I'd watch out in this line of work you're in. You may anger the wrong person one of these days.
Wait! Before saying goodbye, I must tell you something important!
Well, hurry up. You look like you're going to wet your pants or something.
Not exactly sir, but you can help me out of this mess I'm in and gain some gold to boot. I know where the chief of our gang keeps his fortune. You can kill him and take his gold, then I'll be free! However, there is just one small problem...
And what would that be, pray tell?
The gold is guarded by the chief's guerillas. You'll have to hack your way through them to get to the treasure. Be careful, though, they're strong!
Thanks for the story, pal, I'll remember it. I'll be sure to pay a visit there sometime...
Going north, Kingcomrad found a small bandit camp and was forced to strategically retreat.
After he lost the heat, he returned and proceeded to take out the basic axemen.
One down.
Damn right. Second one down. The archers are almost no threat at all when magic shield is up, but the bandit ataman hits like a bitch with his two-handed axe, so we need to retreat.
After a while, we return. The leader needs to die.
RRRRRRUN KINGCOMRAD, RUN.
Going across the bridge behind the whining bandit, we find a guard post.
They're more than happy to slaughter the bandits chasing us
Well, I'm definitely not running away from a bunch of bloodthirsty brigands, officer.
The guards make short work of the brigands.
But instead of going straight to Kaarg, we shall investigate the other path at which we started.
A couple of wolves and some silly village.
The 'good days' left with the three stars. If you're going to Kaarg, then get on your way. You're standing on the path you need to follow.
Tell me, peasant. Do you disrespect everybody? Or just honest men and innocent travellers?
I, uh... people are odd these days. It was all clear in the old times. The peasants worked, the king ruled. The guards kept peace and the robbers ran from them. The mages cast spells and kept the monsters restrained. These days, it's all messed up. Guards burn down villages, peasants do the fighting. The mages have their own agendas now, and the king...
What was that about the king? Why did you stop?
Forget it! I will say no more! Just be on your way.
It would appear we arrived in Yases during some troubled times.
Really? What evil? Like ogres sitting on the road or undead walking with their sickles?
Ogres are a misfortune. We have one living nearby, but he leaves you alone if you grease him with a bit of coin. But that doesn't work with the undead!
Looks like my little joke came true. Would you give me some more details?
This is no joke, sir. I tell you, they rise from their graves and assault people! We used to only fear the cemetery at night, but now you can't walk by it even in daylight. The road to the capital has become very dangerous indeed. Watch your back.
North of the village, Kingcomrad stumbles upon the cemetery and faces... TWO ZOMBIES.
These actually pack a punch, and constant healing is needed while shooping them with fire arrows.
But eventually, they hit the dirt.
Foul negromancy.
And since we've got nothing more to do, let's head off to Kaarg!
Here we are. Another wretched scum of hive and villainy. There's a shop, an inn, and a couple of folks with which we can talk for flavour dialogue.
An old hobo in front of the inn:
Some two hoes at a cart near the shoppe:
And the gate guard:
Let's visit the inn.
This bikini archer is a hireling. Hirelings can be hired for one mission, but then need to rest the duration of another mission before you can hire them again. Sometimes they're pretty handy to have around, and later on, you can pretty much hire yourself a small army of various colourful fellows.
Meet Sir
Clueless Igles.
A sad surprise for a tired and hungry traveller. All tables are taken! I'll have to ask someone to let me sit at his or her table. That knight, for example, he's alone... Excuse me, noble sir! Would you mind if I sit at your table? Please understand, I do not wish to impose, but there are no tables available to sit at!
Don't apologize, I don't often get to see new faces in the tavern, so it would be a pleasure to sit down and talk to someone I don't know. You have guessed right that I belong to a noble family. However, I don't care much for etiquette, so just call me Igles. My uncle, an important army officer, wants me to make a career for myself. But I have no desire to serve the king.
Why not? Everyone thinks that royal service means honour and respect. And would you not enjoy seeing the king everyday? Not to mention the receptions and all of the grand dances...
Maybe that was the way a hundred years ago, but it's different nowadays. King doesn't even show his face to anyone. He wears his armour and helmet, as if he were expecting an assassination attempt! Even the highest of nobles are not admitted to his palace. The king rarely gives his orders himself these days. They are usually conveyed to us by his retainer mages instead. And those orders don't make sense either. Take the army drafts, for instance. They draft everybody they can get, but the army STILL can't maintain order on the Allod!
Who are those retainer mages you mentioned? What do they do?
Where do you come from? The moon?! Long ago only a few people knew of the existence of the Necromancer Guild. These days, the necromancers are almost everywhere, even the royal court. The only place they haven't taken over yet is the Ancient Woods. People say that it's still populated by the Druids, mages of a different alignment than the necromancers. I haven't seen them myself.
Sir Igles, please don't reproach me for interrupting your conversation! The headman of Lyrisha, your inherited village, begs you to come as soon as you can!
What's their problem I wonder? Anyway, it doesn't make any difference now. I'm sick of this town, and I'm ready to leave. By the way, good man, would you accompany me? I don't know you very well, but you seem to be an honourable person.
It will be my pleasure. You can say that I'm from the moon in the sense that I'm not from around here. I'll benefit from seeing this country with my own eyes. Lead on!
And thus, Sir Clueless joins our party. Forever. He's one of the two characters other than Kingcomrad that will be joining us in all our adventures. We still have to meet the second one.
There are two other people in this tavern also:
Excuse me, good man. Are you a merchant?
Yes, I am. But you should go to the shop if you want to buy something. I have a wholesale agreement with the shopkeeper. We end up making more money that way!
I doubt that you're making very good profit. Most of the items in the shop are inexpensive and can not be marked up that high. Why is it a problem for you to supply quality goods?
Don't salt my wounds, mage! Until recently, everytime I came to Kaarg I brought with me several great adamantine swords made by Galen from Sheep's Shallow. But some time ago, Galen stopped coming to our meeting place, so I've ended up losing my source of income. I almost went broke with these cheap goods. Everybody in Kaarg knows about it. I tried to hire someone to travel to Sheep's Shallow and find out what happened to Galen, but I can't pay in advance, and my credit is very low these days.
Well, today's your lucky day! I would be willing to ascertain information about the blacksmith without prepayment. I suppose you wouldn't consider upsetting a mage just for the sake of money. Deal?
You don't have to threaten me, I'm not a scoundrel. I am an honest merchant, and I promise that I will pay you in full.
^ last guy in the inn.
I must talk to Sir Igles! But he's so involved in his conversation... I'm afraid that he will get angry and wouldn't listen to me if I interrupt him. But I should collect myself and intervene anyway...
After that we head on to the shoppe.
We sell the junk we got from the brigands.
and buy ourselves a book of fire arrow, because the staff has fixed damage, while the spell's damage will rise with Kingcomrad's fire magic skill.
We also buy Clueless a decent and cheap helmet. He'll be our tank, so he'll need all the protection he can get.
And now, gentle readers. The choice. What should we do next? Here are our options...
The missing blacksmith the merchant was talking about.
Brigand camp about which we learned from the whining bandit on the road to Kaarg.
And the mysterious business Igles needs to do in Lyrisha. This is the 'main' quest and will push the storyline.
DISCUSS.