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Completed Let's Play: Rage of Mages 2 (The End)

Big Nose George

Educated
Joined
Dec 5, 2009
Messages
666
I put on my robe and wizard hat =D
 

Chaotic Lulz3r

Liturgist
Joined
Aug 4, 2009
Messages
209
Location
Lulzania
The Rage of Mages games would have benefited enormously from RTwP... I could never get the various retards under my command properly co-ordinated in real time, but maybe I'm getting old.
 

Hamster

Arcane
Patron
Joined
Oct 18, 2005
Messages
5,936
Location
Moscow
Codex 2012 Grab the Codex by the pussy Codex USB, 2014
Àëëîäû 2, fuck yeah! I played it when i was a kid, it was so hard i couldn't finish it even with a guide.
 
Joined
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Messages
1,876,729
Location
Glass Fields, Ruins of Old Iran
North of the village we meet a new type of foe: GIANT BEES. While their defence and hp is laughable, they can hit pretty hard, and are especially dangerous in large swarms and on higher levels.

rom0243.jpg

These are giant mosquitoes, buddy
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,036
Location
Djibouti
Clockwork Knight said:
North of the village we meet a new type of foe: GIANT BEES. While their defence and hp is laughable, they can hit pretty hard, and are especially dangerous in large swarms and on higher levels.

rom0243.jpg

These are giant mosquitoes, buddy

No shit, but in game they're called 'giant bees'.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,036
Location
Djibouti
rom0282.jpg


We arrive near the adamantium mines, and again, Kingcomrad has his doubts.

rom0283.jpg


Heading northward, we come upon this humble village.

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Splendid. Let us head north.

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On the way we're attacked by a pack of wolves... LEAD BY A GREEN WOLF.

This green wolf is a level 2 wolf. Generally, more powerful versions of monsters can be identified by different colours or equipment, if we're talking about undead or humans.

Level two or not, this wolf is also pretty useless.

rom0287.jpg


Traversing the wilderness, we also come upon this lovely brigand camp.

rom0288.jpg


The two shamans nearly got Igles killed.

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Finally, we arrive at the blacksmith's place. He looks like a perfectly sane and healthy individual, doesn't he?

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Peculiar. We will need to search for more clues. We head off north.

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And there we find the famous mines. Pretty much the whole mountain is filled with them, but they're nothing but decoration.

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A short treck south we find this fellow.

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merch.jpg
I am not a farmer! I'm Galen's apprentice!

kc.jpg
This is great news! Please tell me, what has happened to Galen? There is something artificial about the way he looks and talks.

merch.jpg
I don't know, sir...

kc.jpg
Why are you so scared? You know something, but you're afraid to tell me, aren't you? If you tell me, I may be able to help your master!

merch.jpg
The necromancers visited us and placed a curse on my master! Now he doesn't recognise anyone and doesn't talk at all. He just works day and night at his smithy. I have heard that such curses can be removed by killing the mage that created it, but how can I possibly confront the power of necromancers?

kc.jpg
Where are these necromancers right now?

merch.jpg
They're in a village in the east. They're also holding some hostages from our village! Please try and help them!

Do not despair, peasant! The great wizard Kingcomrad will save the day!

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Going east, we find the first signs of the Negrodancers' foul magic.

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And further east, we arrive at the, uh... village.

rom0311.jpg


Mighty fine village it is. Coffins, skeletons, houses made of bones. And of course, we have sighted our first negrodancer enemy.

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Igles rushes headfirst to chop up the enemy mage, but he is attacked by enemy forces coming from the south!

rom0313.jpg


A skeleton. Fear it. There's also another necromancer shoopin' fire arrows from the south, but he's off the screen.

Those black bubbles on Igles are the necromancer's 'drain life' spell.

rom0314.jpg


Igles nearly hits the dirt, but he manages to hack up the mage and skeleton. Similarly to the troll challenge in our first mission, the southern necromancer couldn't see Igles anymore after his allies were killed, so he got confused and lost interest. We'll be returning to him later.

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On the corpse of the necro we find a lightning spellbook. KC doesn't use air magickz, but another spell can't hurt, eh?

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Another new type of undead - a skeleton archer. Encouraged by our previous epic victory, we rush in to chop 'em up for bbq again.

Unfortunately, there was a lightning-spamming necromancer behind the skeleton, and the zombie charged Kingcomrad instead of Igles.

rom0317.jpg


FFFFFFFFFUUUUUUUUUUUUU...

Okay, time warp.

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This time Igles rushes ahead, while Kingcomrad tries to heal him.

Unfortunately, he gets blocked by the undead minions and the necromancer soon sends a couple hundred volts through him.

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FFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU...

Okay, another timewarp. This will require a different approach.

Let's try going from the north, so we can be as close to the necro as possible...

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But, of course, Sir Clueless had to stray off his path and aggroed the undead mob.

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Okay. Timewarp again. This time, we'll send Igles first, and disarm KC to let the AI stand behind and heal.

You see, when your mage is armed with a staff, he will autoattack anything that comes close, but if you disarm him, he'll just stand back and cast supportive spells (like healing) automatically. Autocast healing is a lot more efficient than doing it manually, because while you manually use the spell maybe once, the AI will use it thrice. Don't ask me how that is possible.

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Zombie down.

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So is the skeleton.

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Archer soon follows.

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And finally, the necromancer himself.

Shit was tough.

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Heading south, we come across the necromancer who barraged us before.

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Since he's out of support, he goes down fairly quickly.

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Another one further south.

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Some more undead.

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And on the edge of the village, we meet another enemy: THE BAT.

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These assholes are superannoying, because they usually come in big groups, they're airborne, so they can't be hit in melee, and have a rather high ranged attack speed that can take you down rather fast.

But, since they're just level 1, Kingcomrad's magic staff takes care of them with no problem.

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We need to secure the area completely before they can be freed.

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Some more zombies.

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But wait, what is this? This is a level 2 zombie. As you can see, these assholes come with basic weaponry and armour. At higher levels, they'll be sporting full plate armours.

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Chop chop.

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Another zombie.

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And more bats.

Area secured, we can get the peasants.

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On our way home, we meet a level 2 squirrel.

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10k gold. Damn right.

After that we visit the blacksmith.

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After that, we get a short bonus mission.

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Indeed he will. This mission is timed, so we hafta move it.

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Brigands and wolves try to stop us.

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But they die in a few seconds.

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Shit.

Well, time warp. Since we're attacked only by shitty wolves and brigands, we can just ignore them and run through.

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The wolves also make for a pretty good distraction, and soon everything loses interest in us.

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That's the guy. CHARGE!

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Victoly! But, we don't return to town yet, as the sword bearer dropped phat loot that we just can't miss.

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A magic two-handed sword, with almost double the damage of Igles's current one.

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We can also go test it on the brigands.

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Well, what do you know. These useless fools actually got all killed by wolves.

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Exploring the rest of the map, we come across some bats and an ogre.

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Igles gets hit in the face a couple times too many and we have to run away.

Will Kingcomrad always have to run from ogres? :(

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After a quick pitstop, we return.

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And the ogre goes down.

Nothing more to be had here, let's get back to town.

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First, we sell all the junk we got.

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Then buy Igles a new helmet.

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And again, some new threads for KC.

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Pimpin'

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Also, a haste spell might become handy in the future.

rom0378.jpg


Next stop: Lyrisha Village.
 
Last edited:

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,666
Location
Poland
Why the heck does the guy run away with a MITHRIL sword from the ADAMANTITE mines, sword forged by the blacksmith providing ADAMANTITE swords to the merchant? Huh? :conspiracy:

Looks hard but nice, keep going.
 

Black_Willow

Arcane
Joined
Dec 21, 2007
Messages
1,866,286
Location
Borderline
I watch Igles die in the battle while your mage shoots crappy firbolts and a question comes to my mind: Why won't you make Kingcomrad un-equip his staff and autoheal Igles?
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
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Messages
1,879,036
Location
Djibouti
Black_Willow said:
I watch Igles die in the battle while your mage shoots crappy firbolts and a question comes to my mind: Why won't you make Kingcomrad un-equip his staff and autoheal Igles?

Because that's lame and popamole :(
 

Black_Willow

Arcane
Joined
Dec 21, 2007
Messages
1,866,286
Location
Borderline
Darth Roxor said:
Black_Willow said:
I watch Igles die in the battle while your mage shoots crappy firbolts and a question comes to my mind: Why won't you make Kingcomrad un-equip his staff and autoheal Igles?

Because that's lame and popamole :(
rom0319.jpg

I see your point :smug:
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
It's actually a bit hard in that you have to use heal, unlike BGs style of quaffing potions.

Hmmm.... IIRC, the last time I played this shit with a amazon archer. The hired mages were not sufficient, it seemed.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,036
Location
Djibouti
laclongquan said:
It's actually a bit hard in that you have to use heal, unlike BGs style of quaffing potions.

Yes and no. You can also buy healing potions in shops and then spam them like crazy, but it's not really good cost-wise. It's good to have a few on you as 'panic buttons', but if you wanted to make them your only source of healing, you'd be constantly out of cash.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
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Messages
1,879,036
Location
Djibouti
rom0379.jpg


We arrive in the vicinity of Lyrisha village. Igles doesn't foresee any trouble.

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Ogre? What ogre?

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WHAT OGRE?! :?

Nobody ever tells me anything :(

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igles.jpg
Let's get straight to the business that brought me here, shall we? What happened?

headman.jpg
Oh, young lord! Do you know my son? My only beloved son?

igles.jpg
Of course I do, what could possibly happen to a huge guy like him? Was he kidnapped?

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Worse, my lord. He was drafted! I tried to show them the protection papers you gave us, and told them that my lord would be enraged, but they only murmured something about 'the nobles getting it too' and left.

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Drafted!!?? Who did this?!

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Some soldiers, an officer and a mage. I grabbed my axe to defend the village, but the soldiers beat me up and then the officer threatened to send in some people to burn down the village.

UO1010.jpg


headman.jpg
I told them that I would tell my lord about them, but they only laughed and then headed to Daustun, far to the west from here.

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So they laughed, huh? Well, I'm going to join the fun too. Just let me catch up with them! Can you protect yourself from the bandits while I'm gone? Do you have enough weapons and supplies?

headman.jpg
Our watchmen have clubs, and we also have hunting bows that we can use.

igles.jpg
That's not much. I'll do my best to be back here when the bandits arrive. Together we can explain to them that this is OUR land.

Damn right. But first! we should check the road we came from again for oddities.

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Ah-HAH! An ogre!

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Igles takes a few blows to the face and needs to hightail it.

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With Clueless nearly dead, we actually manage to defeat the beast.

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Anyway, going east from the village, we come upon this grim scene:

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THIS IS AN OUTRAGE

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Being a good samaritan, Kingcomrad heals the dying peasants.

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Yeah, I'd prefer cash in addition to your thanks, though.

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Heading north, we encounter signs of foul negromancy.

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The shitty level 1 zombies are no match and go down quickly.

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And just next to the defiled cemetery, we find the kidnapped villagers and soldiers... lead by a negrodancer. Surprise, surprise.

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This place has 'trouble' written all over it, so we better proceed with a appropriate battle formation.

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Kingcomrad is disarmed and stays back in order to heal Igles while he uses his 1337 diplomacy.

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IT IS IMPOSSIBLE TO TOTALLY AVOID COMBAT IN RAGE OF MAGES 2

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Igles was a step away from the mage, and hacked him to pieces in two blows.

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The rest soon followed, as they sucked balls.

We now get three villagers that will be mindlessly following us. And that's why we should keep on exploring instead of dropping them in the village!

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Heading north, we find this strange place.

rom0424.jpg


It also appears to be guarded by... A SUCCUBUS.

These are probably some of the toughest enemies in game. They are spellcasters that can throw around some really mean spells, starting with fireballs and even having petrification on higher levels iirc. In addition, they're airborne, just like bats, so they can't be hit by melee waffen.

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The tactics are rather silly: Kingcomrad stays at the back and keeps healing Igles while waiting for the succubus to run out of mana. Then we'll engage.

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Many enemies run away when they're low on hp. With flying enemies it is most annoying, because they ignore terrain obstacles like trees and can FLY AWAY FROM THE MAP, which means you have to politely wait for them to return.

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After a third try, the succubus finally dies before it manages to fly away.

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Heading west, we find some peasants getting slaughtered by wild animals. Fortunately, they aren't needed for any quest.

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After that, we go south and encounter the meanest son of a bitch of them all...

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The dragon. Not only are they tough - they are also airborne, just like bats and succubi and throw around a plethora of nasty spells.

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We can't even use the same tactics we used against the succubus, because Kingcomrad runs out of mana for healing faster than the dragon runs out of his. Igles's crossbow does absolutely nothing, and we can't move Kingcomrad in to engage the beast with firebolts, because once he's in range, the dragon changes targets and KC goes down in 2-3 fireballs.

This is a battle we cannot win. Fortunately, it's optional so we can just use time warp and ignore the dragon... but our self-esteem will never recover :(

We can only return the peasants to the village, then.

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D: !!!!!!

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These folks don't quite look like bandits to me.

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Clad in full plate armour, this is military stuff not just some silly treehugging brigands.

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There's also a negrodancer with them... Fishy, isn't it?

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But after a while the battle is won. Pretty much half the village got wiped out, but collateral damage is acceptable :smug:

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Vielen dank.

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Thus, we return to Kaarg. The townsfolk have new useless monologues for us!

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In the tavern we find a new hireling.

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Let's chat with Igles.

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So what can you say about that strange thing the headman gave us? It seems to be a part of something. Something resembling a crown.

igles.jpg
Exactly! A crown indeed! Remember seeing the king's statue here in town? Remember what his crown looks like? Now imagine it broken into three pieces. There's no doubt we have a part of the crown of Yases. But how could this happen? It's not just a pretty piece of jewelry. It's an extremely powerful magical artifact!

kc.jpg
You did not have to explain that to me. It is hard not to sense the magic of this item. But who made the magic crown?

igles.jpg
Long ago it was given to the very first king of Yases by the necromancer guild. The spell on the crown protects its bearer from the magic of astral. This was the condition set by the ancient king when he allowed the necromancers to form a guild in his lands. The sovereign of Yases must be protected from their magic. But nobody has seen the present king wearing this crown for quite some time. He's always wearing a helmet with a faceplate now. People say he's been doing that since the day when Urd, the head of the necromancer guild, took place of the deceased Great Mage Yokke.

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I can't believe we really possess a piece of the crown of Yases!

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I don't understand! Who in his right mind would break the crown into pieces? And what does it have to do with the stars?

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We shouldn't be talking so loud, people will start listening to our conversation... Too late, one of them has turned to us. Let's hope he's drunk enough to forget what he's heard.

merch.jpg
I dun f-f-forget nuthin! You were talkin about s-stars (hic) but you don't know annnnnything about them. We in Ushut have an old man who knows everything about the stars! He lives a couple leagues south of sanity, though, and b-brings up his granddaughter in the same way. But he's really good at this star business. Hey, waiter! More beer! I want to drink to my astrologer friends!

kc.jpg
I hope this dipsomaniac is more interested in his beer than in our business. By the way, Sir Igles, how far is Ushut? And what kind of place is it?

igles.jpg
It's a small town, more of a village, really, not far from the capital. I think we should see if this astrologer really exists. He might be able to explain a couple of things to us!

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The drunk guy.

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Some mage.

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Interesting.

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Some random peasant.

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There sure are many dragon problems across the kingdom.

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A necromancer? What does this scum want?

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Rebels, eh? Somehow, I don't buy it, but whatever, as long as we get to chop more undead.

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Next, we head to the shoppe, which received a shipment of mithril goods.

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And we buy Igles a supersilly helmet.

Now, choose where we should go next:

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Main quest.

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Dragon trouble.

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Dragon trouble 2.

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Rebel necromancers.

Obviously, given our previous encounter with a dragon in Lyrisha, if you choose to send Kingcomrad and friends on either mission with dragons, I'll hire the amazon archer to aid us.

DISCUSS!!!
 
Last edited:

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,666
Location
Poland
I would prefer to watch him suffer while trying to kill a dragon but negormancers are acceptable too...
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,556
I would say help the chick mage, perhaps she'll pay you with a "special favor"...

:smug:
 
Joined
Jan 7, 2007
Messages
3,181
lightbane said:
I would say help the chick mage, perhaps she'll pay you with a "special favor"...
Deceit is rather obvious there. Another succubus in disguise would be my main guess. With the possibility of another artifact's presence at the tower being a stone throw away.
Or just someone trying to con KC into doing the dirty work to grab the loot and give him the finger.
I say go for the dragons if KC's up to it. If not, the necromancer "rebels".
 
Joined
May 6, 2009
Messages
1,876,729
Location
Glass Fields, Ruins of Old Iran
Sagus said:
lightbane said:
I would say help the chick mage, perhaps she'll pay you with a "special favor"...
Deceit is rather obvious there.

Yeah, it has "trap" written all over it. Then again, that's what makes things fun, innit?

Go help her. Chances are you'll get a mage reward, and you're a mage.

Go for the negrodancers later.
 

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