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Completed Let's Play: Rage of Mages 2 (The End)

Black_Willow

Arcane
Joined
Dec 21, 2007
Messages
1,866,237
Location
Borderline
Malakal said:
No reloads? You are getting better OR this game is meant to be played with hirelings.

BTW what stops You fro buying more powerful spells? I think something more than firebolt and heal would be nice.
I don't think he has any good offensive spell available yet, just some buffs and protective spells.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,490
Location
Djibouti
Malakal said:
No reloads? You are getting better OR this game is meant to be played with hirelings.

In most missions, specific hirelings are pretty much vital, if only because you're just getting outnumbered and have multiple fronts to secure, and you can't do that with the three basic characters no matter how much you try.

I don't think he has any good offensive spell available yet, just some buffs and protective spells.

Yeah, this.
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
I remember RoM mentioned by a friend of mine back in the middle school. Torrented it and I'll give it a try when I get bored with my AoW2 re-run.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,490
Location
Djibouti
Prepare for yourselves for a rather boring main quest.

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Kingcomrad gets butthurt at these accusations.

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following the road, we find this village.

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I'm looking for an old astrologer. He's supposed to live around here somewhere.

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Oh, you must have been sent to make sure that those people only do what they are supposed to!

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What do you mean 'those people'?

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A strange detachment recently passed through our town. Actually, I would rather call them a gang. There were no noble warriors among them, and they acted like regular outlaws. I didn't want to talk to them, but their chief showed me the pennant of death proving that they are on an official mission from the Necromancer Guild.

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So what did they demand?

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They, too, wanted to find the astrologer, and I had to tell them how to find him. Take the road up north, and then go right at the crossing. I'm starting to worry about them now. I hope they don't hurt the astrologer or Dina, his granddaughter. Maybe you can warn them?

We shall protect the innocent astrologers!

But first, of course, we go explore the surrounding areas. Not much to be found except some wild animals...

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Level 2 ghosts...

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Some art deco...

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And a bandit camp. They are probably the bandits the headman spoke of.

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We'll play along for now.

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To the south, we find some shady fellow at a bridge.

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You are as presumptuous as you are poor and Irish!

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The outlaw sucks schlongs and dies in a few seconds.

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On his corpse we find this banner. Perhaps it'll prove useful later.

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A bit to the east of the bridge, Igles gets a few fireballs to the face. Filthy negrodancers, they have to be friggin' everywhere.

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But we now have countermeasures for their silly fireballs.

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Igles is launched as a human torpedo and quickly chops the two wizards. Also, the necroes are using a spell that creates darkness around the party. This mainly reduces your sight range to a minimum, which is pretty annoying if all heroes are struck by it. However, Kingcomrad managed to stay on its edges and was not affected, so we can still see the enemy.

The necromancers were trying to raep some woman.

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All I can do for you is avenge his death. Those who commanded the assassins got what they deserved. But what did they want from you?

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The necromancers wanted to find out what I know about my grandpa's observation of the falling of the Three Stars. It seemed very important to them!

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It is important for me as well. Everything points at some dark mystery connected with the Fallen Stars, and it has to be solved. Trust me.

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The people who attacked our house took everything of value away. Grandpa's papers were among some other things. The bandits didn't think of telling the Necromancers about the papers, and I kept silent as well. If you could only regain the papers!

We'll have to return to the bandits we've met before. But first, some more sightseeing.

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This is a level 2 troll.

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Bitch is pretty tough, and can hit Igles with the force of a derailed tramcar, so, as always when facing too powerful enemies...

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Igles keeps running in circles, while Kingcomrad shoops. This is even easier than with the ogres because trolls are slow as fuck.

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And soon, the troll is done for.

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North we find some level 2 bone snakes. I don't think we've met them before.

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And what is this? Another necromancer. But he seems non-hostile.

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Not as non-hostile as you might think...

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Unfortunately, Kingcomrad was a little too close and swallowed a few fireballs. Nothing a quick timewarp couldn't fix.

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In the northern reaches of the map we come to the borders of the dreaded desert. We'll be doing quite a few quests in the desert, and believe me, it's NOT a merry place.

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We also come upon this level 2 ogre. More running in circles for Igles *shrug*

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BUT THE BITCH IS NOT ALONE. There's absolutely no way we can face such tremendously overwhelming odds and have to run away.

So we return to the bandits:

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As you can see, Rage of Mages 2 is a True RPG (TM), which means you can use Outlaw Diplomacy.

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The papers we got from them.

Aaaaand we return to the astrologer girl.

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My grandpa and I had no relatives, so you can't take me anywhere. I have no place to go. I... I don't know what to do! What if the necromancers come back?

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Then you may join me. My new friend and I have decided to discover where the three stars have fallen, and find them. Our quest is complicated and dangerous...

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That's ok! I'll go with you. It's better than staying among ruins, next to a new grave...

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I'm glad, partly because I can't read the papers I got from the bandits. The astrologer was cautious and used secret symbols. Can you read any of this? Take a look!

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Just a moment... the locations where the Stars have fallen are marked here. One in the plains, another one in the Ancient Woods, third one in the Hemer Desert.

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And thus, we are joined by our third, and last, party member. Dina is a mage, so she'll take Kingcomrad's duty of being the party's healbot, so that KC can focus on offence.

In the city, we get new flavour dialogue:

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The shop has new warez, which means we can finally buy Kingcomrad something that packs a punch. Say hello to the fireball spell :cool:

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Dina also gets some basic equipment.

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And she doesn't look silly at all. No sir.

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Since we advanced in the storyline, our mercenaries got some better gear.

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We already have that star. It was a gift from the villagers, and that's why we started this quest. Read more, what else does it say?

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Have some patience. The second star must be somewhere in the Ancient Woods, while the third one has fallen in the south, where the orcs and goblins dwell.

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So where should we go first?

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It's hard to tell. The druids populate the Ancient Woods, they don't welcome strangers from the plains into their lands...

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Your words and intonation leave no doubt. The one who enters the forest will have his liver removed and his bowels released. Did I phrase that precisely enough?

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I have no idea. There just isn't much known about them. For example, my uncle says that the king's warriors will find nothing but death in the land of the druids. However, he also mentioned that some people managed to earn their trust, but nobody knows how they did it.

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And my grandpa considered them noble and just. He said that they expect anybody's beliefs as long as that person does the same for others.

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Well, enough about the druids. What do you know about the location to the south?

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Nothing good there either. When the world was broken into the Allods, a horde of orcs and goblins tried to stay on Yases, and tried to conquer the Allod. Their raids fought against our army, however the king's warriors couldn't completely destroy them, so a fragile balance was reached that lasted to this day.

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The choice is difficult. I suggest leaving town and then considering our options again.

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Apparently, the warrior mercenary also has something to say.

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Hi, Igles! I see it's still easier to find you in a tavern than in your own home!

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At least here, no one reminds me of the necessity to become the 'perfect officer'. My folks just can't understand that noble families aren't all that important on the Allod anymore.

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Unfortunately, you're right. The necromancers are gaining more and more power, even in the army. They aren't giving orders yet, but they can make the officers do what they want.

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Some of them have already tried to give orders in my land, so I had to remind them just who was the master. Of course, you don't need to announce this in the marketplace. I don't want to believe that the necromancers I fought were actually following the Guild's orders. It must have been the initiative of some rebel Necromancers. Even so, their impudence is intolerable! I'm afraid that one lesson won't be enough for them.

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You're not the only one annoyed by the dominance of the Necromancer Guild. Even the army officers are ready to rise against them. I heard that a whole regiment has rebelled already! The commander kicked out the mages, and then took his troops to the mountains. A huge force is gathering to punish the rebels. I hope I'm not making a mistake by trusting you and your friends?

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You did right by telling us. I can't make any promises, but I have a strong suspicion that the rebels won't be the ones who get punished. By the way, why didn't you rush to their rescue?

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Like all soldiers, I have sworn an allegiance to the king. We must obey his orders as long as he's alive. It is not that easy to break one's oath, you know!

Sucker.

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There's also this sleazy guy.

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Good day, good man. The innkeeper said that you have a good offer for us.

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It might be for you, it might be for someone else, if we don't make a deal. I can't really be picky, though. Look, I gotta get my butt to a place beyond the Druid woods. I know the way to go. I did it with some guys before, but they're not here now. I can't make it alone, so the deal is you take me through, I pay cash, no questions asked.

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Listen, Sir Igles, this man talks very strangely. We may be better off if we don't go with him anywhere.

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Oh please, Dina. I told you not to call me 'sir'. As for this man, some people do talk differently, but he's asking for help after all...

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We should also keep in mind the financial side of this affair. Our funds are quite limited right now... I suggest that we help this man and collect the reward.

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Checking the shop again, we find this mithrill armour that we buy for Igles.

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It sure makes him look superfat.

So, the choice is:

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Main Quest I: tree-hugging hippies.

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Escorting the sleazy guy for hueg $$$$

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Protecting knights from the Negrodancers.

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Main Quest II: Operation Desert Storm.


Which is the best and why? DISCUSS
 
Last edited:

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
I found a way to get the game patched and to fix the quick scrolling issue you can get on XP. You go to this site http://allods.homeunix.org/allods2.php

download the 1.07 Russian update, unpack it and then apply the no-cd and the scrolling fix to the Russian allods.exe. So far I haven't noticed any problems aside from that 'restart last level' text changed to '€óśłćźóśóśńźć' or something like that.

There is a version of the scrolling fix for the English distribution but it didn't work on my app for some reason.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,490
Location
Djibouti
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Our target, in case you've forgotten where we were headed.

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As you can see from the Traveller's stats, he'll make for a great meatshield (he has 300 more HP than Igles).

Also, these pink circles of stars above the characters' heads are not auras of homosexuality, but Dina's 'bless' spell, which increases the character's chance to do maximum damage with a weapon.

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Going down the road, we hear this shout from... somewhere

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Some druid guy is getting harrassed by an ogre.

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And since we now have TWO healers, the fight is a joke.

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Alright. We shall escort this hippie faggot!

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Meet the lizard. These assholes are some of the more annoying enemies, because they're pretty formidable overall: moderately high speed, armour and damage. In groups of 3+ they can cause some havoc.

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They'll also make for some good testing ground for our fireballs :cool:

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Further down the road, we meet a level 3 squirrel. Adorable, isn't it?

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Also, level 3 turtle.

But they are still basic animals so they suck no matter what.

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Aaand a level 3 bat.

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+ friends. Another good target for some fireballin'

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BANG.

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And we're free to continue our journey.

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Darn. Guess we'll need to search for the druids.

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But on our way... we find undead hordes!

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Igles sells the melee-fighters some beating while Kingcomrad rains down fire.

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One of the skeletons dropped this, which we give to Dina.

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Afterwards, we encircle the cemetary and secure the other gate.

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A foul negrodancer! With him, the area is secured and we can proceed.

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Some burned down village of no significance.

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And we finally meet the treehuggers

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Lass? This is Kingcomrad, not Kaiserin.

what is this I don't even

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Sigh. Well, more undead hacking comin' right up.

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We find another cemetary to the east of the Druids' position.

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And during some routine fight

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One of the skeletons manages to slip by and chop up Dina for BBQ.

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Oops.

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Fortunately, it's nothing a quick timewarp can't fix.

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This old asshole in fancy clothes is a high-ranking negrodancer. He still sucks, though, and Igles cuts through him like through butter.

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Two more wizards, and after killing them, we get the tasty 'DING!' sound which means 'objective complete'. The map has been cleared of Necromancer influence and we can go back to the druids.

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But before we do, there are two ogres here.

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Since we killed the necroes, their magic no longer makes monsters hostile. BUT, we have 2 mages for healing, and two ogres means lotsa loot.

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So we disarm Kingcomrad to provide more healing, place the Traveller in the avantgarde to soak up damage and ATTACK!

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Damn right. Now we can go back.

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And for finishing the mission, we get a whopping 40k gold reward.

Also, since Rage of Mages 2 is a True RPG (TM), this mission will have *ba-dum-dish* CONSEQUENCES LATER!

But for now, let's go back to Kaarg.

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Time to sell all the junk.

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And buy some new threads for Kingcomrad.

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Kingcomrad morphed into Professor Badass.

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while Dina inherits KC's previous stuff.


Right. What should I make our next stop? The rebel knights or perhaps one of the fallen stars? DISCUSS
 
Last edited:

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,499
Rebel knights, I prefer to delay the main quest as long as possible.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Huh? It wasn't even a trap? I guess the man's sleaziness will come back to haunt you later?

And yeah, obv rebel knights. Why do you even ask, y'know the Codex is allergic to the main quest.
 

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