Welcome back bros! That's the current status of our operation. It's going badly, just as the war is.
The terrain doesn't seem defensible. We can try some ambushes near the streams but without heavy weapons, our soldiers would be slaughtered.
So let's give our lads a break and just fall back further.
Yeah, I know, we've lost.
Welcome to our last line of defence. We have a neat bunker on the hill, trenches, some nicely placed houses and a fancy river.
We finally have decent amount of requisition points too.
We replace losses in LMG infantry squad, "buy" two 45mm AT guns and a heavy machinegun.
LMG infantry will defend the northern approach.
Regular 45mm ATG shall be placed in the bunker.
Commander Kingcomrade will stick around.
Our brave sniper will be sitting in a foxhole.
Cossack 45mm ATG has been placed in a house with good field of view.
On the other side of the road, the HMG team is occupying another house.
Let's start! Panzer II tank shows up first.
We have a good chance of taking them out.
The Panzer is hit but no damage is made. The tank returns fire, pinning the soldiers in the bunker down slightly.
Enemy infantry spotted!
This tank received more than ten hits but is still undamaged!
Stug shows up :shakesfists:
Enemy mortar starts firing. One of the shells hits our sniper!
Now each of the guns has its own target.
Mortar starts firing on ATG in the building.
HMG team scores its first kill shooting a German from 300 meters.
Success! StuG 3G is destroyed!
Shortly afterwards, Panzer II explodes!
Few seconds later, enemy 37mm AT gun is destroyed by the HMG.
Machinegun team becomes mortar's next target.
Germans request truce. I'm tempted to accept as I'm lacking any offensive capability after all.
So be it. One day ceasefire is arranged.
Our kills. One wounded enemy counts as 0.5 kill, but I count is as full kill because whether someone is killed or wounded is completely random. Also if the vehicle is abandoned even a second before being destroyed, it doesn't count as kill in the game, but I count it.