Year 1, Decembary
So - small erratum. Remember this quest ?
I had not accepted it yet. I did it first day of Decembary (in exchange of medecine). This means that the weather is going to be locked to "fog". Seems minor. It will be critical
.
With the winter days, wild meat is getting rare, so we extend our "targetting" to boomrats. It is winter, it is not like there will be huge fire, and they are easy to kill :
They are pretty easy to kill, too, and you can snatch the carcass before it burns. Here you see Baud doing exactly that with ease :
Easy peasy.
You can also notice above that I left a grizzly bear in "try to tame". I wanted to check if it was within the threshold of skill of Baud.
Anyway, this is all fine, until the colony realizes that they are a LOT of light during the night...
... that's the boomrat. The fire is getting close to a place where we just cut wood, so every one is waken up in the middle of the night to save the wood.
Oh well, maybe killing the boomrats was not a good idea. Those fire would most probably abate overtime, so fine.
In the South-East, there is a warg (the only real dangerous predator in the area with the grizzly), and I want to get rid of it, especially since it killed two wild horses I want to bring home.
Weird. There is a big fire here as well...
Scanning the map, there is also a large fire North-West, and another smaller one North of the settlement, plus some sporadic fire directly East.
Did I mention the large fire in the West ? Well, here it is :
What seems to have happened in that in general, boomrat and boomtilopes fires are quickly put down by an eventual rain, but with the forced fog weather, there is no such thing as rain, and so nothing to stop the fire which would eventually burn through 80% of the map.
Happily enough, the way the settlement has been built means fire never really reach the houses. This was the closest it ever got :
While I am putting down that dire, I received a quite surprising news :
I don't want to give names, but SOMEONE, SOMEONE, forget to remove the "tame : grizzly" order.
Without surprise :
The grizzly now moving to the settlement, everyone is mobilized, even if they have large burns on their hands :
The grizzly is welcomed by a deluge of fire. He is hit once.
The group is charged by the beast and scatters :
Everyone now is now shotting at, clubing or shiving the bear. Eventually, the monster is slain by a final "stab in the face" from Comtesse., though honestly this was preceded by several non-final stabs-in-the-face, a few bullets in the stomach and the necks and general clubbing.
It is now time to save Baud before she either burn to death or bleed to death. ValeVelKal races to the rescue, though some may notice she is not going as fast as she could :
ValeVelKal manages to bring the bleeding Baud back in a bed for further tending :
... and there, she dies.
For all her life as a savage adventurer, only relying on their range and melee skill, Baud died in her bed. Well, not HER bed, but a bed nonetheless.
With the exception of Johannes, everyone is actually more happy than sad with Baud's death. She was THAT ugly :
"Her death was sad, but Couscous' death was the real tragedy here." - ValeVelKal
So Johannes would be alone in building a sarcophagus fitting Baud's short career :
"Let's remember her for killing animals whose killing almost made the whole settlement burn to ashes" - Johannes
Before the news of Baud's death gets too public, the community decides to accept the second tourist :
Nudist pyro in winter. Exactly what we need.
You can see his nice room here :
And here is a more general view of Primordia by the middle of Decembary :
Not much happened until the end 13of decembary :
There would be a small expansion in the South-East to create more room :
An "accidental" fire in the stoneworking room was quickly put down :
And we started the production of, err, "special cigarets :
On the 13th, our first tourist finally left us :
... and we received this masterwork weapon which was immediately seized by Tindrli. It would be made hunting less sneaky (short range = animals more likely to become crazy) but well, more efficient too
By the 13th, wildlife starts to reappear in the area, and they gather in the only place that has not been burnt to the ground : the immediate outskirts of the settlement :
Yes, after developing a AirBnN service, we move to home delivery (but you have to slaughter and cook yourself).
... though we got less savory visitors :
Quite literally this :
Of course, having everything to the ground means that the wolves approach with absolutely no cover. Against ranged weapons :
The first one is mowed down by Tindrli :
The second one manage to reach melee ....
WHACK
... but Johannes get rid of it before Comtesse can even stab it in the face.
Got only one minor bite for Tindrli. Easy
Everyone gets back to their activity, which means hunting with a SMG for Tindrli...
UPS ! Not good !
That's FOUR crazy Muffalo charging straight at Tindrli !
Tindrli races to one of the empty cabin :
But he cannot close the door on time, and unlike Dungeon Master, closing door on enemies does not kill them. Because it is a very realistic game !
While ValeVelKal and Tindrli are engaged in desperate melee combat, trying to rifle or pistol butt a couple of space cows to death, the other muffalos are infiltrating into the settlement.
We are heading straight toward any military tactician nightmare : urban combat, with house by house grenade-cleaning against presumably muffalo snipers and muffalo IEDs.
... but me, ValeVelKal, am a master of tactical combats after years of playing wargames. If I could drive the French out of a train station in Firefight, and I can drive muffalos out of a town in RimWorld.
I start the cleaning-up by this superior tactical move : I am going to have Johannes flank one of the muffalo and attack it (please take notes) FROM HIS BACK :
One of the muffalo is thus neutralized, but muffalo High Command had left a muffalo force in reserve, and it is now charging straight at Johannes !
Here I will pull what is called a pro-wargamer move. It LOOKS like running away ...
.... and also "running the other way", as muffalo High Command is learning fast and is trying to pull the same "attack from both directions" as I did :
... but we pro-wargammers prefer to call that "tactical kiting" :
Two more muffalos down. One left :
It is quickly dispatched :
There was a lot of panic, but the damage were actually fairly limited :
Nothing two days of bed rest won't solve.
It is the moment the Royal Tribute Collector choose to come back :
I am not sure he understood what happened, but I am pretty sure he thought he should rather try to collect tribute another year.
The attacks repulsed, Johannes could finish his research project :
Suddenly, this happens :
After some debate given the lack of, well, real useful role the guy has, the community decided to save him as we need someone to keep the place clean . The dude was super happy.
Richard being a boring name, he was nicknamed "
Azira ". Don't ask me why.
And it is the new year already. This is what I will leave to Johannes :
There is also this mission he will be able to choose to accept or refuse :