Cryomancer
Arcane
Sane people: "But...But it's in D&D rules, that anybody who ready to dedicate their live to magical studies could become a wizard, similar to how people become engineer or scientists IRL. Power of wizards would be different ofc, just as qualification of scientists IRL"
Lacrymas: "Reee why then not everybody wizard reee"
Sane people : "Because not everybody attracted to this career, just like not all people would like to spend their life on science IRL!
If studying engineering or science for a year would give you the ability to charm any hottie into blowing your cock or to electrocute the jocks who try to give you a wedgie, I'd imagine these professions would experience a dramatic increase in popularity.
Lacrymas is a fag, but he is not wrong. D&D is retarded to pretend that "anybody" can gain wizard's superpowers and most people just prefer not to because shoveling shit over their turnip fields is so much more fulfilling than casting charm person at your crush. This is plain dumb. And when wizardry talents are only available to a select few gifted individuals, as it should be, this inevitably slides either into a ruthless magocracy or into a place where anyone suspected of having the gift is killed on the spot.
Is half truth. Magic users on D&D needs scrolls. Even in the highest magical setting ever, Netheril : Empire of Magic, there are a lot of rules governing the usage of magic. Even in a city ruled by Karsus, a Chaotic Neutral person, being suspected of stealing magical knowledge aka espionage is punished by death. Killing another magical user means that you will become a slave subject of the Karsus enclave magical experiments.
As a diehard magocracy, killing a Wizard familiar is a more serious crime than killing non human/non magic users. Killing non human magic humans often only gave a small fine. Casting mind affecting spells would result in death. Causing propriety damage while casting a fireball spell means that you will have to pay it in double. They have extremely strong divination magic, so you can't just evade his laws. And flee the city? Good lucky fleeing a floating enclave.
In Netherese, you have a strict hierarchy.
- The Archwizard who created the floating city and is lv 35+
- The apprentices of the archwizard which are all epic levels but not strong enough to create his own floating enclaves
- Accomplished casters which lead the army, help making magic items, set magic factories producing constructs and magic items, enforce the laws dictated by the two above
- Medium level casters which are often young casters
- Low level arcane casters/ Priesthood
- Wizards familiars and wz family members who aren't wizards
- Non magic humans and non magic elves/gnomes
- Domestic animals
- Cattle
- Shit
- Criminals scums who are only useful to be test subjects for magical experiemnts
- Manlets incapable of casting arcane spells
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