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Let's talk about Lacrymas' homebrew fantasy setting where paladins are eunuchs

Larianshill

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Feb 16, 2021
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In DnD they could easilly be stopped by divine casters, gods and other supernatural beings. DnD settings are wizard-dominated not because it cannot be avoided, but because the people who write them are nerds.
FoB3Gj0.jpeg


LOL.

I'm a dyehard magefag who always plays as a magic user and work out every single day(except in weekends), and am quite strong. I can "cock" my 175 lbf crossbow using my bare hands only, can accurately fire multiple shots of a .30-06 rifle in rapid succession, have no problem dealing with the recoil of a shotgun either. Can lift 100 kg in bench press and 500kg(about 1100 lb) in leg press 45º. My job is very nerdy too(I'm a developer).

Here is a video as proof of my Strength. Before Reinhardt mentions the "black guys", as he is the greatest african lover on Codex, I live in a white minority country. So most people in my gym are not white.


...but Victor, I posted this image 8 months ago. Why did you feel the need you must reply to it so defensively, to the point of posting a video of yourself in the gym?
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Blah blah blah. You're just talk but no action. Everyone else who wanted to get a TTRPG going on the 'Dex has managed, including me who has no clout AND I ran a completely obscure ruleset AND an extremely unusual setting.
I'd love to play more on the Codex, but I can't because every time I say something people start making these sounds:



The reason completely eludes me.
 

Cryomancer

Arcane
Glory to Ukraine
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Jul 11, 2019
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Frostfell
I posted this image 8 months ago. Why did you feel the need you must reply to it so defensively, to the point of posting a video of yourself in the gym?

I din't saw your post earlier. Only read the first dozens of pages recently(yesterday while doing aerobic exercises - bike at the gym to be honest) The notion that people who like to play as magic users in RPG's are weaklings IRL is very wrong.

"Putting muscles on a magefag does not give him strength"

The question is what is strength? Thulsa Doom knows the answer.



'd love to play more on the Codex

Which programs do you use to make maps and basic stuff like that? I'm not a good DM. If I ever make a AS&SH game, I plan to start with the party as slaves in a gladiatorial Arena, something more simple to just start.
 

SoupNazi

Guest
Meredoth You don't need programs and fancy shit to run a game of TTRPGs, Victor. Especially if it's a oneshot then all you need is Discord and you can share your screen for maps and pictures of NPCs and whatnot. If you'd want to take it further afterwards then there's always Roll20 which is free or a plethora of other tabletop simulators that are usually paid software and work great. Plus there are hexcrawl generators, dungeon designers etc. but none of that is really necessary to run a game if you really want to run a game. All you need is players, a rulebook and you own will and imagination.

Fancy maps and graphics and whatnot are not a sign of a good DM, imgination and willingness to let players play and adjudicate are. You don't even need to prep for it there are plenty of existing adventures you can run out of the book.
 

Cryomancer

Arcane
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Frostfell
Nix, all his talk got him was a weight off his head.

LOL. A question. Do you hate "martial" casters too? Night King/White Walkers in Game of thrones are the most iconic example, they are quite powerful cryomancers and necromancers but they use mostly magical ice created weapons to fight, I honestly enjoyed a lot Dark Souls 3 Convergence mod as a Cryomancer. Leviathan Axe is my favorite weapon in that mod and one of the my favorite weapons. Loved the moveset, weapon art and everything. When I played Morrowind, I attempted to enchant a axe to be similar to it. I believe that is a GoW weapon(not sure)

Fancy maps and graphics and whatnot are not a sign of a good DM, imgination and willingness to let players play and adjudicate are. You don't even need to prep for it there are plenty of existing adventures you can run out of the book.

Thanks a lot. I will learn more about rolld20. TBH I was trying to get some people from Cheb Gonaz discord. But I will prepare more.

Would be interesting to see Larinshill there. He hates 2E. Lets see how he reacts to a retroclone very similar to 2E.
 
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Cryomancer

Arcane
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Frostfell
Funny but casters are masters of the strongest forces of unverse(weave/magic), capable of shaping reality.

Even in low magical settings like Game of Thrones, Night King can bring deadly Blizzards by his mere presence alone, raise hordes of undead enemies and reanimate dragons, craft magical ice weapons by manipulating the water in the molecular structure to create extremely strong ice, capable of cutting any armor. And in physical strength alone, he can throw a ice Javelin at 200m+, while even the strongest humans IRL can't even throw a spear at 100m.

And in high magical settings, we have Karsus, Elminster, Vecna...
 

Reinhardt

Arcane
Joined
Sep 4, 2015
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32,580
Even in low magical settings like Game of Thrones, Night King can bring deadly Blizzards by his mere presence alone, raise hordes of undead enemies and reanimate dragons, craft magical ice weapons by manipulating the water in the molecular structure to create extremely strong ice, capable of cutting any armor. And in physical strength alone, he can throw a ice Javelin at 200m+, while even the strongest humans IRL can't even throw a spear at 100m.
:retarded:At least read the books, nigga, mentioning SLAY KWEEN shit in civilizedbarbarous discussion is just...
 

ERYFKRAD

Barbarian
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30,119
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Funny but casters are masters of the strongest forces of unverse(weave/magic), capable of shaping reality.

Even in low magical settings like Game of Thrones, Night King can bring deadly Blizzards by his mere presence alone, raise hordes of undead enemies and reanimate dragons, craft magical ice weapons by manipulating the water in the molecular structure to create extremely strong ice, capable of cutting any armor. And in physical strength alone, he can throw a ice Javelin at 200m+, while even the strongest humans IRL can't even throw a spear at 100m.

And in high magical settings, we have Karsus, Elminster, Vecna...
Tl;dr casters got to cheat to win.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,414
Funny but casters are masters of the strongest forces of unverse(weave/magic), capable of shaping reality.

Even in low magical settings like Game of Thrones, Night King can bring deadly Blizzards by his mere presence alone, raise hordes of undead enemies and reanimate dragons, craft magical ice weapons by manipulating the water in the molecular structure to create extremely strong ice, capable of cutting any armor. And in physical strength alone, he can throw a ice Javelin at 200m+, while even the strongest humans IRL can't even throw a spear at 100m.

And in high magical settings, we have Karsus, Elminster, Vecna...
Tl;dr casters got to cheat to win.
Mage: I got reality bending powers!!!!
Barbarian: And I have reality ending powers *axe to face*
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,916
Pathfinder: Wrath
What's this setting used for? Homebrew games? Writing?
Both, hopefully. I've played a few games with different groups in this setting and I was thinking of writing a short story going through the canon of the at this time written tabletop adventures. I still have to set up the third major faction.
 

Lacrymas

Arcane
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Sep 23, 2015
Messages
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Pathfinder: Wrath
Happy New Year, grognards, prepare for a wild ride. Here's the foreword to my setting book with much more to come later down the line.
Foreword

Over the years, I've been increasingly dissatisfied with the state of RPGs, both in video game and tabletop form. One would think this is peak first world problem territory, but I assure you it’s a very pressing matter. Outside of pure gameplay gripes—of which I have many—the main issue is the writing and specifically the fantasy settings most commonly used in popular systems. My breaking point was the release and unprecedented success of Baldur’s Gate 3, a game so unbothered and nonchalant about its setting and lore implications I realized the time is ripe for countermeasures. Hence I decided to finally put onto paper the ideas that have rattled in my mind for a considerable amount of time. In this foreword, I aim to compose an overview of what I find so objectionable in the current state of setting writing and usage so readers are aware what my own work is battling and will hopefully understand the controversial among RPG veterans aspects.

There is no “most dire to least dire” classification to this list because the problems are essentially intertwined and feed into each other. Even when isolated, they are causing immense damage and need excising. One such case, and I’m already hearing the groaning and resistance building up among some echelons of the community, is unrestricted arcane magic. Unrestricted in the sense it can virtually do anything. I’ve come to realize it not only causes extreme balancing hurdles in gameplay, but also serves as plot insulation with its ability to solve conflicts. In addition, it overtakes the majority of fantasy stories and ultimately becomes the focus in one way or another. Fantasy writers tend to ignore the elephant in the room when it comes to the implications of arcane wizardry and its logical conclusion – the political tyranny of this group of people who literally have reality-bending powers at their beck and call. While I am aware of the suspension of disbelief, most fantasy stories and settings with sorcerous adepts demand too much of it. Even when ignoring all of this, there is a pronounced lack of the necessary human element in basing a narrative around arcane magic. You might notice I’ve been meticulous in specifying magic as arcane. There are, of course, other types, like divine or nature, with which I have fewer reservations and are the basis for the fantastical in my world. They are inherently limited and limiting, depending on beliefs and external forces which guide and set boundaries on their usage. I’ll get into specifics when showcasing my own setting.

Another cataclysmic setting ruiner is the lack of authentic conflicts. I have grown irreparably weary with the uncountable villains and unknowable esoteric entities who desire the apocalypse and the strapping adventuring parties ready to stop them purely out of convenience. There is little emotional or intellectual value in such things. I am certainly not seeing the end of our world and all the experience I have with saving fictional ones is rotting dead inside me. If some struggle is baked into a setting, it’s usually yet another evil wizard empire with a lust for power they already possess or malicious deities whose divinity is extremely questionable and their motives inscrutable. Godly beings who can exert power upon the physical world feature prominently in fantasy literature, but their presence and divine status are rarely justified, merely serving to keep the status quo static and sterile or are tacked on for tradition’s sake. Even Obsidian’s Pillars of Eternity, whose entire plot is built around arguments for the existence of gods, fails to find a purpose for its pantheon. Some ideas concerning its deities are intelligent and worth exploring, but that is not enough to write them into a fictional world as-is because they cripple narrative potential and more often than not deflate the tension. I am interested in human struggles and relationships and how we deal with them, internally and externally, rather than navigating a world where magic provides everything and deities are mystically soothing your soul or capriciously toying with you, as is the case during a side quest in Pillars of Eternity.

However, I have a hunch as to why these stories are constantly perpetuated in RPGs. It has to do with how we’ve evolved over the last two decades to engage with the roleplaying part of this genre. I have to be very careful how I express this concern for fear of being misunderstood or accused of various unmentionables. I’m not afraid of being controversial, I just want to be controversial in the way I wish and is beneficial to the matter at hand. Contemporary RPG settings seem to have shifted towards enabling the player to roleplay an idealized version of themselves, as opposed to a different person with varying, potentially even disparate to their own, worldviews. This pandering, meant here in the most neutral sense, drives stories and writers to shy away from situations or contexts in which the player might feel constrained, offended or even emotionally or psychologically hurt. I am loathe to give specific examples due to the danger of being targeted for the wrong reasons, but I trust readers are savvy enough to have understood what I’m referring to. Depicting threats which have no direct counterpart in the real world sidesteps the possibility of unintentionally striking a nerve and alienating the player. I, on the other hand, have no such qualms and am convinced the narrative tension and eventual catharsis created by uncomfortable subject matter are much worth the trouble.

In this quest towards giving the players and dungeon masters absolute freedom, modern settings have become bloated and unfocused, sacrificing coherency, believability, verisimilitude and the much lauded immersion. Pathfinder’s Golarion is especially guilty of this, mixing and matching every fantasy trope imaginable, creating a sense of weightlessness and triviality, but D&D’s Forgotten Realms—and by extension Baldur’s Gate 3—can be effortlessly lumped into the pile as well. Not to mention Numenera’s Ninth World. While the presence of arcane magic can excuse this trend, it doesn’t justify it and certainly doesn’t make it engaging or stimulating. Consequently, I have consciously moved away from this and attempted to create an admittedly much more constrained world which hopefully still supports a variety of tales and roleplaying opportunities that don’t feel stifling but vindicating and liberating, leaving the player more prepared to deal with the overwhelming burdens of the real world after having gone through the struggles of little imaginary people. If we can challenge and change their fates and their world, maybe we can find a way to change ours too.

Currently, my setting is compatible with a heavily modified D&D 5E OGL system, which I’ll detail towards the end of this book and will include an introductory one-shot adventure, until I complete and playtest a more appropriate one of my own design. Have fun!​
 
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Larianshill

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Feb 16, 2021
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I will never forget the one-shot that I've played, and I hope to never have an experience like that again
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,916
Pathfinder: Wrath
I will never forget the one-shot that I've played, and I hope to never have an experience like that again
I'm sure you'll come around sooner or later.

As for the one-shot itself, that's probably the one I'll include as an introductory adventure, but heavily edited and expanded beyond the point where the bandits do the thing and take you prisoner so it can show off more of the setting and serve as a prequel of sorts.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,916
Pathfinder: Wrath

Detail your game.
There's not much to tell, really. In hindsight, I was too focused on providing a nonlinear experience rather than showcasing the setting as such. I've since learned from my mistakes ;d But hey, NJClaw ended up with a spoiled nigger chicken in his inventory.
 

Cael

Arcane
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Joined
Nov 1, 2017
Messages
22,414
I will never forget the one-shot that I've played, and I hope to never have an experience like that again

Detail your game.

Anyway, I just don't get why lacrymas hate magocracy but accept theocracy so easily...
Hey, man. You have to justify your divinity. Like you know, why are you human when compared to an ant? Justify why you are human!
 

Larianshill

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Joined
Feb 16, 2021
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2,149
I will never forget the one-shot that I've played, and I hope to never have an experience like that again

Detail your game.

Anyway, I just don't get why lacrymas hate magocracy but accept theocracy so easily...
I'm pretty sure I've detailed it at some point, years before. It was an altogether boring and forgettable experience that mostly showcased that Lacrymas has no idea why DnD makes the decision that it makes, and why things work the way they work.
 

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