DramaticPopcorn
Guest
6 patches and this game still crashes
Little late to the party but, I disagree with the posts above.Guys, the PS4 version of this is discounted now, to about 20 Dorra. This is still too much, right?
(I'm a huge DS fan. And I want to play such games on mah console.)
I bought it during the last sale & beated it - is my rarewst achievment, only 0,58% of LodF players played it. I don't blame them is pure crap.Has anyone here played through DLC, though? I bought it but couldn't finish it b/c NG+++, and lack of weapons that do non-physical damage.
Haha, never thought about it, but yeah, true. You could argue that it were the Lords that made it possible for humans to fall in the first place, but yeah, definitely an attempt at player's attention grab.BTW, this game has one of the worst enemy progression gaming. The first enemy you kill in the game is a giant demon clad in metal armor that looks like what a Warhammer game would use as final boss. After 10 hours of monster slaying, leveling up and loot acquiring, the final area of the game you fight HUMANS! Fucking soldiers! The ones that couldn't beat the first enemy in the game!
swings and weight of attacks feel...
Sequel is still alive.
If consider LotF as Souls-game, then it's bad. But if you consider LotF as action-adventure similar to, for example, Enclave or Rune, then it's actually alright. Level design isn't something to write home about, but different locations are interconnected with each other and there is no warping between bonfires. Combat is slow, but meaty and impactful. Balance is shit though, you'd better play as warrior because rogue suck ass and paladin is too slow.
Shame that Deck13 is not involved, they shown they can learn on their mistakes with The Surge (which was much better that LotF).
Sequel is still alive.
If consider LotF as Souls-game, then it's bad. But if you consider LotF as action-adventure similar to, for example, Enclave or Rune, then it's actually alright. Level design isn't something to write home about, but different locations are interconnected with each other and there is no warping between bonfires. Combat is slow, but meaty and impactful. Balance is shit though, you'd better play as warrior because rogue suck ass and paladin is too slow.
Shame that Deck13 is not involved, they shown they can learn on their mistakes with The Surge (which was much better that LotF).
On a sick leave, gave the game another run, after like 4 years. First of all, the game is a blast. I don't remember it being that good. I guess coming on the heels of DS1 and DS2 it must've come across as an overly tryhard "me too" German/Polish Dark Souls, back in the day. Today, it's a legit great aRPG.
Also after reading all those comments about rogues sucking I picked a rogue this time and holy shit was I tearing the game apart. I guess people didn't realize daggers have sick combos and crazy 350% crit damage. Playing with rogue the way you play a warrior sucks but that's one of the reasons the game is so fun - the three characters play very differently.
As a rogue I had the easiest time with tough normal mobs coz you can just instagib everything with parries or backstabs. Last time I played a Cleric and I went through the game fairly smoothly too but rogue is so much faster and more fun. Only the Beast and the Judge sucked ass, those are way easier with a powerful heavy wep.
Also cheers for that sequel link, good to know it didn't vapored away.
sequel is dead.Also cheers for that sequel link, good to know it didn't vapored away.
Apparentely, LotF2 vertical slice wasn't good enough.The Management Board of CI Games S.A. informs that today it submitted a declaration on the termination of the agreement concluded with Defiant Studios LLC (Defiant)
Our Work
Defiant is hard at work on Lords of the Fallen 2 for CI Games and some other top secret projects. In the past, we've collaborated with a number of awesome studios including Rockstar Games and Starbreeze.
Lords of the Fallen 2 ditches developer and hits the ropes again
CI Games and Defiant Studios at loggerheads.
Lords of the Fallen 2 appears to be back on the ropes again.
No sooner had the game attached a new developer, Defiant Studios in New York, than we now hear the partnership has ended and the Polish company in charge, CI Games, has decided to finish the game in-house with outsourcing help.
The break doesn't sound amicable. Here's how CI Games announced it in a Polish press release on Wednesday, 15th May (translated for Eurogamer by Daniel Kłosiński - thank you).
"The termination of the agreement was submitted due to inadequate execution by Defiant [of] a key work stage (milestone no. 11), a so-called vertical slice. The quality of the work was lower than expected by the company, as precisely described in the agreement, despite three calls to improve the quality of this stage of work."
Defiant Studios, however, doesn't agree, and was less than thrilled by the portrayal.
"We categorically disagree with the portrayal of Defiant Studios made by CI Games," founder and managing director David Grijns told me.
"The team that was working on CI Games' project was comprised of exceedingly talented developers whose work we fully stand behind. Our team knows how to build quality games as is evident by their key roles in Just Cause 3, Call of Duty: Advanced Warfare, Far Cry 5, Devil May Cry (DmC) and many other top tier projects."
However, he added: "As we intend to abide by our contractual confidentiality obligations, at this time we cannot expand further on this matter."
Defiant's role on Lords of the Fallen 2 was announced last summer, ending a period of development limbo for the game. The plan, when I spoke to Defiant about Lords of the Fallen 2, was to start over, leaving behind all of the pre-production work previous game-runner Tomasz Gop and team had done.
CI Games finishing the game internally, with outsourcing help, will be tricky. The company sold its development team to People Can Fly amid restructuring in 2017 - restructuring which was a consequence of Sniper Ghost Warrior 3 betting the bank and failing, initially, to pay off.
But sales apparently picked up, and in early 2018, CI Games said Sniper Ghost Warrior 3 had sold 1 million copies and an internal development team was being grown to work on a new tactical shooter, which would later be announced as Sniper Ghost Warrior Contracts. That game is due at some point this year. Can CI Games handle both? I am unsure.
Lords of the Fallen 2 will be a fully featured sequel developed primarily for PlayStation 5, Xbox Series X, Xbox Series S, and PC. CI’s new internal studio, Hexworks, has two main teams in Barcelona, Spain and Bukarest, Romania. The team consists of highly experienced developers.
“Lords of the Fallen 2 is our largest project in terms of the whole of CI Games,” Marek says. “The previous game was a full priced, full featured release and we’re approaching the next one with an even larger scope. The sequel will move the franchise to dark fantasy and will offer a revised and challenging combat system.”