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Lords of the Fallen - Dark Souls clone from City Interactive

Discussion in 'General RPG Discussion' started by MicoSelva, May 17, 2013.

  1. Stonewolf Savant

    Stonewolf
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    Dark Souls is in jRPG and this one isnt weaboo? Makes sense.
     
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  2. This game has no MP, correct?
    Thinking of getting extended demo for it, maybe I'll buy it if its gud
     
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  3. GrainWetski Arcane

    GrainWetski
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    Decided to try it. It's, as expected, a homeless man's Souls game.

    Because it's basically a dumbed down version of a Souls game?
     
    Last edited: Oct 29, 2014
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  4. MicoSelva Prestigious Gentleman No Gods No Kings Patron

    MicoSelva
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    More reviews.

     
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  5. Great Deceiver Arcane

    Great Deceiver
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    I'd give it a try but not possible to remove from inventory yet, and I'm not paying full price for a weaksauce Souls knockoff.
     
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  6. Gerrard Arcane

    Gerrard
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    Dark Souls invented 3rd person "RPG"
     
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  7. GrainWetski Arcane

    GrainWetski
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    Next up: You pretending Salt and Sanctuary isn't just a side-scrolling Souls game.
     
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  8. Perkel Arcane

    Perkel
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    I remember playing kings quest in 3D that more or less was like DS circa ~2000. Though i don't remember if it was actually kings quest. What i remember though was that it had big swamp and maps were very complex
     
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  9. Athelas Arcane

    Athelas
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    I'm fairly sure that was supposed to be sarcasm.
     
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  10. MicoSelva Prestigious Gentleman No Gods No Kings Patron

    MicoSelva
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    One more Polish review. They rated it at 7.5/10 and one of the complaints was the length of the game (they used an untranslatable Polish expression which could mean 11 to 19 hours). Also, they say the game is hard, but more forgiving than D.Souls.

    Howlongtobeat shows 22 hours for one playthrough at the moment, but that means nothing with only one reporter.

    Also, apparently the game has already received a 7GB patch - nice filesystem, guys.
     
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  11. Lyric Suite Converting to Islam

    Lyric Suite
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    Totally like Dark Souls, just without the things that made Dark Souls good. Makes sense.
     
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  12. Stonewolf Savant

    Stonewolf
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    Well, I bought it yesterday. Some first impressions after playing for ~7 hours:

    - pretty much all points from ENB preview are spot on, combat is a clunky brawler and trading hits seems to be encouraged; once I found a really heavy armor and a big two handed axe it started being beneficial to trade hits even with bosses
    - art direction of skullz and spikez + story are literally the cancer, it's basically a copypasta of Oblivion "story" and most enemies could easily pass as Daedras
    - no complaints about performance (Xeon E3, GTX 760), crashed once; it looks great
    - so far I havent died
     
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  13. Perkel Arcane

    Perkel
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    What they said in cons:

    - Game should have been longer
    - Story filled with tropes
    - Ton of tech problems
    - wasted potential of main hero (for being awesome hero)

    pros:

    - interesting world and character design
    - satisfying and just combat system
    - great boss combat design
    - hard level of deficulty but it doesn't frustrate player
    - different endings depending on choices made
     
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  14. ghostdog Prestigious Gentleman Arcane Patron

    ghostdog
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    Damn, I was hoping for some nice difficulty from the previews. The XP-multiplier and the gradual reduction of your XP until you reach your bloodstain seemed interesting mechanics. Too bad they are made COMPLETELY IRRELEVANT.

    Fuck this. It's high time I played D:OS and W2 anyway.
     
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  15. Lyric Suite Converting to Islam

    Lyric Suite
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    King's Field?
     
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  16. Perkel Arcane

    Perkel
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    it was third person so no.
     
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  17. StaticSpine Arcane Patron

    StaticSpine
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    Location:
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    Shadorwun: Hong Kong
    :hmmm:
     
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  18. Stonewolf Savant

    Stonewolf
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    Finished it today, 14 hours on the clock. Probably could have been 2 hours less if I didn't keep getting lost because of locations looking the same and certain objective being retarded.

    Show Spoiler
    I spent like 30 minutes looking for Kaszlo (or whatever) after the first boss fight since I assumed he would be around. How does it make sense that he ran away in random direction after being hit in the fight? Nice support brother, also how exactly did you teleport through all those enemies?


    Some more thoughts:
    - apart form the last 2 fights, absolutely shit boss design; 4 of the bosses are basically the same guy just with different items/ability
    - itemization is horrible: it seems that in the second part of the game all I was getting was faith weapons or occasionally str weapons with insanely high stat requirement; ended up using some one handed sword without sockets because I simply didnt have anything else that had decent damage; crafting system is basically non existant in this game, early weapons just stay shit because of low base damage and newer ones being flat out better/have sockets
    - worst offender of all: the backtracking; you're pretty much forced to go through the game backwards to access location previously locked; in Dark Souls you had the Lordvessel so you didnt have to go everywhere on foot, here you have to
    - game keeps track of how many attempts you had on a boss and how long it took you to beat him
    - one nice mechanic I noticed is that when you have shield on your back it's still active, so getting hit in the back means a hit on the shield; pretty useful when fighting unlocked or against multiple opponents

    Overall I'd rate it probably 5 or 6 out of 10, and large part of that score is stunning visuals and good soundtrack.


    PS. Devs are playing on stream right now, and the game just crashed twice on stream. Haha.
     
    Last edited: Oct 30, 2014
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  19. toro Arcane

    toro
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    One question: If you had to choose between Alien Isolation and this; what would you choose to play?
     
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  20. Stonewolf Savant

    Stonewolf
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    [​IMG]

    Though if you are not me and TPP melee fighting games isnt your favorite genre, then Alien.
     
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  21. Perkel Arcane

    Perkel
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    Flappy Bird
     
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  22. Renevent Cipher

    Renevent
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    Well finally got a chance to really sit down and play. I did mess around on release day for a 30 mins or so, didn't have any issues (no crashing, performance issues) but wasn't until yesterday that I actually sat down for a few hours and and dug in. Anyways impressions so far:

    Pros:
    -Beautiful graphics
    -Nice looking levels and environment
    -Weapons/armor/items are great looking (if you like exaggerated 40k-esque stuff)
    -Combat is mostly solid and pretty much Dark Souls
    -Nice amount of secrets and loot
    -Decent difficulty...it's not Dark Souls level but I have died a few times
    -Good variety of weapons, though again, not on the same level as Dark Souls
    -Nice ability to bank souls for later use

    Cons:
    -While a good effort, combat isn't quite as tight as Dark Souls
    -Story/NPC/Dialog stuff in the game is kind of lame. They tried to expand on Dark Souls light, but spooky dialog and present more fleshed out characters and NPCs, but I think this was for the worse.
    -Level design is tighter and less ambitious than the souls series
    -They do mostly nail Dark Souls combat, but it does feel a bit less compelling. I think this is due to the enemies having less functional variety (mostly shielded enemies/bosses), and enemies themselves having more HP especially the bosses. The second point exacerbates this issue I think, since you have to hit stuff a lot more in Lords.

    Basically it is as expected...Dark Souls light. They mostly hit the mark but fall short in other areas. The game to me feels like Dark Souls mixed with Darksiders...two games I love.

    7.5/10
     
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  23. Game performs incredibly poorly on my system. Horrible optimization , cannot play it. There are hundreds of people complaining on steam with same reaction
     
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  24. Stonewolf Savant

    Stonewolf
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    What are your specs?
     
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  25. CaptainCoxwaggle Savant

    CaptainCoxwaggle
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    Aug 24, 2014
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    Played through 11 hours and around 7 bosses

    Lords of the Fallen is Dark Souls if Dark Souls was done by modern Western Arrpeegee devs
    1. Storyline spoonfed to you in custscenes and hidden scrolls you find in the game, rather then through atmosphere and encounters
    2. Main character is brooding anti-hero who is for some reason is the only motherfucker capable of accomplishing anything
    3. C&C mostly revolves around fake choices and choosing to be a oblivious niceguy or snarky douchebag
    4. Newer weapons and armour are strictly better then your old shit, bigger numbers > animations
    5. Combat is slower, clunkier, but manlier, revolving around exchanging blows and risk management rather then precision timing.
    6. Bigsuits of armour with giant pauldrons, that actually protect you beyond not getting oneshot
    7. Checkpoints right before bossfights and linear progression. "Secrets" are blitheringly obvious button puzzles

    On the other hand you get all the benefits of Western ARPGs, like better graphics, smooth and larger variety of attack animations, loot hoarding, and a story you can follow without analysing the item description of your shoes.

    Overall I would recommend as long as you don't compare to Dark Souls and enjoy it as Dark Souls Lite.
     
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