DramaticPopcorn
Guest
This game has no MP, correct?
Thinking of getting extended demo for it, maybe I'll buy it if its gud
Thinking of getting extended demo for it, maybe I'll buy it if its gud
Why is this marked as decline?
GameBanshee said:Rock, Paper, Shotgun, scoreless.
There is apparently a 5GB patch incoming for Lords of the Fallen, which may make a difference, but at this point I’d advise steering well clear unless you’re rocking an absolutely monster rig. Even then, is it worth it? From the not-inconsiderable amount I’ve played of LotF it feels like a game that lacks the finesse and precision of its inspiration, lacking any kind of multiplayer element and offering only a Diablo-esque quantity of loot to keep you coming back. Presuming that the game is patched to a workable state RPS will return to take another look in a week or so’s time – but until then, you’d be better-served replaying the Souls games.
GamesRadar, 3/5.
Taken on its own this is a sophisticated fantasy RPG executed with consideration and thought, but Lords of the Fallen never really escapes the spectre of Souls, and it can only blame itself .
Trusted Reviews, 7/10.
It might be a cover version of Dark Souls, but at least it’s a good cover version, with solid mechanics, gripping combat and a few twists that make it slightly more approachable to newbies. Lords of the Fallen suffers from a forgettable story and some generic art, and could be a fair bit tighter, technically speaking, but if you like your Souls and want a slightly different take, it’s a decent buy.
Videogamer.com, 6/10.
While Lords of the Fallen can be fun in spells, its inconsistency, poor pacing and muddied conveyance mean it stands in the shadows of its competitors. It’s a shame, as there is an interesting world and setup here, and the game certainly gets stronger towards its conclusion, but it just never quite reaches the heights of what else is on offer.
Metro, 7/10.
There seems likely to be two types of people that will be interested in Lords Of The Fallen, the first being veterans of Dark Souls keen for more of the same. As long as they understand the game’s goals and limitations they should be perfectly entertained by the experience, at least as a stop-gap until Bloodborne arrives and whatever else From Software is planning.
The other group are new players intimidated or frustrated by the real Dark Souls, and who are looking for something easier and more accessible. They also should be well satisfied, and if they do then graduate to the real thing they’ll have an even greater appreciation for how intricately designed and carefully balanced it is. Because even the best copy is never as good as the original.
Digital Spy, 3/5.
If you're hankering for a bit more Souls-shaped entertainment in your life, Lords of the Fallen can fill a gap. It can kill some time, provide some entertainment for a few hours.
But its lack of subtlety in its mechanics, it's rather clunky nature and its somewhat dull, basic setting mean it will never be more than a decent distraction: a game to play in between other games, or while you wait until Bloodborne early next year.
NowGamer, 7/10.
More than once there were issues with hit-detection, and in an RPG where skill is as important as the stats powering your character that’s just not on. One particularly infuriating issue saw the frame rate drop to a consistently low count, making combat against one of the game’s bosses unfairly difficult.
After rage-quitting and returning later the frame rate had, mystically, resolved itself and the boss was downed in the first attempt, highlighting just how much of an issue this really is.
It’s these technical faults that really ruin what could have otherwise been a very solid RPG, albeit one that pays homage a little too closely to Dark Souls (damn it, so close).
GameZone, 7/10.
Throughout the game you’re going to know where you should be going but getting there isn’t always as simple; after the second boss the difficulty ramps up. Yet while Lords can be difficult, it’s not as punishing as say Dark Souls. Boss fights are near the save points, the area where you died heals you, there is a potion to restore your death EXP without having to pick it back up, banking EXP also takes the pressure off of dying, and there is nothing stopping you from grinding. If you’re looking for something to fill that exact void in your heart of Dark Souls (not Dark Souls II), this game is probably not it. If you’re looking for a challenging, new action RPG, that borrows concepts from other successful fantasy studios while producing something new – it's certainly worthwhile to give it a look. Take the training wheels off Harkyn, die a bunch of times to horrific monsters, and embark on a familiar yet new adventure.
GameRevolution, 3.0/5.
Lords of the Fallen will probably annoy just as many Dark Souls fans as it pleases. While it can be recommended to fans of FromSoftware’s series by virtue of its combat system, which places its own spin on top of the Souls franchise, it often feels like you’re simply playing a poor man’s version of a classic game. To those who are looking for another action-RPG fix prior to the release of Bloodborne and can overlook LotF’s derivative nature, then it’s worth a shot. For everyone else, though, there are plenty more games releasing just around the corner to warrant you overlooking this one.
The Independent, scoreless.
Whether you’ll like Lords of the Fallen comes down to whether you’re a masochist or not. It has one foot in the realm of Dark Souls and Demon Souls - a medieval take on a brutal fantasy where strikes from swords, hammers and axes lead to certain death. But there’s an element of the adventure here too, part-Darksiders in its aesthetic as you explore the warren-like worlds on offer. It’s a game about careful planning and certain dying, and that might not be for everyone.
TheGamersHub, 7.5/10.
There’s plenty here for RPG fans to sink their teeth into, you’ve got a New Game + and New Game ++ to run through once done, and decisions you make during the game shape how things unfold later on too. It’s clear that this is ambitious, but despite the weak characters and rather throwaway story, Lords of the Fallen throws up a challenge and can sit up there as a visually impressive and enjoyable skill-based RPG.
Next up: You pretending Salt and Sanctuary isn't just a side-scrolling Souls game.Dark Souls invented 3rd person "RPG"
Dark Souls invented 3rd person "RPG"
One more Polish review. They rated it at 7.5/10 and one of the complaints was the length of the game (they used an untranslatable Polish expression which could mean 11 to 19 hours). Also, they say the game is hard, but more forgiving than D.Souls.
Howlongtobeat shows 22 hours for one playthrough at the moment, but that means nothing with only one reporter.
Also, apparently the game has already received a 7GB patch - nice filesystem, guys.
Damn, I was hoping for some nice difficulty from the previews. The XP-multiplier and the gradual reduction of your XP until you reach your bloodstain seemed interesting mechanics. Too bad they are made COMPLETELY IRRELEVANT.Boss fights are near the save points, the area where you died heals you, there is a potion to restore your death EXP without having to pick it back up, banking EXP also takes the pressure off of dying, and there is nothing stopping you from grinding.
Fuck this. It's high time I played D:OS and W2 anyway.Well, I bought it yesterday. Some first impressions after playing for ~7 hours:
- pretty much all points from ENB preview are spot on, combat is a clunky brawler and trading hits seems to be encouraged; once I found a really heavy armor and a big two handed axe it started being beneficial to trade hits even with bosses
- art direction of skullz and spikez + story are literally the cancer, it's basically a copypasta of Oblivion "story" and most enemies could easily pass as Daedras
- so far I havent died
Dark Souls invented 3rd person "RPG"
I remember playing kings quest in 3D that more or less was like DS circa ~2000. Though i don't remember if it was actually kings quest. What i remember though was that it had big swamp and maps were very complex
pros:
- interesting world and character design
Finished it today, 14 hours on the clock. Probably could have been 2 hours less if I didn't keep getting lost because of locations looking the same and certain objective being retarded.
I spent like 30 minutes looking for Kaszlo (or whatever) after the first boss fight since I assumed he would be around. How does it make sense that he ran away in random direction after being hit in the fight? Nice support brother, also how exactly did you teleport through all those enemies?
Some more thoughts:
- apart form the last 2 fights, absolutely shit boss design; 4 of the bosses are basically the same guy just with different items/ability
- itemization is horrible: it seems that in the second part of the game all I was getting was faith weapons or occasionally str weapons with insanely high stat requirement; ended up using some one handed sword without sockets because I simply didnt have anything else that had decent damage; crafting system is basically non existant in this game, early weapons just stay shit because of low base damage and newer ones being flat out better/have sockets
- worst offender of all: the backtracking; you're pretty much forced to go through the game backwards to access location previously locked; in Dark Souls you had the Lordvessel so you didnt have to go everywhere on foot, here you have to
- game keeps track of how many attempts you had on a boss and how long it took you to beat him
- one nice mechanic I noticed is that when you have shield on your back it's still active, so getting hit in the back means a hit on the shield; pretty useful when fighting unlocked or against multiple opponents
Overall I'd rate it probably 5 or 6 out of 10, and large part of that score is stunning visuals and good soundtrack.
PS. Devs are playing on stream right now, and the game just crashed twice on stream. Haha.
Finished it today, 14 hours on the clock. Probably could have been 2 hours less if I didn't keep getting lost because of locations looking the same and certain objective being retarded.
I spent like 30 minutes looking for Kaszlo (or whatever) after the first boss fight since I assumed he would be around. How does it make sense that he ran away in random direction after being hit in the fight? Nice support brother, also how exactly did you teleport through all those enemies?
Some more thoughts:
- apart form the last 2 fights, absolutely shit boss design; 4 of the bosses are basically the same guy just with different items/ability
- itemization is horrible: it seems that in the second part of the game all I was getting was faith weapons or occasionally str weapons with insanely high stat requirement; ended up using some one handed sword without sockets because I simply didnt have anything else that had decent damage; crafting system is basically non existant in this game, early weapons just stay shit because of low base damage and newer ones being flat out better/have sockets
- worst offender of all: the backtracking; you're pretty much forced to go through the game backwards to access location previously locked; in Dark Souls you had the Lordvessel so you didnt have to go everywhere on foot, here you have to
- game keeps track of how many attempts you had on a boss and how long it took you to beat him
- one nice mechanic I noticed is that when you have shield on your back it's still active, so getting hit in the back means a hit on the shield; pretty useful when fighting unlocked or against multiple opponents
Overall I'd rate it probably 5 or 6 out of 10, and large part of that score is stunning visuals and good soundtrack.
PS. Devs are playing on stream right now, and the game just crashed twice on stream. Haha.
One question: If you had to choose between Alien Isolation and this; what would you choose to play?
I have a fairly old GPU so that may be the culprit but my buddy recently bought GT970 and has same FPS drops as I doWhat are your specs?