The Shaolin Gauntlet II
“You monks actually built a pagoda just for a challenge you expected no one would take?” you say in disbelief, looking at the five-storey, octagonal structure that towers over you.
Fangci shrugs, his massive shoulders conveying perfectly his lack of concern about your thoughts. “The Abbot of the time thought it would be good labour for the monks. You enter from here when you are ready.” He gestures at the open iron doors of the pagoda. As you and Yunzi step inside, a novice monk lights up a large joss stick placed in a brazier near the doors – when the incense burns down, the challenge is over.
The doors close behind you as soon as you enter, but your eyes are glued to something else.
The first floor of the pagoda is filled with wooden mannequins, sticking up from the floor like misshapen tree stumps. They are still for now, their vaguely humanoid shape disquieting in the silence. Rods of wood and metal protrude from each of the mannequins; though many of them are bare, blades, hammers and barbed flails can be found at the ends of some of the rods. In the dim, smoky interior of the pagoda, you can make out dark discolorations on the floor and the mannequins.
“Blood?” Yunzi wrinkles her nose.
“Whoever was here last certainly found themselves all over the place,” you say, as you look up towards the low ceiling. Large, rust-brown spatters have stained the wooden beams. At the other end of the room is the exit, a small stairway leading upwards.
“How are the Abbot and the other monks going to get up to the upper floors? Are there ladders on the outside?” asks Yunzi.
“I don’t know. They could just fly to the top using their qinggong,” you venture.
Yunzi chuckles. “Alright, let’s not waste any more time gawking.” She takes a step forward.
There is a loud, grinding noise, and the floor trembles. The mannequins begin to move – creakily – swinging from left to right in a jerky, halting motion. The barbed flails sway gently as they do so. Slowly, they begin to pick up speed, each mannequin turning at different intervals.
“It looks like we are supposed to carefully negotiate our way past the mannequins by considering their timing in our movements, blocking or dodging when necessary,” you say.
Yunzi stares as the mannequin closest to you whips around, its metal hammer rushing through the air at high speed. “Blocking? Maybe you should give it a try first.”
You give her a smirk that you know she’ll find irritating. “What’s the matter, too afraid to make a go of it? Who was the one that really wanted to come along?”
“I-it’s not like I really wanted to participate in this with you! I just wanted to test my own skills – I’d have challenged it whether you wanted to or not,” she protests.
“If you say so, Holy Maiden. But you’re right. I should give it a try first. If I make it past, I’m leaving you here,” you say lightly, hopping into the field of rotating wooden mannequins.
The first strike arrives; two wooden rods, from the left and right at the same time. You block them with your forearms and struggle to keep your surprise down: the mannequins hit with enough force that any untrained person would have their bones broken in a flash. Exhaling, you deflect the blows and force the mannequins to turn away, moving past them and deeper into the room. The second attack comes again from the same angle, but the timing is different, as are the heights. You manage to slip past them, and then another, but the number of attacks increase rapidly the deeper you venture into the room. Soon, you find yourself unable to keep up; the flurry of blows from all sides threaten to overwhelm you, and you hurriedly retreat back to the entrance before you are hurt.
Yunzi gives you a little smirk of her own, apparently pleased by your inability to pass this stage on your first try.
“Why don’t you give it a try, then?” you gesture, waving at the faceless mannequins in their ceaseless dance.
“See, I’ll do this the smart way,” she grins. Then, she jumps. The ceiling is low enough that she cannot jump too high or too far, but deftly, she lands on top of the closest mannequin, expertly keeping her balance even during its violent rotations. “I’ll just make it past by stepping on their heads! If you don’t catch up, I’ll leave you behind here, Xu Jing!”
Yunzi makes short, nimble hops from mannequin to mannequin, steadily progressing across the room. Still, you recall the blood spatters on the ceiling, and it doesn’t take long before your suspicions are confirmed. One of the mannequins makes a sudden turn, swinging its weapons upwards instead. With a surprised yell, Yunzi hops back. The ones behind are have also begun attacking vertically, the reach of their weapons passing dangerously close to Yunzi. Gasping, she zig-zags her way over the tops of the flailing mannequins, hopping as if her life depended on it.
As she lands next to you, she mutters a long curse in Tujue. “Stupid wooden dolls! What’s with that sudden attack? That’s not fair!”
“Well, it is pretty smart of the makers,” you grin, earning yourself an angry, scornful stare from Yunzi.
“Don’t make me throw you into the mannequins,” she mutters, glancing at the wooden mannequins. “Are you asking for a fight?”
“Here?” You wonder if there could possibly be any reasons not to fight right here. “I suppose it wouldn’t be fun enough if we crossed in perfect peace and harmony, would it? Are you proposing a race?”
“If you have enough guts to accept it.” Yunzi’s eyes scan the mannequins again – you realize that she is attempting to observe the vertical movements of the mannequins. It looks like she’ll make another try to cross the room by hopping over the mannequins.
Her basic understanding of the concept behind this particular challenge is correct; you have come to the same conclusion – probably – after having a go at it and watching Yunzi’s own attempt. This stage isn’t called a labyrinth for nothing: there is quite likely a proper path through the mannequins, a path of least resistance. You had only met overwhelming attacks from the mannequins because you pushed through the center, disregarding the trail you were supposed to discover for yourself.
***
A. You won’t waste time with guided paths. No matter how strange and fearsome they may seem, these mannequins are still made of wood. Something you can destroy. You will blaze your own path of destruction across the room by smashing all the mannequins in your way – this method will be far riskier, but it’s the fastest way for you to do it.
B. You will follow Yunzi’s lead and run across the top of the mannequins. Their vertical movements are less frequent than their horizontal swings – it will probably be quicker and safer to cross the room in this manner, rather than relying on a ground path. You would just have to use your qinggong wisely to avoid getting hurt.
C. You attempt the challenge the way the maker intended; you will calmly observe the patterns of the mannequins’ rotation, and identify the best path through the dangerous room step by step. It will take a lot more time than the other methods, but there is no guarantee that the other methods will be successful, and you would rather take the slow, steady way.