Bloodshifter
Educated
Lambchop don't forget our cute nickname the 10second man luckily our man Senya comes pre-popped eheh?
God I miss Dio. The guy was pretty much Edmund Blackadder.Good thing we're not thinking like Dio here. If we were, the Empress would already be sucking vacuum.
Dude... this will make us famous and get us closer to Kyrie, cement both our foundations in power and give us a shot at becoming the Emperor in the future.Given that treave revealed that we'd be painting a big fat target on ourselves, if we succeed, I really am not seeing the advantage here. So the only real motive toward picking it is that it sounds cool if we succeed. Just like jumping into the portal did...
It's actually: jumping in alone into a portal we know absolutely nothing about versus going into a combat engagement with three battleships and three top-of-the line CFs on our side and utilizing our element of surprise and the flower drugs we have.Jump into a portal filled with enemies vs jump into a combat zone filled with enemies. Forgetting what we know about the portal after actually jumping into it, it's a somewhat similar situation. I guess the biggest differences are that we know the environment, the enemy's relative strength and numbers, and in this situation we know there's at least a chance of success and, oh yeah, and we're not immortal
Only one way to find out.M:and we're not immortal...or are we?
Senya is a genius who doesn't realize that the Codex controls every other move he makes.Even Senya thinks we can do it, you're just dramatizing.
This.Senya is a genius who doesn't realize that the Codex controls every other move he makes.Even Senya thinks we can do it, you're just dramatizing.
Remember how Dio became infinitely more competent starting the moment that we were not controlling him? You have an awful lot of faith in our ability to not screw up for a prolonged period.
You're extrapolating (I know, I do the same): this is a hit-and-run. We go in, we smash them and we get the fuck to Earth. Remember, even if they do pull off ships to hunt us down, they won't be there for at least a day or so, giving us ample time to slip away. The enemy won't deploy a fleet in fifteen minutes, the technology for that simply does not exist and they won't be able to coordinate a response in fifteen-twenty minutes.Right now the enemy is looking for us and they have next to no idea of our path or location. They also probably know that Base 43 has been hit by a ISC strike force. Who and what exactly comprised that strike force is probably not known to them. We hit them so hard and so fast that I doubt they had time to report exactly what was going on before surrendering the frantic way that they did. If we attack on Live TV, the enemy will both immediately recognize us as the target they've been looking for and also be out for our blood due to the very public attack. They may even pull quite a few ships off the front line in order to double back and attack us. treave has said that this decision is winnable - if we can get it near perfect. He did not, however, say how bad the consequences would be or that the consequences of this decision would be avoidable or winnable.
This is our chance at getting way ahead in terms of reputation, in terms of station and giving us a shot at directing this war for maximum effect (the Empress already showed us how she will run things: badly, if her decision to sit tight and wait for a nuke was anything to go by; and if she doesn't like us putting her daughter in danger, then boo-hoo, she can't touch us) and getting a shot at the throne. This is our chance at glory, chances like these come very rarely. Seize the day and all.My main problem with C is that while it has some great rewards in the form of admiration from the common man, it is not only itself a huge risk, but even if, and I stress, if we succeed, we will have painted a big target on ourselves, dramatically increasing the risk until we get back to earth (and possibly after as the Empress will hate us for putting Kyrie in such danger and our enemies will have our number so to speak).
you'd engage 23 Centeotls, 16 Vizalas, 18 Vizala IIs, 30 fighters, 25 armed mechs, 6 UNS cruisers, 2 Indus carriers and 1 UNS battleship in open space
Our side:
Warships:
Kaguya-hime Class Cruiser (1)
Affiliation: ISC/Higashi
Manufacturer: ISC Heavy Industries/Great Eastern Manufacturing
Armaments:
1 x mega particle launcher, 2 x 2-barrel particle cannon, 2 x missile launchers, 8 x anti-fighter guns
CF complement: 9
Launch catapult: 3
Overall length: 312 m
Pimsin Class Cruiser (2 - the Empress took the other one.)
Affiliation: Neo Shinar Empire
Manufacturer: ISC Heavy Industries
Armaments:
2 x 2-barrel particle cannon, 2 x linear rail-gun, 6 x missile launchers, 4 x anti-fighter guns
Fighter complement: 6
Launch catapult: 1
Overall length: 378 m
Combat frames:
XF-25 Anhur (1)
Affiliation: ISC/Higashi
Manufacturer: ISC Heavy Industries/Great Eastern Manufacturing
Frame type: High performance general purpose prototype
Reactor: Compact fusion reactor - 4000 kW
Propulsion:
main thrusters: 6 x 240,000 N (high mobility configuration)
verniers/apogee motors: 18
Armaments:
2 x mono-molecular daggers, 2 x head-mounted 35 mm vulcans, 1 x beam saber, 1 x beam rifle, 1 x 280mm rocket launcher, 1 x shield, mounted on left arm.
Overall height: 15.3 m
RG-09 Vizala II (2)
Affiliation: Indus
Manufacturer: Vizharga Industries
Frame type: Space superiority combat frame
Reactor: Compact fusion reactor - 2750 kW
Propulsion:
main thrusters: 2 x 240,000 N
verniers/apogee motors: 8
Armaments:
1 x mono-molecular sword, 1 x 75 mm machine-gun, 1 x rocket-lance, 1 x 280 mm rocket launcher, 1 x beam rifle, 1 x shield, mounted on left arm.
Overall height: 14.0 m
Doge Class Cruiser (6)
Affiliation: UNS
Manufacturer: ISC Heavy Industries
Armaments:
2 x 2-barrel particle cannon, 2 x linear rail-gun, 2 x missile launchers, 6 x anti-fighter guns
CF complement: 5
Launch catapult: 1
Overall length: 350 m
Gynoid Class Battleship (1)
Affiliation: UNS
Manufacturer: United Industries
Armaments:
1 x mega particle launcher, 4 x 2-barrel particle cannon, 4 x linear rail-gun, 6 x missile launchers, 10 x anti-fighter guns
CF complement: 10
Launch catapult: 2
Overall length: 669 m
Mahakarya Class Carrier (2)
Affiliation: Indus
Manufacturer: Vizharga Industries
Armaments:
1 x 2-barrel particle cannon, 6 x missile launchers, 12 x anti-fighter guns
CF complement: 10
Launch catapult: 2
Overall length: 411 m
Combat frames:
RG-05 Vizala (16)
Affiliation: Indus
Manufacturer: Vizharga Industries
Frame type: General purpose combat frame
Reactor: Compact fusion reactor - 1380 kW
Propulsion:
main thrusters: 1 x 180,000 N
verniers/apogee motors: 4
Armaments:
1 x mono-molecular sword, 1 x 60 mm machine-gun, 1 x shield, mounted on left arm.
Overall height: 10.6 m
RG-09 Vizala II (18)
Affiliation: Indus
Manufacturer: Vizharga Industries
Frame type: Space superiority combat frame
Reactor: Compact fusion reactor - 2750 kW
Propulsion:
main thrusters: 2 x 240,000 N
verniers/apogee motors: 8
Armaments:
1 x mono-molecular sword, 1 x 75 mm machine-gun, 1 x rocket-lance, 1 x 280 mm rocket launcher, 1 x beam rifle, 1 x shield, mounted on left arm.
Overall height: 14.0 m
UNS-1001 Xolotl (25 - I'm assuming these were what treave meant by "armed mechs" as they are the only ones not listed.)
Affiliation: UNS
Manufacturer: United Industries
Frame type: Land specialization combat frame
Reactor: Compact fusion reactor - 1550 kW
Propulsion:
main thrusters: 2 x 140,000 N
verniers/apogee motors: 4
Armaments:
1 x mono-molecular sword, 2 x 60 mm machine-gun, 1 x back-mounted 280 mm rocket launcher.
Overall height: 13.0 m
UNS-1011 Centeotl (23)
Affiliation: UNS
Manufacturer: United Industries
Frame type: Space superiority combat frame
Reactor: Compact fusion reactor - 2190 kW
Propulsion:
main thrusters: 2 x 140,000 N, 2 x 80,000 N
verniers/apogee motors: 6
Armaments:
1 x mono-molecular sword, 2 x 60 mm machine-gun, 1 x 280 mm rocket launcher.
Overall height: 13.6 m
Plus 30 fighters. (Don't have stats on them.)
This means that we have the first few minutes to wreak as much havoc as possible without fear of being shot down. As I see it, the Vizala IIs are the biggest threat and the biggest priority, hence we need to focus our fire and bring out the big guns in the first few moments on them and neutralize the biggest advantage those fuckers have on us: technology.Re: Gatecrashing the live maneuver exercise
As with the other paths, there'll be more choices on how you approach the mission and how visible you make yourself. There will be a mix of Indus and UNS mechs, as well as a mock Higashi/ISC force consisting of construction mechs and fighters. They might also showcase new models that have passed the prototype stage and will be entering production soon. It is not as suicidal as it sounds; most of the mechs participating in the exercise are using dummy solid ammunition to prevent unwanted accidents. Once you make your appearance, though, expect a switch to live ammo quickly and the beams to start coming out.
Uh, minutes? Why do you think it will take that long for them to switch out? What if all they have to do is swap a clip or press a button or something? Not to mention the monomolecular weaponry - do they have practice swords too?This means that we have the first few minutes to wreak as much havoc as possible without fear of being shot down.
Uh, huh. All by ourselves? It took Senya a bit of time to take down just a handful of old mechs in the last update. You really think he'll be fast enough to kill 18 top of the line mechs and be dodging incoming attacks from other mechs (even if it's just swords or grappling) all in the span of a few minutes (if that's even how long it'd take for them to switch out)?As I see it, the Vizala IIs are the biggest threat and the biggest priority, hence we need to focus our fire and bring out the big guns in the first few moments on them and neutralize the biggest advantage those fuckers have on us: technology.
Those cruisers are a bigger threat than you think. The warships in the last update could have fired on us from long range, but didn't - instead relying on their mechs. Senya criticized them for this as he was crippling them at close range where they couldn't target properly. If they can hit us from long range using beam weapons, we're dead.After that we should be able to capitalize on the chaos and start blasting away at their cruisers, since those are the second biggest threat, taking out the lesser CFs as we go.
All of this relies on capitalizing on our element of surprise, although coordinating the fleet's fire from the battlefield sounds good too.
Yeah? Well, I've already pointed out several errors in the approaches mentioned so far. (I'm quite surprised no one else brought up having Yua hack the mock ISC force, btw.)And in addition to all the other perks pulling this off will net us, think of the +XP Senya will get, we'll be powerleveled for the whole war. Really, this is one of those risks that need to be taken, we already know that it is doable; all we need to do is concentrate. Judging by how seriously we're taking the whole approach to strategy already, I'm pretty sure we can pull it off.
It will take them a while to get their bearings when we hit. They are expecting nothing, they may even think it's part of the exercise at first.Uh, minutes? Why do you think it will take that long for them to switch out? What if all they have to do is swap a clip or press a button or something? Not to mention the monomolecular weaponry - do they have practice swords too?This means that we have the first few minutes to wreak as much havoc as possible without fear of being shot down.
We have two stolen and re-purposed Vizala II's that will be accompanying us and three battleships. if we play to our element of surprise, a few minutes is all we need.Uh, huh. All by ourselves? It took Senya a bit of time to take down just a handful of old mechs in the last update. You really think he'll be fast enough to kill 18 top of the line mechs and be dodging incoming attacks from other mechs (even if it's just swords or grappling) all in the span of a few minutes (if that's even how long it'd take for them to switch out)?
Our mobility and the element of surprise, coupled with the fact that we'll be zigzagging between enemy mechs, will make us a very difficult target for them. We might even cause friendly fire casualties with our fine motor control and focus. Besides which, the captains may think it's all part of the exercise.Those cruisers are a bigger threat than you think. The warships in the last update could have fired on us from long range, but didn't - instead relying on their mechs. Senya criticized them for this as he was crippling them at close range where they couldn't target properly. If they can hit us from long range using beam weapons, we're dead.After that we should be able to capitalize on the chaos and start blasting away at their cruisers, since those are the second biggest threat, taking out the lesser CFs as we go.
All of this relies on capitalizing on our element of surprise, although coordinating the fleet's fire from the battlefield sounds good too.
Where are you getting this? Because as a I understood it, these are all the forces the enemy has in the are. We take them out, they won't have anything within a day's reach from us. That give us plenty of time to escape back to Earth. Painting a big fat target on ourself? Yes it will, like it did on Napoleon, Alexander and Caesar. Incidentally, those were the guys that shook the foundations of the world.Again, look at the stats I listed. Around 75 mechs and 30 fighters. That's a lot of firepower to be dodging. Plus the 70 anti-fighter guns, 30 missile launchers, and 19 particle cannons on the capital ships. The stakes are too high for this sort of gamble, especially when you consider that our "prize" would include being made a bigger fatter target for the combined enemy forces from here to earth, according to treave.
And that's what will help us achieve the optimal result. We have a chance to strike it big, bro. Let's go for it, and all the princess booty we want will be ours.Yeah? Well, I've already pointed out several errors in the approaches mentioned so far. (I'm quite surprised no one else brought up having Yua hack the mock ISC force, btw.)
Taking it seriously doesn't insure victory. Making all the correct choices does. We've got some good ideas, but they're all based on uncertainties and assumptions and that's not good enough.
Here's another thing you're failing to consider: once we do 2A or 2B, this flotilla will most likely be redirected to search for us. I'm sure sneaking past them once they are fully alert won't be a breeze.