Didn't see this response. Let me try to answer some of your questions:
Looks nice. Love combat screen (im not fan of combat in blobbers FPP style)
There are merits to both styles. I prefer tactical Gold-Box style combat, though, and I just wanted to see if I could replicate a similar engine.
I like that you go for Spi(rit?) instead Wisdom - it make some clear distinction between the stats. So its not (fully) based on ADD, a big +.
It's different than D&D while still being somewhat similar (no different than some other old school games did back in the day). Modifiers are done differently and how they affect play is also different. I don't think anyone who's familiar with D&D will have a problem grasping most things, though.
The higher the number, the less likely you are to be hit. Depending on your skill in the armor, it may also provide you with some damage reduction against incoming damage, depending on type.
UI could be better arrange. Remove big buttons on top & the panel below with location/time, to gain more space for Map in the center, more char stats (resist, dmg..) or even inventory
People need to get over this. The UI is set at this point. I'm working on actual story content, building dungeons and encounters, etc...so I don't really want to go back and rearrange the layouts. If I make a sequel, it's something I'll consider.
Honestly, if someone sees this game when it's finished and literally goes: "Wow, a new Gold-Box style game! I'd really love to play it, but I'll pass because I don't like that there are big buttons at the top," then they should seriously do the world a favor and go jump off a fucking cliff.
If one of my char is reduced to 0 hp, is he "dead" (need costly resurrect in city temple), or do you foreseen some "unconscious" state?
Dead. But, a character can be raised in the temple (cost starts low and goes up based upon the character's level) or with spells. Players also have the option to go to the Traning Hall and ditch the character and create a new one instead. I considered using a negative hit point option as well as an unconscious option, but none felt right for this system. Plenty of old school games (including the original D&D) killed you at 0, so I don't feel that bad about it.
Thanks for the questions.