G.O.D
Arcane
J_C said:A lot of the games I play with dialog and I just to skip through as possible
...
What are you going to do to make me read this stuff
This.
He lost 10 reputation right there
J_C said:A lot of the games I play with dialog and I just to skip through as possible
...
What are you going to do to make me read this stuff
EDIT: Wait, J_C is or is not Matt. Wtf.
where is that god damned ghost.gif when you need it
Larry Niven invented the concept of mana expended to power magic, though the word itself is of Maori origin.Who started to use that name for magic anyway?
Who started to use that name for magic anyway?
J_C said:A lot of the games I play with dialog and I just to skip through as possible
...
What are you going to do to make me read this stuff
This.
He lost 10 reputation right there
After watching this video I wanna make a kickstarter to buy Obsidian a few good mics. I mean seriously, if they are deliberately going for "please give us more money, because we're so poor that we can't even afford to buy a decent hardware to record our videos with", then they are doing terrific job, but otherwise it looks very, very unprofessional.
Anyways, more on the topic: Sawyer's cooldown system, while obviously better than WoW style cooldowns, is still crap. Because if people will have all their spells available in every encounter, they're gonna use same spell "rotation" over and over again. Which is tedious and boring. For example: party meets a group of orcs, so wizard whips his spellbook out and casts:
1. 3rd level mass slow
2. 4th level AoE damage (let's say ice blast)
3. another ice blast
4. 3rd level AoE (fireball)
and then even slowed orcs gets into melee range so he:
5. debuffs high threat targets
6. spam magic missile for the rest of the fight.
Later, party meets with another group of orcs and what does the wizard do? Exactly same bloody thing. Why if the party encounters enemies that are immune to slow? Well, he'll cast only one AoE and then kite and spam magic missile. What if they are enemies immune to cold? Then instead of casting 2 ice blasts and a fireball, he's cast 3 fireballs. What if he levels up and gain access to 5th level spell, like mass hold person? Then he'll use it instead of slow, without changing the rest of the rotation. But basically, you're doing same shit over and over again.
That problem doesn't exist with Vancian magic. Because wizard could pull 1, in higher levels maybe 2 spell rotations like that and he'll be out of magic for that day, giving the rest of his party an opportunity to shine. Even in shitty implementations that allows unlimited resting, you can at least LARP having a better system by conserving your spells and resting only in appropriate places.
Another thing that Sawyer's system implies:
HP bloat - because if wizard can cast 3 fireballs per encounter, all enemies will have to be resilient enough to eat that damage and still be healthy enough to give problems to the rest of the party.
Lower level spells becoming obsolete - nobody's gonna use fireballs when there are meteor swarms available, or bother with acid arrow when you can cast disintegrate instead.
He didn't said that in the interview, stop imagining things you stupid fanboy. He talked about spells getting off cooldowns "after a fight or between fights" (13:15 in video). Then he talked about swapping different set of spells which still wouldn't require resting (15:12).Apparently you weren't listening to him (probably blinded by knee-jerk nerd rage). The higher level spells will have to be replenished by resting, but each of the lower levels will be on their own separate cooldown timers after they have been emptied in combat. The higher level the character the more of the lower levels will replenish without resting. It seems quite simple and workable to me. Weak spells that do not take much effort can be used without overexerting the mage, but bigger ones require a nap to use again after being spent.
So is J_C like Clark Kent when he's on the Codex? I'm not falling for it.
He didn't said that in the interview, stop imagining things you stupid fanboy. He talked about spells getting off cooldowns "after a fight or between fights" (13:15 in video). Then he talked about swapping different set of spells which still wouldn't require resting (15:12).Apparently you weren't listening to him (probably blinded by knee-jerk nerd rage). The higher level spells will have to be replenished by resting, but each of the lower levels will be on their own separate cooldown timers after they have been emptied in combat. The higher level the character the more of the lower levels will replenish without resting. It seems quite simple and workable to me. Weak spells that do not take much effort can be used without overexerting the mage, but bigger ones require a nap to use again after being spent.
Maybe I was thinking of another video, hehe. He did explain somewhere that they were designing something like what I described. Sawyer does not like full 'vancian' because he thinks characters should have some value at all times. I am not saying that he wants to make wizards kick ass 24/7, but they will be able to do more than throw pebbles most of the time.