In this installment, Colin chats about Planescape, Birthright, Ravenloft, Dragon Mountain, and more. We also talk about life at TSR and the nature of evil.
This is the start of a great new series with the one-and-only Annie VanderMeer of the Tiamat Collective. In this segment, we chat about adventure games, visual novels, narratives, characters, help lines, and much more.
Annie delves into how she transitioned from English major to video game designer, and talks about how Twine, Ren'Py, and RPG Maker are good preparation for a career in games. We also talk about Taxi Driver and her early days at Obsidian.
Great stuff here from Annie on BTS at Obsidian during two of their biggest projects. We also chat about voice acting and how much Annie loved working with legends like Jim Cummings.
Matt is really cute with these "cliffhanger endings" in recent videos.
Lots of great content here from Annie VanderMeer! We chat about NWN 2: Storm of Zehir, Obsidian's cancelled Alien RPG, the importance of prototyping, Guild Wars 2, mmo narratives, Destiny and much more!
They recorded 75% of the script for Brian and Annie's Alpha Protocol.
Annie's into scatological humor.
Annie returns for one final segment to chat about Dead State, women in the gaming industry, Kickstarters, and more. I also give a sneak peak of the next interview series with Kevin Saunders.
A live chat about adventure games and more with Julia Minimata, Francisco González, and Mat Bradley--Tschirgi.
Obsidian and inXile veteran Kevin Saunders chats about his recent activities including a very serious medical condition. We also chat about his work on Adhara, an Oregon Trail-inspired game before getting into Torment: Tides of Numenera and the problems with fulfilling its stretch goals.