Kevin Saunders has colon cancer and his odds of beating it don't look great.
Kevin is back to talk more about the development of Torment: Tides of Numenera and how he applied lessons he learned from his earlier involvement Shattered Galaxy MMO. We also discuss the pros and cons of commercial publishers vs. crowdfunding and the fallout from the infamous turn-based vs. realtime with pause poll for TS:T. How faithful is Torment to Monte Cook's vision?
In the third installment, Kevin talks about Dwarfs, Alpha Protocol, Neverwinter Nights 2 and the expansions Mask of the Betrayer and Storm of Zehir. We also chat about pre-made vs. custom characters, procedural vs. handmade content, and the future of natural language processing in games.
In this final and often emotional segment, Kevin chats about Knights of the Old Republic II and his early days, when he worked on some of the first MMOs (Shattered Galaxy and Nexus). We then chat about games tend to have bad endings (so to speak). Kevin wraps up with some honest reflections on his life, family, and friends, and ponders if the time he's spent making games was really worth it.
Kevin Saunders has colon cancer and his odds of beating it don't look great.
Interview with Winston Douglas Wood of Phantasie, Star Command and (cough) Starfire (cough) fame.
Just put them in touch with each other, nothing more.How'd you help?
When characters have characteristics that we'd like to have ourselves, that's called "engaging".There's nothing intriguing about divine heritage plots.