Final half hour, more Q&A:
Troy & Brandi from Wasteland 3 (Brian doubts it'll work out for them)
Working with Krome on the remakes
Will inXile be able to make games under Microsoft that they couldn't before? No, it's more about them being able to make the games better.
Brian talks about creating a new kind of soundtrack in Wasteland 3 with Tarantino collaborator Mary Ramos
Meantime - sounds like it won't happen. Brian is concerned about how many games he has left in his career before he retires and Meantime isn't high up on his to-do list.
Missing games from the Interplay Collector's Edition from the 1990s - Interplay didn't own all the rights
Switching between Unity and Unreal - it made sense to use Unity for Wasteland 2 because of the asset store. The president of Epic Games donated to the Kickstarter and was pissed off about it, lol. It also made sense to reuse the engine for the sequel, but inXile had Unreal experience so they used it for Bard's Tale IV. Brian isn't sure inXile will use Unity again.
The Bard's Tale franchise and the failure of Bard's Tale IV - grognards hated it! inXile wanted to be ambitious and it didn't work out. There was a similar thing with the Bard's Tale ARPG but that eventually became quite popular after being released on mobile to an audience with fewer preconceptions.
Centauri Alliance sequel (Michael Cranford game from Broderbund) - Brian: "lol wut"
Reviving an IP while appeasing the oldschool fanbase - Brian talks about using dialogue keywords in Wasteland 2 to keep it true to the original. For Wasteland 3 it felt safe to move on to standard dialogue options. Could they have done that already in Wasteland 2? Maybe
T:ToN Director's Cut - Brian: "Nooo". Besides the developers have moved on and it would also be difficult technically because of Unity engine updates and such.
Pyke asks about working with
Pyke (cool guys, Brian says)
And finally, an old anecdote from Trent Oster about him messing with Brian's toy Star Trek tricorder back at Interplay
Matt's next interview is with
Pyke, but it might be a while.