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Matt Chat Thread

Bester

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Kevin Saunders has colon cancer and his odds of beating it don't look great. :(

My god the awkward silences Matt gives him, and then doesn't want to go into the details of cancer at all and looks to switching the subject. Holy crap.
 

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Well yeah, it's a gaming interview show and Kevin dropped that IRL bomb right at the beginning. I'm not sure he really wanted or expected to have a long talk about it (why go on Matt Chat to talk about your cancer) and Matt suspected that he didn't want it, and it left the conversation in a position where it was unclear how to proceed and awkward to move on. I'm sure a more verbally nimble interviewer would have dealt with it better, of course.
 
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zwanzig_zwoelf

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Interview with Winston Douglas Wood of Phantasie, Star Command and (cough) Starfire (cough) fame.
 

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People underestimate how many games are missing from GOG because the rights holders are just mentally checked out and "out of the game". A volunteer middleman/trusted party willing to do the work can do a lot of good here, because GOG aren't going to do it themselves.
 

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Boleskine

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The next interview in the Matt Chat Renaissance is with Brian Heins from Obsidian:

 

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I have a question, but it's too long for twitter.

Compare BG and POE prologues in terms of dramatic character arcs.

In BG, your foster father gets killed by a mysterious stranger, and you find out that you're a child of a god.
This creates a need for your character to find out who's after you, and there's a serious promise of greatness ahead because of your divine heritage. In short, it's FUCKING INTRIGUING.

In POE you find out that you're a "watcher". Real life analogy: you suddenly find out that you're a train spotter -- is that supposed to excite anyone's imagination?

So my question is, who thought this up and why do they still have a job?
 

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There's nothing intriguing about divine heritage plots.
 

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There's nothing intriguing about divine heritage plots.
When characters have characteristics that we'd like to have ourselves, that's called "engaging".

If you wouldn't like to have super powers, you're either a liar or have something wrong with you.
 

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If that were true marvel capeshit would be engaging, too. But it's not.

Special chosen one heritage is a tired plot device. It's pretty fucking close to the bottom of the barrel.
 

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If that were true marvel capeshit would be engaging, too. But it's not.

Special chosen one heritage is a tired plot device. It's pretty fucking close to the bottom of the barrel.
You're being overly brutal, my friend, but I can see your point.

I agree that the 'special superpowered chosen one' plot device is located pretty close to the bottom of the barrel.

But if one's taste is located at the very bottom, it does feel engaging and intriguing.
 

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If that were true marvel capeshit would be engaging, too. But it's not.

Special chosen one heritage is a tired plot device. It's pretty fucking close to the bottom of the barrel.
Ohhh yeaaah, chosen one bad. Case in point: PST, BG, Dark Souls, Kotor are all shit games. Edgy! You're so edgy, wow, like House MD. All girls will want you. Just keep on with your nasal whining and you'll absolutely see a girl's pussy some day, I'm sure.
 

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If that were true marvel capeshit would be engaging, too. But it's not.

Special chosen one heritage is a tired plot device. It's pretty fucking close to the bottom of the barrel.
Ohhh yeaaah, chosen one bad. Case in point: PST, BG, Dark Souls, Kotor are all shit games. Edgy! You're so edgy, wow, like House MD. All girls will want you. Just keep on with your nasal whining and you'll absolutely see a girl's pussy some day, I'm sure.
You're just being weird at this point.
 

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In this third segment, the great Winston Douglas Wood chats about the final Phantasie games. We chat about some of the more intriguing mechanics such as limb loss and parents for your characters. We also talk about the development of Phantasie IV in Japan and why it wasn't released in the US. Finally, we chat about Star Command and its relationship (or lack thereof) to SSI's other SF games such as Buck Rogers.
 

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Winston has never actually played Phantasie IV!

One more episode left. Matt will be recording the interview with Brian Heins tomorrow.
 

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One more episode left.
Looking forward to that episode, because it's something that Codex (unfortunately) missed in the interview with Toshio Sato and Mr. Wood. :smug:
 

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