Serious_Business
Best Poster on the Codex
Is this even worth producing coherent senten
or critique?
Who knows
Rough times
or critique?
Who knows
Rough times
Again, this is the dumbest, most Low IQ take on the Fallout world. First of all, there's absolutely nothing saying that if you want it less civilized, you can't set it earlier in the timeline. Not every single game has to be after the one before it. Secondly, even if the NCR is successful, it's not like there still won't be numerous challenges going forward in a post nuclear world. It's even amazing to think this way in a world where we have New Vegas, which is a Fallout game where we have a fairly successful NCR. You can even say that Fallout 2 had a successful NCR, but they didn't do dick about The Enclave.because let's be honest, if NCR succeeded, that'd basically be it for the setting.
Not only that, but what's the point of playing a Fallout game and shooting for the "good endings" if the developers ALWAYS decide, "Yeah, but right after that, things went to shit." It's interesting that you mention Star Wars, because it kind of reminds me of that. What was the point of the Rebel Alliance bringing down the Empire when the First Order is right there for the next film, bigger and better than ever before? That's textbook shit writing right there. No explanation of how they got there, how they're way more power than the Empire at it's prime of power, and so on.Good stories require change. Nothing is more interesting than seeing all the various parts of a setting adapt to a new axiom.
Hard pass.First of all, there's absolutely nothing saying that if you want it less civilized, you can't set it earlier in the timeline. Not every single game has to be after the one before it.
Yeahhh.... to be honest, that was always a weak point in the Fallout universe.In fact, there's absolutely no Fallout game that's post apocalypse. It's always been post-post apocalypse.
No, if the NCR is successful, there wouldn't be numerous Fallout-style challenges going forward.Secondly, even if the NCR is successful, it's not like there still won't be numerous challenges going forward in a post nuclear world.
It wouldn't be a prequel if it didn't happen in the same area, would it? What's Fallout 76 the prequel to when it was originally launched? Of course, they later had to toss in supermutants, The Enclave, the Brotherhood of Steel, Ghouls, etc. because "muh Fallout", so they janked up some lore in other areas, I'm sure. But when it was originally release, it was in an unexplored part of the very same world.I don't give a fuck about prequels. Never have, never will.
What happened before is of no relevance to me, because I already know how the thing ends that happens after. It is a waste of time to me to even bother getting into prequels.
You mean the same NCR which didn't do dick against The Enclave, which I already mentioned? There's an ending that said they later cleaned up the remnants of The Enclave, but that's because that's all you left for them. Furthermore, even though they beat the Brotherhood at Helios One, they still weren't able to tackle Caesar's Legion. And depending on the day of the week since Bethesda can't seem to decide if Fallout Tactics is canon or not, the Midwest Brotherhood is occupying the area to the East of the Legion. So, even if they NCR beats Caesar's Legion, that road may or may not be smooth sailing after that. Furthermore, what's North of Mariposa? What's North of that? There's bound to be a lot of nice toys laying around in Alaska and not too many good targets. No telling who would have gotten them, what agenda they'd have, and so on.No, if the NCR is successful, there wouldn't be numerous Fallout-style challenges going forward.
And give up now after 25 years of doing this just because there's no hope left? Never.Saint_Proverbius, man, you are too invested in this. Just disregard anything past New Vegas. The battle for canon and whole franchise is already lost.
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He did. He says quite a few negatives about it. Tyranicon even quoted the part where he said it wasn't a well crafted show.Why even post this? Ofc he aint gonna say a bad thing about it, duh
Just disregard anything past New Vegas.
Yeah, I know it's off topic, but I still don't get the hate for this game. It's probably one of the most unique Star Wars stories to ever be put to media. It kind of pisses me off that the Disney stuff they've been shitting out since they bought LucasFilm is canon, but things like KotOR II aren't anymore.Anything past SWKotOR II
You are either moving goalposts or missed the point from the get-go.If you can't come up with ideas around all this, you're just not thinking very hard.
because let's be honest, if NCR succeeded, that'd basically be it for the setting.
Hard disagree.It's also worth noting that Fallout's setting is on an irreversible technological decline.
No matter how successful they are, they're still going have a relatively small population compared to the amount of land area it covers. Even a successful NCR isn't going to be able to control everything within their borders because they can be successful without achieving the full tech level that there was before the war, and it will take quite a while before they really have the manpower to deal with everything. It's going to be quite a while before all the factions that are under the umbrella in the NCR are totally on board with being in the NCR.You are either moving goalposts or missed the point from the get-go.
All the stuff you say is still Fallout with a struggling NCR - it is not what a world after NCR succeeded would be like.
All I was saying was that a successful NCR (such as I described above) would have been the death sentence to the Fallout setting being the Fallout setting.
Every single GECK has a cold fusion power source per the Vault Survival Guide, circa January 2077. You find a GECK, you've found a working cold fusion reactor.It's also worth noting that Fallout's setting is on an irreversible technological decline. Not only the low hanging fruit, but every natural resource is gone; the Enclave's oil rig was said to be the last source of crude oil in the world. There is no ore or coal left to mine on (or near below) the surface, which means the enabling conditions of the Industrial Revolution will never be met again. Once the remaining nuclear batteries (Fusion cells and cores and so on) are depleted, electricity will be very difficult to come by. This is why Helios One and Hoover Dam (and the cold fusion reactor in the Institute which the Brotherhood of Steel BLOWS UP! LOL!!!!!) are so important: Once they're gone, that's probably it. Forever.
None, by the way. All those are micro-electronics. There's a reason why Fallout's computers are the size of clothes washers and still work after a nuclear war. Vacuum tubes can handle things that transistors and diodes can't, like EMP. That's kind of why the Institute is complete ass for the setting.Light-emitting diodes? Microchips?
The best Star Wars story ever put to media.It's probably one of the most unique Star Wars stories to ever be put to media.
Oy vey, that's antisemitic.Well, because technology is the only reason Caesar's Legion doesn't stretch from river to sea.
Initially, it was a good thing, because we got New Vegas.Read the rest of the quote. He's clearly implying it's A Good Thing(TM) that more games were made and it became popular.
The ghouls are one of the things I think really did get a bit out of hand in the setting. At least stuff like talking deathclaws were one and done, but ghouls are so numerous that they're a sizable minority population and it's never surprising to see them around. Feels like they should have been limited to the remnants of the Necropolis, similar to the ghost people in Sierra Madre.MCA's comments on ghoul transformation reminds me of how the series settled on radiation alone causing ghoulification (which some of the staff of F1/2 were on board with and others opposed), yet ghoulification is seen as a strange post-war thing despite the nuclear exchanges of the Euro-Middle Eastern War because over a decade behind the US's Armageddon. (Best explanation I've seen on is the bugged to be unreadable terminal entry in F3 theorizes ghoulification only happens to people with particular genetics is correct, and those genetics weren't present in previous radiation deaths. The sheer number of ghouls that were explicitly Chinese does support the genetics idea, but the complete lack still seems implausible for something so widespread in the former US.)
The only thing that we would have lost if Bethesda didn't brought Fallout IP would be New Vegas. Everything else is so milktoast, bland and without bite to it that's i still genuiely surprise why Bethesda was ever considered as a great developerImagine actually thinking that this would be a bad thing. Typical Reddit-tier argument - oh don't criticize this latest pile of shit and be sure to pre-order the extended DLC cut, else they might stop making these piles of shit altogether.
Yeah, I know it's off topic, but I still don't get the hate for this game. It's probably one of the most unique Star Wars stories to ever be put to mediaAnything past SWKotOR II
Talking animals is more Wasteland’s domain than Fallout’s, and something Tim Cain did not want in F1 and F2, which some of us respected, other designers… didn’t.