Tags: BioWare; Mass Effect 2
fidgit.com dares to <a href="http://fidgit.com/archives/2010/01/ten_things_gone_terribly_wrong.php">criticize ME2.</a>
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;"><b>It's mostly a shooter</b>
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The core gameplay in Mass Effect 2 is a cover-based shooter, built around a narrow set of resistance/attack types. There are also exploding barrels. Oh, and ammo is called "thermal clips" for some reason. Bioware occasionally tries to vary the action by adding gimmicks, generally involving a timer bar or limitations on where you can stand. It's decent enough, I suppose. There's nothing inherently wrong with a cover-based shooter. But when you make the core gameplay so simple, it has a ripple effect through the rest of the game world. Everything in Mass Effect 2 has to be related to an anemic shooter.</p>
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And this french site <a href="http://www.gamekult.com/tout/jeux/fiches/J000088949_test.html">scores it 7.0/10.</a> It's all in french btw and I understood only half of it - here's an excerpt:
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;"><b>Son... I am disappoint.</b>
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Du côté des bonnes nouvelles, la disparition du système de surchauffe des armes et son remplacement par une gestion des munitions classique mais efficace fait plaisir... à condition d'aimer les armes automatiques. Si votre arme principale dans Mass Effect était le fusil à pompe ou le sniper, vous découvrirez par contre une capacité maximale de 10 à 15 balles ne permettant pas vraiment de combattre sur la durée sans tomber constamment en rade.</p>
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Uh huh.
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So that's it with future review copies of BIO games for you, you fools.
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fidgit.com dares to <a href="http://fidgit.com/archives/2010/01/ten_things_gone_terribly_wrong.php">criticize ME2.</a>
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;"><b>It's mostly a shooter</b>
<br>
<br>
The core gameplay in Mass Effect 2 is a cover-based shooter, built around a narrow set of resistance/attack types. There are also exploding barrels. Oh, and ammo is called "thermal clips" for some reason. Bioware occasionally tries to vary the action by adding gimmicks, generally involving a timer bar or limitations on where you can stand. It's decent enough, I suppose. There's nothing inherently wrong with a cover-based shooter. But when you make the core gameplay so simple, it has a ripple effect through the rest of the game world. Everything in Mass Effect 2 has to be related to an anemic shooter.</p>
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<br>
And this french site <a href="http://www.gamekult.com/tout/jeux/fiches/J000088949_test.html">scores it 7.0/10.</a> It's all in french btw and I understood only half of it - here's an excerpt:
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;"><b>Son... I am disappoint.</b>
<br>
Du côté des bonnes nouvelles, la disparition du système de surchauffe des armes et son remplacement par une gestion des munitions classique mais efficace fait plaisir... à condition d'aimer les armes automatiques. Si votre arme principale dans Mass Effect était le fusil à pompe ou le sniper, vous découvrirez par contre une capacité maximale de 10 à 15 balles ne permettant pas vraiment de combattre sur la durée sans tomber constamment en rade.</p>
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<br>
Uh huh.
<br>
<br>
So that's it with future review copies of BIO games for you, you fools.
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