TheDiceMustRoll
Game Analist
- Joined
- Apr 18, 2016
- Messages
- 761
Hi! I bought this game and have no desire to actually play it. I'll give my final game key to the most creative insult DM'd to me within the next 24 hours on release.
YesI didn't follow the "recent" developments of the game. Is it still simultaneous turn based combat with verticality/platforming and stealth (AKA what was announced during the kickstarter), or what?
Well, again, after all of that I'm happy they're still making a product I want. Heck it's PS1 again. Please, just, stop changing that and I'll be okay. It's a little too painful. At this point I don't think I can take another art style I like be thrown away.
I can't comment on the color palette, I'm under the assumption that they're currently showing stuff from one particular area. There may be other areas with more color, not sure.Well, again, after all of that I'm happy they're still making a product I want. Heck it's PS1 again. Please, just, stop changing that and I'll be okay. It's a little too painful. At this point I don't think I can take another art style I like be thrown away.
The style right now is pretty good (though my favorites are probably some of the 2017 styles). But I wish it was a bit more colorful and not just brown and green all over the place. Here's a 2017 pic:
Animal empathy as a background bonus nets you the ability to roll social skills against animals. My newest companion is a monkey! I gave it a laser gun
Gun monkey will certainly attack anything if he decides to bounce from your company. Some of the creatures/animals in the game are neutral, but can be provoked, and others are always hostile or augmented with wetware to be guards for syndicates
In case you haven't gotten on the fence, yet:uwu what's this?Fallout: Yesterday
Just downloaded/installed and—it starts out freaking great! Got killed in like two minutes! Good writing! massive inclineIn case you haven't gotten on the fence, yet:
https://www.nma-fallout.com/threads/fallout-yesterday-demo-available.219591/
It's not. The battle mode they had in the previous iteration of the beta was actually fun, and I'm glad they're bringing it back. I assume this is just for systems-testing purposes, though.Why does this reads as a multiplayer game.
We’re on track for releasing a larger version from the main map by the end of the month, and in the meantime are bringing back the deathmatches for more combat stress testing.
Our current combat tests can have massive NPC scales (upward of a 100+ if they aren’t looking for cover, which is the stupid-tier of enemies), so it’ll be good to get larger map and sizable squad sized fights for these tests.
We hope to have that deathmatch build by Monday, and if not then later next week. This will also include a capture-the-flag mode, as well as the usual team/solo DM and team/solo survive modes. The CTF mode is a little more indicative of some of the actual game activity, so we’re happy to start testing companion and enemy ai in these scenarios. If you picture an overworld map being a giant RISK board of gangs and syndicate territories, you’ll be targeting them to steal from/ally with. When you do attack and steal something, if caught you’ll have to deal with driving away from them back to your base or fence while being chased down, and if they take you out they’ll retrieve whatever data/money you stole and bring it back to their holdout — a map district sized CTF scenario.
I wonder if someone could extrapolate an algorithm to determine accurate outcomes based on their stated deadlines versus delivered results. I'm thinking something simple could work, like n+7 time units (so if they say day x, it's actually day x+7, month x is month x+7, year x is year x+7). But maybe a more complicated formula is required. Luckily they have not given a promise for what decade the game will be released.We hope to have that deathmatch build by Monday
They showed that stuff in some kickstarter update years ago. Glad they didn't ditch it.I actually like the idea.