Not-quite-Breakoutlike.What even is this game any more?
Yeah, in the beta some weapon types have slower-moving bullets/plasma/whatever that you can move out of the way of. It sort of reminds me of the dodge-strafing of DoomRL, which is fine imo. Fundamentally still a classic roguelike with simultaneous phase-based combat.Based on the last gif I assume it is still close to classic roguelikes, which is perfectly fine if you control only one character, but the character's walking and the lack of obvious tiles makes me wonder if it's a bit different with possibly more granular time, and in which case whether bullets instantly reach the target or fly around and potentially require time to do I really have no idea.
Whalenought
It's turn based, running around freely just passes through rounds. When you stop moving you can decide on an action for the next round at your leisure. Actions can occur simultaneously between everyone though, so the abstraction of rigid turn orders isn't needed, like rtwp
@whalenought
The range indicator pops in just when you enter combat mode. We've shrank it to a directional line on the floor to dual purpose showing the attack angle toward the mouse cursor though, bit cleaner. Might keep the ball around for checking ranges while equipping in the inventory
atm the demo only contains various "pit fight" modes (e.g. capture the flag, battle arena), and so far as I can tell there is no way to save/load currently (there is no option when I esc to menu, and no current keybinding for save/load). I honestly can't remember if the last beta iteration had saving/loading implementedbuffalo bill
May I ask about the save system of this game? The devs once mentioned that they are against save-scumming, so I guess it's save-and-quit?