buffalo bill
Arcane
- Joined
- Dec 8, 2016
- Messages
- 1,054
Wait, it just dawned on me this is the same developer that did Serpent in the Staglands isn't it?
I actually have that game in my library and have been thinking about playing it. Anyone have any experience with it?
Btw this game's cyberpunk atmosphere wrecks CP2077's shit so hard it makes me feel bad.
Flawed gem. Some good ideas, like casting requires no resources but occupies full caster attention, and non-combat uses for spells (turning into a bat or something to enter trees), and soul draining companions; but it's kinda ruined by an overly sparse world, a bad ending, crazy unbalanced combat and way way too much trash combat. there's some good C&C (if I remember right, you can betray a town to some witches or something, which I think affects the town later?), but way too little. Good hidden content (there's a way to get to the realm of vampire-like beings and do some stuff with them which, if I remember right, is completely optional), but again not enough. The cities were especially bad content-wise—it was like there was nothing there. The graphics, setting and atmosphere were top notch though, especially atmosphere—like top-5 imo of any game I've played. Similar to diablo maybe (another game that's good with atmosphere but kinda crap with everything else).
Mechanically, Mechajammer is already more sound and balanced than SitS (imo rtwp is not great, and it was especially not great in SitS), and I hope the devs actually build a game with NPCs and quests to go with it. The devs' ability to build a nice world in SitS—and some really good ideas in an overall not-great game—initially fueled my interest in Copper Dreams/Mechajammer. It seems that they've learned from at least some of their mistakes when it comes to the combat mechanics. If SitS had better combat, all other flaws would have been forgivable imo.