Grampy_Bone
Arcane
So your main reason you dislike them and probably won't give them another chance is because the end of their first major game was shit? How many games - let alone RPGs - have you finished that have good endings?
I've said this before, this is a specious argument. The lack of quality in other games doesn't excuse the lack of quality in any specific game. The existence of even one "good ending" invalidates the argument, which is why this always turns into a shitfest of disqualifying each other's examples. Since the answer is definitely more than zero, how many non-shit endings do I have to name to satisfy this metric? 10? 100? Just looking for a ballpark.
I don't think my standards are very high. I don't expect every game to have a brilliant story. I'm actually fine with little to no story at all. But SitS's was such an infuriating, hectoring, smarmy torrent of garbage; why should I give them my limited gaming time ever again, when there's so many other choices out there? I don't enjoy paying money for a game to tell me what a horrible person I am just for daring to play it; it's a pretty odd way to build a commercial entertainment product. It's the same problem I had with Spec Ops: The line.
I agree it's unfair to judge a game for what it's not trying to be. SitS wasn't trying to be a big budget AAA title so I won't fault it for say, not having voice acting. But it most definitely was trying to be a player-driven story-based roleplaying game with clear attempts to emulate the tabletop PnP experience, and on those grounds I think it's a disaster. If I ran a D&D campaign like Whalenought apparently does, I'd lose every one of my players forever.