HoboForEternity
LIBERAL PROPAGANDIST
So you can be a mute?
http://steamcommunity.com/profiles/76561198018103682/recommended/335120/Wtf is he reading?
I, a old school veteran, got pwned by foxes so many times I gave up even trying to figure it out.
Haven't been looking forward to a game so much since Shadowrun.
Meh, Serpent in the Staglands has its dose of "the story is what you do", and about Copper Dreams they even made a full update detailing how dialogs are properly integrated in the overall system.This looks neat and all but will the story be massive load of diarrhea to the face like Serpent in the Staglands was?
I think they have learned their lessons
I probably won't give them another chance. SitS was an anti-RPG with a "gotcha" ending where it specifically punished you for playing it. Like it's some kind of choice in a game of chutes and ladders because you can choose to continually pass your turn. It directly obviated player choice and agency, in an insane and moronic way.
I agree that it's a pretty well-realized world but that only makes the story and ending that much more horrendous. You can add a drop of wine to a barrel of sewage and its still sewage, but if you add a drop of sewage to a barrel of wine it all becomes sewage.