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KickStarter Mechajammer (formerly Copper Dreams) - cyberpunk RPG from Whalenought Studios

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
I really really like the use of animated textures in CD. If I ever get to make the game I'm planning, it will use animated textures for faces.
 

gaussgunner

Arcane
Joined
Jul 22, 2015
Messages
6,159
Location
ХУДШИЕ США
Artistic. :obviously:

DPkKzpfVwAAFPy1.jpg
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
This looks neat and all but will the story be massive load of diarrhea to the face like Serpent in the Staglands was?
Meh, Serpent in the Staglands has its dose of "the story is what you do", and about Copper Dreams they even made a full update detailing how dialogs are properly integrated in the overall system.
 
Self-Ejected

Harry Easter

Self-Ejected
Joined
Jul 27, 2016
Messages
819
Serpent in the Staglands Story was allright, but it was hard to understand how the decisions and skills could change parts of the story. I think they have learned their lessons and it was their first big game. Honestly, I'm still in awe how complete the world of Serpent feels and how big the game is.
 
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Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,943
Location
Wandering the world randomly in search of maps
I think they have learned their lessons

I probably won't give them another chance. SitS was an anti-RPG with a "gotcha" ending where it specifically punished you for playing it. Like it's some kind of choice in a game of chutes and ladders because you can choose to continually pass your turn. It directly obviated player choice and agency, in an insane and moronic way.

I agree that it's a pretty well-realized world but that only makes the story and ending that much more horrendous. You can add a drop of wine to a barrel of sewage and its still sewage, but if you add a drop of sewage to a barrel of wine it all becomes sewage.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,434
I probably won't give them another chance. SitS was an anti-RPG with a "gotcha" ending where it specifically punished you for playing it. Like it's some kind of choice in a game of chutes and ladders because you can choose to continually pass your turn. It directly obviated player choice and agency, in an insane and moronic way.

I agree that it's a pretty well-realized world but that only makes the story and ending that much more horrendous. You can add a drop of wine to a barrel of sewage and its still sewage, but if you add a drop of sewage to a barrel of wine it all becomes sewage.

So your main reason you dislike them and probably won't give them another chance is because the end of their first major game was shit? How many games - let alone RPGs - have you finished that have good endings?
 
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CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
I liked the story in SitS and the way it was presented, and they are particularly concerned about delivering an experience inspired by P&P, in a pleasant way that doesn't insult the player's intelligence. This is easily one of the games I'm the most excited about.
 
Self-Ejected

Harry Easter

Self-Ejected
Joined
Jul 27, 2016
Messages
819
CryptRat

I liked the story too, especially this "treasure hunt" - feeling, that I got from it. There was a mystery and you solved it. And like I said, the ending most people got (there are two, I think?) was because the systems weren't as clear as they should and maybe they should have cut it out. But if this is the only complaint you can have about a game, then they still did a very good job.
 
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