Started as a gritty cyberpunk rpg, ended up being cartoony military crawler.
They altered the deal, pray they won't alter it any further.
I am not talking about seeing what is around the corner, but things in plain sight should be seen longer than half a screen. Even IE games had a bigger sight radius. At it is, it is just artificial and fake.Alpha 1.098.2
I noticed footsteps in the dark, but it does not change the fact that sight range is pathetic.
We've also integrated the Followship™. This design was meant to convey the feeling of safety exploring as a group. Copper Dreams, the actual campaign, is a dungeon crawler where you'll be creeping around a war-torn city filled with lots of other things that are creeping around trying to kill you. The Line-of-sight visual has always been the backbone of the visual identity in creating that tension.
To add to that, characters exploring on their own have a personal sized vision radius. However, when selected together and worming around as a group, the radius is combined and larger, focused on whoever is lead.
Not knowing what's lurking around a corner requires the player to be cautious and prepared for an assault.
The strategic combat feels like Jagged Alliance 2 where cover and positioning matter, healing feels a bit like Metal Gear Solid 3 and Deus Ex, combat actions are real time with pause to adjust to the enemies reactions like Knights of the Old Republic, environments like Escape from New York, and on and on.
The game-play is far more intuitive than reading an impressions article.
I am not talking about seeing what is around the corner, but things in plain sight should be seen longer than half a screen. Even IE games had a bigger sight radius. At it is, it is just artificial and fake.
How much more during the day? I don't have a problem with night time vision being low if day time is better. Also if enemies use light sources we should be able to see them during night even if they are further away than our vision.I am not talking about seeing what is around the corner, but things in plain sight should be seen longer than half a screen. Even IE games had a bigger sight radius. At it is, it is just artificial and fake.
The game engine, combat, exploration systems are designed: they are artificial.
A clear line of sight without illumination will not be "seen" but may be "heard". Those are the footsteps seen by the player outside the sight radius of all party members.
During the day, the line of sight includes much more of the map.
How much more during the day?
Looks to me like they have moved away from the gfx sweet spot.What happened to all this beauty?
...and I think that revision was the first of the really contentious ones.Looks to me like they have moved away from the gfx sweet spot.What happened to all this beauty?
Newer stuff looks better than that, imho.
Once released, it will be all over your face.Christ this game is all over the place
Don't know if there are any videos, but there's no NDA.Any videos of current version available or is it closed Alpha for now?
Everything is a work in progress. Here's a first look at Character Sheets.
Alpha v.1.099