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KickStarter Mechajammer (formerly Copper Dreams) - cyberpunk RPG from Whalenought Studios

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,130
Maybe the new art was the experimentations we made along the way.
treasure.png
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
I don't understand what is going on in these screenshots. I like that they are going back to the original idea, but why the weird pixelated sprites as models? And is the art style the only thing they've been working on? Is there content, lol? The art style kinda reminds me of Soulbringer, just the models are worse.
 
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conan_edw

Arbiter
Patron
Joined
Dec 3, 2017
Messages
856
Grab the Codex by the pussy Pathfinder: Wrath
I don't even know how I finished it. I really can't understand how did the UI become this bad after it was functional before. I couldn't really tell how was the combat progressing but I was told the beta was finished after killing the second guy not knowing how. It really looks less developed than the previous iterations and their switch to sprites is really disappointing.
I really have no idea how are they planning to implement all the previous elements. This should be marked as a vaporware now.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,713
Location
SERPGIA
The moment Joe stopped dropping by here, I knew things will probably end up as shit. After 4 years (FOUR YEARS), hundreds of system's reworks, and 28 different instagram filters artstyles changed, I expected more, tbh. More than this low poly fart
 

ColCol

Arcane
Joined
Jul 12, 2012
Messages
1,731
Damn. This one is genuinely upsetting. BAsed on Serpent and their vision I thought they would at least deliver something worth a try. But this just seems like something on par with a proof of concept.
 

SausageInYourFace

Codexian Sausage
Patron
Joined
Dec 28, 2013
Messages
3,858
Location
In your face
Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
I think it looks pretty good. Need to see it in motion obviously, but the screenshots look all right.

Agreed. And despite all the art style change fuckery, what it looks like is actually a little besides the point anyway. Because the real issue is this:

And is the art style the only thing they've been working on? Is there content, lol?

I think it pretty save to say that this game by now has a bit of a troubled development history. After making the KS money they went silent for long stretches of time, moved/sold the house, went sick (not their fault obviously but it doesn't help) and the little time they had they spent on a billion art style changes which, no matter what they say, must have cost time and resources. I'd imagine that if you are a tiny developer you better be laser focused on what you want to achieve. That allows you to properly allocate resources which is absolutely necessary. I am sorry to say it but even Serpent in the Staglands was pretty lacklustre in some aspects and buggy in the beginning. So I think one takeaway from that is that you should spend your time on honing systems and content, not art styles. (Also, I think that game was supposed to get one more expansion it never got.) And from what I have seen of CD, not just the art style but also the combat went through significant changes. Both of this is a sure sign that they didn't have a clear idea of what they wanted to do or at least that they ran into deep problems and it didn't really pan out that way.

On an aside, I also noice that also Sensuki, who was supposed to playtest this extensively, apparently stopped working with them months ago? At least that was the impression I had, I don't wanna lie on the internet.

Well, if the final product rocks all of this would be water under the bridge. But now that we get a beta the impressions so far are "lol what the hell is this", with it being apparently tiny, not working properly in parts and with confusing combat and an uniformative and unintuitive UI.

Either way, all this doesn't exactly inspire confidence in how the final product will turn out.

So yeah, I am sorry to reiterate: This won't end well.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
Much more successful run than last time. The beta ended much earlier (like after 5 minutes and my 3rd thug killed) when I played last night.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
There's an update queued right now. Luckily I only have two lessons today. One that starts in about an hour and another one an hour or so after that so if it's a big update I might be able to get a decent amount on camera.

EDIT: Nevermind, only about 5MB.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323

Tried to record the game sound to stream, but I don't hear it watching this clip. Anyways, now you can see the non-laser laser hand-ass prosthesis.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
I like the new screenshot but it doesn't exactly make me want to jump up and dance. It's weird to see a dismal boiler room praised as "stunning". I hope this represents some diversity of palettes and not a reversion to "Dark brown on dark grey. That's the game!"
I was going through old tweets and screencaps of the art styles and just had to quote this :lol:
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
I haven't done any testing for Whalenought for a few years actually. They asked me to have a look at the Alpha when it launched, but I didn't have time.

And look where they are now.

Your help is needed Sensuki. The Codex, CRPGs, and the world needs you.

Help us Obi Wan Sensuki, you are our only hope!
princess-leia-hologram-the-last-jedi.png

:happytrollboy:
 

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