Sam Ecorners
Arcane
I just wanna grab drinks with Joe and Hannah again
Maybe the game has been sold to someone else. I doubt it but it's a bit weird all this.
The absence of a Kickstarter update or any public indication of the beta's release does make me suspect that they realize it isn't so great. Maybe they'll only release a public update once they've improved the beta.
The absence of a Kickstarter update or any public indication of the beta's release does make me suspect that they realize it isn't so great. Maybe they'll only release a public update once they've improved the beta.
Why release it then in the first place?
Sure, but they already have a game under their belt. I would expect them to learn a thing or two about priorities. I don't understand what they changed the art style so much. This is cosmetic. This type of game was never supported because of the art. It was supposed to be all about the mechanics. They certainly had tons of personal problems during development. How else would explain this result?Maybe the game has been sold to someone else. I doubt it but it's a bit weird all this.
Or most likely it's a bunch of indie devs that really have no understanding of project management and they are being too "perfectionist" for their own good.
Wonder how much progress is gone between that good alpha footage to this beta. Heck if anything it feels like negative progress has been made.
The previous iteration looked both cool and playable
You mean this one?
...It's as if they had to restart from scratch and make a completely new game...
The previous iteration looked both cool and playable
You mean this one?
What the literal fuck happened? How did the game go from this to the beta that people are posting videos of now? The new art style looks atrocious, and the game looks incredibly choppy and poorly optimized. It's as if they had to restart from scratch and make a completely new game...
It seems like most devs never surpass their first or second game. Joe and Hannah definitely learned from their mistakes with SitS. On the other hand I fear they got too ambitious with Copper Dreams and may never finish fiddling with it. That's too easy when you're your own boss.
zwanzig_zwoelf and I talked about this earlier. There are a lot of artistic tweaks happening between recent patches, which to me indicates that there are elements of this thing they are really "pantsing." I pointed out that they asked for, what, a little more than 40,000 dollars for two people. It's been 3+ years since the kickstarter. Call it 3 years--That's 13k per year. The US Department of Health and Human Services sets the poverty line for a household of two at roughly 17,000 dollars for 2020. Between this and what they obviously must have done to pay the bills, if they're guilty of anything it's got to be trying to be too modest with their ask vs. their goals.If they were gonna deliver they would've had this "beta" demo in 2015 ahead of the kickstarter, real beta in 2016, release in mid 2017.
November 2017
It seems like most devs never surpass their first or second game. Joe and Hannah definitely learned from their mistakes with SitS. On the other hand I fear they got too ambitious with Copper Dreams and may never finish fiddling with it. That's too easy when you're your own boss.