MadMaxHellfire
Arcane
wait, didn't they say that the random spawning everywhere was hardcoded and those poor coders could do nothing about it?
Wait, are you telling me Russ lied? Again? Oh no.wait, didn't they say that the random spawning everywhere was hardcoded and those poor coders could do nothing about it?
That seems like a decent mod but it doesn't really fix any of the real problems with the game. Also playing with a joystick is basically giving yourself a handicap. This game was definitely made for keyboard and mouse and will give you faster and more precise aiming with a mouse.
That seems like a decent mod but it doesn't really fix any of the real problems with the game. Also playing with a joystick is basically giving yourself a handicap. This game was definitely made for keyboard and mouse and will give you faster and more precise aiming with a mouse.
I thought it would be the case but after 3 days i am super precise with stick and it feels great. So far I like game with the reloaded mod. At start it was a bit rought but once i edited input files to remove that uber shitty deadzones from stick it now feels super precise.
Now i have like 10 mechas, 5 fixed and with other 5 missing engines and stuff waiting for some credits to fix them. I love especially fiddling around with setup of mechs. I wish though engines would be a little bit faster for tonnage they offer. You can go all out offence and armor but then your mech will be super slow like 20km/s where you have on some missions targets that are 2km away and sometimes multiple of those. So you spend most of the mission just walking. Hope there will be better engines later.
Annie is one of the better options for Warzone and Defense. Raid, Demo and Assassination are not fun in an Annie. For Raids you can usually get by pretty well with a lighter, faster mech and no lancemates - my favorite in Vanilla MW5 was the Cicada-X5 for Raids. Favorite for Demo usually ended up being the Blackjack-Arrow, though the Spider-Anansi is also a good choice. Assassination, I usually went for the Nightstar. If you just need to utterly hatefuck whatever's in your crosshairs, though, it's pretty hard to beat an Annihilator with a bunch of LB-10Xs firing slugs or Ultra AC5s. Most things just evaporate under a sustained hail of AC fire.I always hated the Anni. Too damned slow. It is basically an Urbie on steroids but lack the charisma and the jump jets.
EG7 Enters Into an Agreement to Acquire Piranha Games Inc.
PRESS RELEASE
Stockholm, 25 November 2020
INSIDE INFORMATION: Enad Global 7 AB (publ) (“EG7” or the “Company”) has today entered into an agreement with the shareholders of Canadian game developer Piranha Games Inc. (“Piranha Games”) to acquire 100 percent of Piranha Games (the “Transaction”) for an aggregate purchase price of approximately CAD 31.4 million, equivalent of SEK 207 million, on a cash- and debt- free basis (the "Purchase Price"). The Purchase Price paid in cash and in newly issued EG7 shares. Piranha Games is one of Canada’s oldest independent game developers and is most famous for the latest entries into the MechWarrior franchise. Through the acquisition, EG7 gains a reputable team of 65 people in the studio in Vancouver, Canada. For the 12-month period ending on 30 September 2020, Piranha Games generated net sales of approximately CAD 22.7 million, equivalent of SEK 150 million, and EBITDA of approximately CAD 8.6 million, equivalent of SEK 56 million. The EBITDA-multiple on the Purchase Price therefore amounts to 3.7x EBITDA.
THE TRANSACTION IN BRIEF
BACKGROUND AND RATIONALE
- The Transaction is in line with EG7’s previously communicated strategy to perform complementary acquisitions to establish a stronger industry position.
- The Transaction is expected to result in a strengthen business model with increased revenues and profit.
- The consideration for 100 percent of the shares in Piranha Games on a cash- and debt- free basis amounts to approximately CAD 31.4 million, equivalent to SEK 206.8 million[1], paid at closing (the “Upfront Consideration”)
- CAD 10.5 million, equivalent of SEK 68.9 million, of the Upfront Consideration has been agreed to be paid with 808,091 EG7 shares (the “Consideration Shares”), based on the Volume Weighted Average Price for the EG7 share (“VWAP”) on Nasdaq First North Growth Market for the 20 consecutive trading days preceding this announcement (excluding today’s trading) equal to SEK 85.32 per EG7 share. At closing of the Transaction, approximately CAD 5.2 million, equivalent of SEK 34.4 million will be paid with Consideration Shares.
- 50 percent of the Consideration Shares, equal to approximately CAD 5.2 million, equivalent of SEK 34.4 million, shall be held back (the “Holdback Shares”) and will be earned by the sellers over a period of twelve months, subject to certain conditions (the “Holdback Period”). Following the Holdback Period, the Holdback Shares shall, subject to adjustments of the number of the Holdback Shares earned by the sellers, be issued based on the VWAP on Nasdaq First North Growth Market for the 20 consecutive trading days preceding this announcement (excluding today’s trading) equal to SEK 85.32 per EG7 share.
- The Consideration Shares, excluding the Holdback Shares, will be subject to a 12-month lock-up from the date of completion of the Transaction.
- CAD 20.9 million, equivalent of SEK 137.9 million, of the Upfront Consideration will be paid in cash.
- An additional consideration of up to CAD 63.4 million is payable subject to Piranha Games generating a certain financial performance based on its EBIT during the years 1 December 2020-31 December 2025 (the “Earn-Out Consideration”), whereof up to 50 percent will be paid in newly issued shares in EG7 (the “Earn-Out Consideration Shares”) and the balance in cash. The price for the Earn-Out Consideration Shares will correspond to the VWAP on Nasdaq First North Growth Market for the 20 consecutive trading days preceding the payment.
- Completion of the Transaction is subject to customary conditions including foreign investment approval and closing is expected to take place during the first calendar quarter 2021.
Piranha Games is one of Canada's oldest independent game developers. The company has solid experience of developing AAA titles. Titles that Piranha Games has worked on include Medal of Honor, Transformers and Need for Speed.
For the past ten years, Piranha Games has focused on developing games within the MechWarrior franchise. The first title the company launched was MechWarrior Online which has generated over CAD 75 million in revenue with its tens of thousands of daily players and F2P (free-to-play) business model.
The latest title to be launched was MechWarrior 5: Mercenaries which was awarded 81/100 points by IGN and 85/100 by GamingTrend, two game reviewing websites. The title was launched in 2019 and has sold hundreds of thousands of copies on the Epic Games Store alone. In 2021, the title will be launched on other platforms such as Steam and GOG.
Within the EG7 Group, Piranha Games will operate as an independent studio and be reported as a separate entity. Piranha Games will significantly strengthen EG7's development capacity in Canada. Future joint projects will combine Piranha Games' knowledge in high-quality PC and console games with EG7's knowledge in publishing and marketing.
PURCHASE PRICE, EARN-OUT CONSIDERATION AND LOCK-UP PERIOD
The upfront purchase price of CAD 31.4 million, equivalent to SEK 206.8 million, is paid with CAD 20.9 million cash, equivalent to approximately SEK 137.9 million, and CAD 10.5 million (less the Holdback Shares), equivalent to approximately SEK 68.9 million, is paid with 808,091 newly issued EG7 shares. The Consideration Shares are issued at a price of SEK 85.32 per share, equal to the VWAP on Nasdaq First North Growth Market for the 20 consecutive trading days preceding this announcement (excluding today’s trading). 50 percent of the Consideration Shares shall be held back (the “Holdback Shares”) and will be earned by the sellers over a period of twelve months, subject to the fulfilment of certain trigger events (the “Holdback Period”). Following the Holdback Period, the Holdback Shares shall, subject to potential adjustments of the number of the Holdback Shares earned by the sellers, be issued based on the VWAP on Nasdaq First North Growth Market for the 20 consecutive trading days preceding this announcement (excluding today’s trading) equal to SEK 85.32 per EG7 share.
The Earn-Out Consideration, which is subject to Piranha Games generating a certain financial performance during the years 1 December 2020-31 December 2025 and amounts to a maximum of CAD 63.4 million, will be paid with up to 50 percent in newly issued EG7 shares and the balance in cash. The price for the Earn-Out Consideration Shares will correspond to the VWAP on Nasdaq First North Growth Market for the 20 consecutive trading days preceding the payment.
The Consideration Shares, excluding the Holdback Shares, will be subject to a 12-months lock-up period from the date of completion of the Transaction. The Earn-Out Shares will be subject to a 12-months lock-up period from the date of issuance.
ISSUE OF CONSIDERATION SHARES AND EARN-OUT CONSIDERATION SHARES
The board of directors of EG7 will resolve to issue the Consideration Shares, excluding the Holdback Shares, at completion of the Transaction pursuant to an authorization granted by the general meeting or subject to the general meetings approval. The Earn-Out Consideration Shares will be issued after confirmation of Piranha Games having reached the relevant financial performance.
The Consideration Shares represent 1.8 percent of the total number of shares and votes in EG7 on a fully diluted basis. By issuing the Consideration Shares, the number of shares and votes increase by 808,091. The share capital increases by approximately SEK 32,324.
The Consideration Shares are issued at a price of SEK 85.32 per share which equals the 20 day VWAP of EG7 shares on Nasdaq First North Growth Market up to and including 24 November 2020.
The Earn-Out Consideration Shares will at full allotment represent a maximum of 5.1 percent of the total number of shares and votes in EG7 on a fully diluted basis and the number of shares and votes may increase by a maximum of 2,449,498, based on a preliminary subscription price of SEK 85.32 per share. The share capital may increase with a maximum of approximately SEK 97,980.
The Earn-Out Consideration Shares are issued at a price equal to VWAP on Nasdaq First North Growth Market for the 20 consecutive trading days preceding the issuance.
The Consideration Shares, and if all Earn-Out Consideration Shares are issued at a price of SEK 85.32 per share, will in total represent a maximum of 6.8 percent of the total number of shares and votes in EG7 on a fully diluted basis and the number of shares and votes may increase by a maximum of 3,257,589. The share capital may increase with a maximum of approximately SEK 130,304.
The number of shares and increase of share capital may be higher or lower depending on the share price development of the Company's shares.
CLOSING OF THE TRANSACTION
Completion of the Transaction is subject to customary conditions including foreign investment approval and closing is expected to take place during the first calendar quarter 2021.
SPECIAL ANNOUNCEMENT
Greetings Mercenaries,
As many of you know, the delay in the release of Cyberpunk 2077 until December 10th had us reconsidering our release date for the Heroes of the Inner Sphere DLC, as well as the launch of MechWarrior 5 Mercenaries on Steam and GoG. Any developer wants their titles to get as much attention as possible, and obviously sharing a release date with Cyberpunk was less than optimal. Day one sales and marketing are so important to a successful product launch, and we believe that rescheduling our release date will allow MechWarrior 5 Mercenaries to have the opportunity and attention it deserves.
While exploring our options, we saw the potential to fulfill a longstanding dream of Piranha Games. To simultaneously ship across multiple platforms, including delivering a modern MechWarrior title to console gamers worldwide. So after much consideration and debate, we have decided that moving the release date of MechWarrior 5 Mercenaries DLC Heroes of the Inner Sphere to Spring 2021 is the right choice. This will allow us to fulfill that dream and more. We are excited and proud to announce that now, in addition to playing MechWarrior 5 Mercenaries on PC, it will also be available on the XBox Series X|S and XBox One. This will be the first MechWarrior title on a console since 2004's MechAssault 2, and in our opinion, the first true MechWarrior experience ever on a console.
Along with the XBox release, this delay will allow us some additional opportunities that will benefit the game, as well as the MechWarrior community at large. First and foremost, the combined release on Steam, GoG, EGS, Microsoft Store, and XBox consoles will give us more exposure and a broader reach than we've ever had before. We will capitalize on this increased exposure with our largest marketing initiative to date, bringing as many new eyes to the MechWarrior franchise as possible. This will give us more time to add improvements and quality of life features to the base game, including AI, UI, art, customization, and content. We will continue to tune the single player campaign and new career modes, making running your Mercenary Unit the most rewarding experience possible.
With the recent acquisition of Piranha Games by EG7, we have even more resources available to support these efforts. We will leverage this new relationship to take our MechWarrior titles to the next level, and increase our growth and presence globally. We understand that this news is not ideal for those that have been waiting to purchase the game on Steam or another platform, or for those that have been ready to dive into Heroes of the Inner Sphere, but we promise that the wait will be worth it.
We are in the process of creating a MechWarrior 5 developer vlog that will dive deeper into the decisions leading to this delay, as well as any other questions you might have about the future of MechWarrior 5 Mercenaries. You can look forward to that Dev Vlog being available on Tuesday, December 1st!
And finally, how will this decision affect MechWarrior Online? It won't! There will be no impact on our MechWarrior Online initiatives, and in fact this will likely benefit MWO in the long run by bringing more eyes to our multiplayer PvP MechWarrior experience. By the release of MW5 in Spring 2021, we should be well on our way towards implementing significant updates to MWO, including exciting improvements to the new player experience, making sure we’re ready for new players.
Thank you,
The MechWarrior 5 Mercenaries Team
the first true MechWarrior experience ever on a console.
When ever they talk like this you know its gonna end badly. It always does. Typical suits.We will capitalize on this increased exposure with our largest marketing initiative to date, bringing as many new eyes to the MechWarrior franchise as possible.
Translation: Let's run a popular franchise into the ground by using banal crap, tinkering with it, and change it to something else! What can go wrong?When ever they talk like this you know its gonna end badly. It always does. Typical suits.We will capitalize on this increased exposure with our largest marketing initiative to date, bringing as many new eyes to the MechWarrior franchise as possible.
It's already out on PC, it's just EGS exclusive until whenever the fuck the Steam release happens to occur.Since it looks like it may be coming to PC soon, did the game ever get decent?
Voice acting is shit in it so that'd be a remarkable way to waste their time and people's HDD space. Fahad alone is the worst goddamn "vaguely South London" accent I've heard, Ryana's so-so, Spears is mostly OK but that's because they fucking pulled a proper VA for him, George Ledoux only ever shows up to do lines for one of the random base commanders you get in Defense, all the rest are unremarkable or outright bad. Fahad alone has earned a special place in my blackened heart due to the fact that you're forced to listen to him yap for no fucking good reason during the campaign. You could remove Fahad entirely and the game would be IMPROVED.JEebus, 55 GB for this? Seeing it abuses randomized content, do they have the same damn lines repeated in 50 languages?
the mod community tried their best but the core game is so bad that it just isn't worth it.Since it looks like it may be coming to PC soon, did the game ever get decent?
For me it's a sunk-cost issue, seeing as how I missed the refund window (turns out a lot of people got pretty upset about the EGS bait and switch). Making a silk purse out of a sow's ear and all that. I figure if and when the DLC drops (they delayed it citing not wanting to compete with CP2077 which is funny as hell in retrospect) PGI might open up more of the code to modders so if somebody's so inclined they can iron out some of the underlying issues that haven't been resolved via the current batch of mods, but that's assuming any of the knowledgeable modders will bother sticking around for that.the mod community tried their best but the core game is so bad that it just isn't worth it.Since it looks like it may be coming to PC soon, did the game ever get decent?
I'm going to go over all the ways you're a fucking dipshit.You can get this game for free from Game Pass. You can try Game Pass for $1.00. If you don't like it, you can get that $1.00 refunded. This game has been available on Game Pass for a long time.
And no, it's not shit. It's a shooter version of Mechwarrior Mercenaries. If you go in knowing that, knowing that its gameplay is action-oriented and almost by no means strategic or tactical, it's damned fun. If you take the time to add some choice mods, it actually becomes damned decent.
Shitty Kitty is a moron.