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Decline meh Ubisoft (Ubi fuckery general thread)

Joined
Oct 20, 2024
Messages
82
Perhaps someone else can finally take care of HoMM. Also wouldn't mind another single-player only Splinter Cell game.
Your anti multiplayer obsession cloud your mind because Spies Vs. Mercs is fun
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
352
Why clown once when you can clown again. And again...

Ubisoft's Handling of Canned PlayStation Exclusive WiLD 'a Real Scandal', Says Director
wild-ps4-playstation.900x.jpg

[Emphasis added]

Some final, optimistic part of us always held out hope for WiLD; although we saw so little of Michel Ancel's lost title, we couldn't really tell you why. We got some closure on the game in August (a decade after it was announced), with developer Wild Sheep Studio confirming it was "no longer actively working on it." Now, one-time lead Ancel has dished some surprisingly juicy dirt on the game, which he described as suffering "an unfortunate fate".

Having left the industry back in 2020, Ancel recently spoke to Superpouvior (thanks, VGC) and finally shed some light on what went on for all those years. According to him: "In 2018, we had a very lovely playable version, but we took a long time to upgrade the game to PS5, which slowed down production. On Sony's side, there were major management changes, and the game was stopped."

Ancel alleges that things really went wrong when Ubisoft offered to take it over, and then bizarrely, Sony decided it really wanted to get WiLD back, even offering to double the game's budget. "Unfortunately, contracts with Ubisoft were advanced, and we turned down Sony's offer. What a shame." Things somehow managed to get even worse once Ubisoft Paris took charge, led by Tommy François, who would later be arrested after an investigation into the studio's toxic culture uncovered "systemic sexual violence". Ancel recalls that time:

"It was during this period that I burned out and, unfortunately, the game fell into the hands of Ubisoft’s editorial department in Paris, which was in chaos. I was no longer there to defend the game, which was crushed by people in this department asking for all sorts of changes without actually playing the game. A real scandal." Ancel explains the context of trying to create a game in this environment: "It’s important to understand that, at the time, the editorial department was in the midst of an explosion following the internal affairs surrounding Tommy François, who, incidentally, was in charge of WiLD."

Seemingly seeking vindication, Ancel says he would "be very happy" to share the 2018 playable demos for both WiLD and the somehow still languishing Beyond Good & Evil 2, which he described as "more than promising." Ancel says his professional burnout seriously affected his family life, which is why he left the industry in 2020. Following his departure, some former developers alleged that Beyond Good & Evil 2 had struggled due to Ancel's poor management.
 

LeBIDJO

Barely Literate
Joined
Dec 9, 2024
Messages
3
Woke aside, what killed Ubisoft for me personally is their modern game design philosophy. Every single franchise now follows the same exact AC formula with an open world filled by several types of activities copypasted to complete absurdity. Basically, it does not matter what kind of genre and setting, they are always trying to make a Witcher 3 without any of the hard work that makes the content worth consuming.

What is even more hilarious is their monetization model of putting some artificial grindwalls and giving the player a microtransaction option to skip this gameplay. Literal "pay to not play".
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,080
Location
Mosqueow
Yeah, on top of being woke their modern games are absolute chore for dumbfucks. They are all the same, repetitive and artificially streatched with 0 redeeming qualities and you feel like a drooling idiot afterwards. Definition of slop.
 
Joined
Oct 20, 2024
Messages
82
I’d like a for honor 2 or at least that system of combat used elsewhere they must have a patent on it because I never seen it anywhere else. It would be great in an RPG at least.
 
Last edited:

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,267
Why clown once when you can clown again. And again...

Ubisoft's Handling of Canned PlayStation Exclusive WiLD 'a Real Scandal', Says Director
wild-ps4-playstation.900x.jpg

[Emphasis added]

Some final, optimistic part of us always held out hope for WiLD; although we saw so little of Michel Ancel's lost title, we couldn't really tell you why. We got some closure on the game in August (a decade after it was announced), with developer Wild Sheep Studio confirming it was "no longer actively working on it." Now, one-time lead Ancel has dished some surprisingly juicy dirt on the game, which he described as suffering "an unfortunate fate".

Having left the industry back in 2020, Ancel recently spoke to Superpouvior (thanks, VGC) and finally shed some light on what went on for all those years. According to him: "In 2018, we had a very lovely playable version, but we took a long time to upgrade the game to PS5, which slowed down production. On Sony's side, there were major management changes, and the game was stopped."

Ancel alleges that things really went wrong when Ubisoft offered to take it over, and then bizarrely, Sony decided it really wanted to get WiLD back, even offering to double the game's budget. "Unfortunately, contracts with Ubisoft were advanced, and we turned down Sony's offer. What a shame." Things somehow managed to get even worse once Ubisoft Paris took charge, led by Tommy François, who would later be arrested after an investigation into the studio's toxic culture uncovered "systemic sexual violence". Ancel recalls that time:

"It was during this period that I burned out and, unfortunately, the game fell into the hands of Ubisoft’s editorial department in Paris, which was in chaos. I was no longer there to defend the game, which was crushed by people in this department asking for all sorts of changes without actually playing the game. A real scandal." Ancel explains the context of trying to create a game in this environment: "It’s important to understand that, at the time, the editorial department was in the midst of an explosion following the internal affairs surrounding Tommy François, who, incidentally, was in charge of WiLD."

Seemingly seeking vindication, Ancel says he would "be very happy" to share the 2018 playable demos for both WiLD and the somehow still languishing Beyond Good & Evil 2, which he described as "more than promising." Ancel says his professional burnout seriously affected his family life, which is why he left the industry in 2020. Following his departure, some former developers alleged that Beyond Good & Evil 2 had struggled due to Ancel's poor management.
So do you get paid to shit these out or...?
 
Joined
Oct 20, 2024
Messages
82
Why clown once when you can clown again. And again...

Ubisoft's Handling of Canned PlayStation Exclusive WiLD 'a Real Scandal', Says Director
wild-ps4-playstation.900x.jpg

[Emphasis added]

Some final, optimistic part of us always held out hope for WiLD; although we saw so little of Michel Ancel's lost title, we couldn't really tell you why. We got some closure on the game in August (a decade after it was announced), with developer Wild Sheep Studio confirming it was "no longer actively working on it." Now, one-time lead Ancel has dished some surprisingly juicy dirt on the game, which he described as suffering "an unfortunate fate".

Having left the industry back in 2020, Ancel recently spoke to Superpouvior (thanks, VGC) and finally shed some light on what went on for all those years. According to him: "In 2018, we had a very lovely playable version, but we took a long time to upgrade the game to PS5, which slowed down production. On Sony's side, there were major management changes, and the game was stopped."

Ancel alleges that things really went wrong when Ubisoft offered to take it over, and then bizarrely, Sony decided it really wanted to get WiLD back, even offering to double the game's budget. "Unfortunately, contracts with Ubisoft were advanced, and we turned down Sony's offer. What a shame." Things somehow managed to get even worse once Ubisoft Paris took charge, led by Tommy François, who would later be arrested after an investigation into the studio's toxic culture uncovered "systemic sexual violence". Ancel recalls that time:

"It was during this period that I burned out and, unfortunately, the game fell into the hands of Ubisoft’s editorial department in Paris, which was in chaos. I was no longer there to defend the game, which was crushed by people in this department asking for all sorts of changes without actually playing the game. A real scandal." Ancel explains the context of trying to create a game in this environment: "It’s important to understand that, at the time, the editorial department was in the midst of an explosion following the internal affairs surrounding Tommy François, who, incidentally, was in charge of WiLD."

Seemingly seeking vindication, Ancel says he would "be very happy" to share the 2018 playable demos for both WiLD and the somehow still languishing Beyond Good & Evil 2, which he described as "more than promising." Ancel says his professional burnout seriously affected his family life, which is why he left the industry in 2020. Following his departure, some former developers alleged that Beyond Good & Evil 2 had struggled due to Ancel's poor management.
So do you get paid to shit these out or...?
Its just a trend where guys just shit out articles but then uses the text editor to make it look SERIOUS, I saw this a lot on 8chan and now its spread to what forums are still alive.
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
352
When you can't make up your mind when playing an Ubisoft game...

Assassin's Creed Shadows' Canon Mode Will Pick Canon Dialogue Choices For You
assassins-creed-shadows-canon-mode-header.jpg

[Emphasis added]

Ubisoft has revealed that it's including something it calls "Canon Mode" in upcoming action RPG Assassin's Creed Shadows, and if you've ever wondered which dialogue option your character would actually pick, this one's for you.

In a recent Reddit AMA (Ask Me Anything) session, creative director Jonathan Dumont says Canon Mode was included to address the fact that Assassin's Creed's fanbase is "divided on branching dialogues".

If you select Canon Mode, then dialogue choices will be made for you so that you don't have to worry about whether what you're doing is in character or not. Dumont says this should give players a "choice free experience", which feels like a slightly odd way of wording it.
assassins-creed-shadows-canon-mode-conversation.jpg

When it comes to the length of the game, Dumont says that while it's "hard to evaluate" such things in open-world games due to player variables, he thinks Shadows' main campaign is "comparable to Origins/Odyssey and Valhalla" in terms of length.

Again, that feels like a slightly odd answer to give when considering that these three games take different amounts of time to beat. Origins' campaign sits at around 25-30 hours, while Odyssey's takes about 45 hours and Valhalla's can take up to 60.

Suffice it to say that you're probably not in for a short ride with Assassin's Creed Shadows, so hopefully it doesn't have the same level of bloat that Odyssey and Valhalla could often exhibit.

The AMA offers plenty of other interesting information about Assassin's Creed Shadows; it'll feature an "immersive mode" with a full Japanese voiceover, for instance, and its modern story will be "limited" and connected to the new Animus Hub, although we'll get more on this "later".



Assassin's Creed Shadows is the latest mainline installment in the long-running Assassin's Creed series. Set in Sengoku-era Japan, it'll follow the RPG stylings of the likes of Odyssey and Valhalla and not the back-to-basics approach of last year's Mirage.

Since its announcement, the game has garnered its fair share of controversy. Some players objected to the inclusion of historical figure Yasuke as one of the main playable characters, an inclusion Ubisoft says demonstrates its ability to take "creative license" to construct "engaging and immersive experiences".

Assassin's Creed Shadows also prompted outcry when a concept art book was found to have appropriated images from a Japanese group without permission, and when an "insensitive" figurine depicting a one-legged Torii gate was pulled from sale in October.

You'll be able to check out Assassin's Creed Shadows when it launches on PC, PlayStation 5, and Xbox Series X|S in February next year, having been delayed from its original November release date.
 
Joined
Oct 18, 2022
Messages
458
What.

A "choice free experience"? Bitch, if I wanted a choice free experience I'd watch a movie. It would cost less, take less time and be 52% less likely to insult my intelligence.
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
352
New Report Details Two Far Cry Projects In Development At Ubisoft
new-report-details-two-far-cry-projects-in-development-at-ubisoft.900x.jpg

[Emphasis added]

A new report from Insider Gaming has provided some fresh details on the future of Far Cry, as Ubisoft continues work on two upcoming projects for its open-world FPS franchise. We first heard about these two projects over a year ago - but we now have some extra details on what's being planned over at Ubisoft Montreal.

According to the outlet, 'Far Cry 7' is currently dubbed Project Blackbird, while an extraction-based multiplayer spin-off is still internally titled Project Maverick - as it was last year. Both games have reportedly been delayed internally, from 2025 to 2026 release windows.

In terms of what you can expect from these Far Cry titles, Insider Gaming has given us a bit more insight here. Project Blackbird "will now see the player have to rescue his family (NOT played by Cillian Murphy), who have been kidnapped by a conspiracy cult", while Maverick "takes place in the Alaskan wilderness, will see players fight one another, animals, and the harsh weather to survive".

While these scenarios sound typically Far Cry, it does appear that Ubisoft is planning to shake the formula up quite a bit. The report goes on to say that "both games have had a significant overhaul to their movement systems, too, including the addition of tactical sprinting, sliding, vaulting, and more" - and that the player "has 24 real-life hours (72 hours in-game) to rescue their family" in FC7, meaning we might have an in-game timer of some sort involved with the next mainline entry.

Of course, it goes without saying that this is all reported information and plans could absolutely change - especially if internal release dates have been pushed back. After a [by]-the-numbers Far Cry 6 though, we're hopeful that Ubisoft is indeed planning a bit of a shakeup for its two-decade old FPS series.
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
352
When you live in Clowntown...

Ubisoft teeters on brink: Massive debt and failed launches threaten future
AA1wi20O.img

[Emphasis added]

Ubisoft, a well-known game developer, is facing the threat of bankruptcy. Financial and operational problems, including a decline in stock value and unsuccessful releases, threaten the company's future. Net debt has risen to $1.5 billion, while cash reserves have dropped to $972 million, reports thatparkplace.com.

...

The stock value has declined by 80% over the past five years, which worries investors.

One of the main issues is the unsuccessful game releases, such as "Star Wars Outlaws," which did not meet sales expectations. Ubisoft made the decision to release the game on Steam, which can be seen as a desperate move. Furthermore, operational costs related to employing over 18,600 employees amount to nearly $800 million.

...

"In the past five years, the company's shares have lost about 80% of their value and are now priced at just $13. This is one of the lowest levels in the company's history, and investor confidence in Ubisoft's ability to recover diminishes with each quarter," adds ithardware.pl.

Ubisoft is trying to save the situation by delaying releases and introducing fixes to games, as in the case of "Assassin’s Creed Shadows." However, analysts are skeptical of the company's ability to cover debts. Rumors are circulating about a possible takeover by Tencent, which could mean the end for Ubisoft. Tencent is an international corporation based in China.
 

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