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Incline MENACE - sci-fi turn-based tactical RPG from Battle Brothers devs - coming to Early Access in Q3 2025

Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,829
I'm worried about potential of Battle Brothers 2. Doing a different game, even in same genre, bad is one thing but developers forgetting what made their previous game good isn't something unheard of either.
Wouldn't surprise me if it'll be a Darkest Dungeon 2 sort of fiasco tbh.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,881
I am shocked that a studio behind these characters would release a shit trailer full of womyn
iu
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,115
Location
Mosqueow
You gotta love it how the white blonde guy with pure look of frustration on his face is pushed to the back like a bitch-boy cuck and the least important member there.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,106
I'm also annoyed that in the far future, on a different planet, you need groundhumpers to take care of some... spacehicks in technicals? At least in enclosed urban environments or underground that would make more sense.

Also there's a rando-ass Religious™ squaddie. Should we call it the TradMech?

:smug:
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,729
Location
Hyperborea
This team made one of the most graphically charming turn-based games of the decade and now they're releasing Vanilla Computer Graphics: The Game? This game has nothing distinctive about its art style, if it even has one. It looks so bland.
You are right. I’m eager to forgive it though should the gameplay be good.

Yeah, obviously the style is completely irrelevant next to how it plays. It's just so odd. Even if Battle brothers hadn't been a thing I'd still wonder how anyone could look at this game and think they'd made something distinctive looking.
It's especially weird since the art style and writing/atmosphere were big reasons why BB was able to break through the tacticool niche and actually reach a bigger audience. I know a lot of more RPG-oriented people who never touched pure tacticools, who loved BB, and even some normies heard about it. On steam it's pretty much the second biggest western tacticool behind XCOM2. I can't see MENACE getting even close to repeating this success, with how bland it looks.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,106
On steam it's pretty much the second biggest western tacticool behind XCOM2.

As Teut Busnet mentioned, Wartales has since taken over.

1733587777340.png


If you don't know what Wartales is, it's basically a version of Battle Brothers that is inferior in every way imaginable but made for a mainstream audience. That doesn't neccesarily mean it's a bad game (even if I really don't like it) but BB is just vastly superior.

Being possibly the closest competitor in the mercenary tactical rpg genre, you can see how Overhype may have taken some cues from them.

This will probably be what people will call a "bad move, dudes."
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,829
If you don't know what Wartales is, it's basically a version of Battle Brothers that is inferior in every way imaginable but made for a mainstream audience. That doesn't neccesarily mean it's a bad game (even if I really don't like it) but BB is just vastly superior.
Does it do anything different in a good way? Dunno if I should bother checking it out or not.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
649
Wartales is such a bland and generic slop. Somehow it’s even captured in the cover artwork
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,106
Does it do anything different in a good way? Dunno if I should bother checking it out or not.
Wartales is such a bland and generic slop. Somehow it’s even captured in the cover artwork
^ Pretty much my thoughts.

Here are my first impressions and also final impressions until the game is further into development.

TL;DR: If you're looking for Battle Brothers in 3D, prepare to be disappointed. Otherwise, it's promising.

Overall Wartales seems like a decent 3D RPG in the same vein as Battle Brothers (or a turn-based Mount and Blade), although I'm hard-pressed to list anything it does better than BB, outside of the 3d preference.

Technical

Firstly, the game is very light on graphical settings, but that can be semi-forgiven as it is in Early Access. Resolution seems locked to 1920x1080, and there's no option for text size, which is absurdly small (or maybe I'm just old). The zoom is horrendous. Using the mouse wheel to zoom in only does so by the barest amount (why even bother?), so expect to squint at your characters both on the campaign map and battle maps.

The game itself seems to run fine, save for some microfreezing when loading into a battle.


Character creation

There is no character creation, outside of choosing what starting group of mercenaries you have, and what bonuses are applied.


Party management/Classes

Seems pretty robust if somewhat standard. Companions are separated into classes, depending on what weapon they wield (haven't played enough of the game to do a deep dive into class balance). You can rest via a campfire, which is also when you feed and pay your mercs (which isn't automatic, you have to do this manually). Unfortunately, companions have no real relationship mechanics or anything to set them apart from being meatbags for combat.

Items also locked to classes, or non-combat "professions" that your mercs can get. Very little character customization at all outside of equipment.


Combat

Ooooof. Here is where the gripes come in. Keep in mind that I love Battle Brothers and I develop systems similar to BB (in a weird hybrid dnd 5e + FF tactics way).

Combat is distressingly gamey, as opposed to simulationist. The set up phase is barely there. You get a small number of arbitrary spots where your companions can load in, and that's it. Put all your melee in the front, ranged in the back, and that's all the flexibility you get, regardless of how you meet/ambush the enemy.

The turn order is also different. Wartales uses an Open Turn Order, where you can choose any unit that hasn't taken their turn yet. I don't like this system because it's just... too easy.

Engaging an enemy in close quarters "locks" you into melee combat, sort of like DnD. However, "disengaging" will trigger an opportunity attack. This is bound to be confusing for some based on the wording.

A lot of weapons are AOE, and they also do friendly fire. You can normally aim the attack cone, except when you're locked in melee combat, then the cone is fixed. There is NO option for non-AOE attacks with weapons such as two handed swords or axes (lol wut?).

Spears and polearms push enemies back with the "impale" attack (lol wut? x2).

So just with these basics, you can see how a typical combat encounter could be gamey and cheesed, rather than somewhat simulationist/realistic like BB.

Combat overall is extremely easy to anybody with experience in these types of games. Enemy AI is sufficient, but I haven't seen anything too spectacular or challenging. Most early games mobs are just the standard bandits.

Action economy is also similar to DnD. You get movement, one attack action, and some bonuses. Some of the "bonus actions" for the lack of a better word, are very strong and this is balanced by [resource name that I forgot].


Crafting

Lol, I didn't do any of this. Or the minigames, as they seemed tedious.


Campaign

Similar to BB. You can go to towns (which have buildings with interiors) to pick up missions and talk to NPCs, etc. After picking up a mission, your map is marked. Random mobs and be interacted with (usually just attack, steal or leave). Doesn't seem to have much in the way of faction systems at this point, outside of Reputation.

There does seem to be more depth in some areas, but I haven't played enough to find out.

Wartales in it's current state is the definition of what's wrong with Recommended/Not Recommended review systems. It's a 6/10, but according to Steam, it's 87% positive. Tbf, the devs did put their work in and it's very promising. While it doesn't rival Battle Brothers at it's current stage, it may one day.


Not to mention one of the devs supposedly having a small meltdown over half the hireable units in the game being women or something.

1733589167443.png

1733589177415.png


Yeah, who doesn't need modernism in their medieval mercenary simulator?
 
Last edited:
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,829
Does it do anything different in a good way? Dunno if I should bother checking it out or not.
Wartales is such a bland and generic slop. Somehow it’s even captured in the cover artwork
^ Pretty much my thoughts.

Not to mention one of the devs having a small meltdown over half the hireable units in the game being women or something.

View attachment 58428
View attachment 58429

Yeah, who doesn't need modernism in their medieval mercenary simulator?
Yep, that's a nope from me. Thanks for the heads up.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,106
Yep, that's a nope from me. Thanks for the heads up.
I also edited in my EA review.

People who bothered playing Wartales in 1.0, did they get rid of the fact that impale attacks on spears knocked units back?

Utterly ridiculous.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,430
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Yeah, what woman has not dreamed of living the hard life on the road. Fighting for pennies, with the likelihood of getting maimed, ending up as a broken beggar in some godforsaken town.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,533
Location
Poland
Strap Yourselves In Codex Year of the Donut
BattleBrothers devs, in style of Proud German Cucks, cucked and started to suck WOKE cock. But they will be sucking on their knees with style, in Hugo Boss unform. TACTICAL CUCKENING!
If you find concrete information that confirms it, please tag me. Gonna update the List of woke RPGs list.
 
Joined
Jul 8, 2006
Messages
3,066
Last edited:
Joined
Jul 8, 2006
Messages
3,066
damn you guys are a bunch of whiny little lady boys, jesus fucking christ. Get a grip on yourselves.

"I think I heard a woman, OH MY FUCKING GOD!!!" I deplore woke shit too, but my god, calm the fuck down you bunch of Herbs

Also the game looks fine, it sort of reminds me of a turn-based Terminator Dark-Fate Defiance, which is a good thing.
 
Joined
Jul 8, 2006
Messages
3,066
You gotta love it how the white blonde guy with pure look of frustration on his face is pushed to the back like a bitch-boy cuck and the least important member there.
Dudes chest is literally lit up with decorations, he appears to be ranking officer.
 

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