Machocruz
Arcane
What exactly is the appeal of MGS at anything other than the gameplay? The story makes absolutely no sense and I find it impossible to suspend my disbelief for it. The dialogue is pretty horrid, and the characters certainly are all ridiculous. I'm looking forward to the Phantom Pain because Kojima and co have clearly sunk a lot of work into making the gameplay fun, but other than that I don't see the merits behind getting hyped for a story which is as sensible and coherent as a five year old's finger painting.
Metal Gear started off as Hollywood inspired military thrillers,with a dash of (old school, thus tolerable) anime magic realism, nothing more. Man-on-a-mission tales, akin to Escape From New York or Guns of the Navarone. They weren't philosophical or "deep." Don't confuse the obsessions of the latter day storyfags and weabs with reality. These are the same "I play games for story" types that have contributed to the ruin of nearly every genre and series. They're constant bloviating and circle jerking in forums has created a wall of noise that developers have mistaken as the desires of the majority. For the record, I think MGS1 held the best compromise between military thriller and trying to make points, all of which were tied to militarism anyway.
I think it's no coincidence that in MGSV, from what I've read, story chunks are spread further apart while the gameplay looks better than ever. Even though it takes place in deserts and mountains, I'm getting more of a EFNY vibe than any game in the series since MG2:SS. Isn't the appeal of this whole concept that you get to be a Snake Plissken type infiltrating and saving the fucking day with cool weapons and attitude? You get to be the mother fucker instead of watching him, yet in today's AAA CinemajestiScope games we spend as much time watching as playing it seems.