So
Metal Gear Solid V: The Phantom Pain is out, and everyone on your Steam friends list is busy playing it. The only problem is, what if it doesn't run on your rig that isn't full of brand new, top‐tier components? You know, a normal gaming rig that doesn't come loaded with a $1000 graphics card encrusted with priceless jewels.
Here we'll be taking a look at just how MGS 5 runs on older hardware; whether the next generation of stealth is compatible with the last generation of PC gaming goodness. For these Metal Gear Solid V benchmarks we'll be seeing how the $110 GeForce GTX 750 Ti holds up to playing Konami's latest at Ultra graphics settings, from 720p resolution to the current industry standard of 1920 x 1080p.
It's backed up by an AMD FX 4100 processor and just 4GB RAM, so it's only barely squeaking in above the minimum system requirements for The Phantom Pain.
Metal Gear Solid 5: The Phantom Pain Graphics Options and Settings
For the Ultra benchmarks this is the graphics options we set in MGS 5. AS you can see, everything is cranked up as high as it can go, and set at 1920 x 1080 resolution. There's quite a few options here to tweak in The Phantom Pain, with Konami going above and beyond what it has already achieved with the impressive Ground Zeroes port. We went into much more detail on the additional MGS 5 graphics options available
in an article yesterday.
MGS 5 The Phantom 750 Ti Ultra Benchmarks
As per usual for the 750 Ti benchmarks, we'll be running through Metal Gear Solid V: The Phantom Pain on its Low, Medium, High and Ultra settings, as well as at three different mainstream resolutions; 1280 x 720, 1600 x 900, and 1920 x 1080. Below the results we've got a 1080p / Ultra benchmark video which gives an idea of the sort of run through we performed at each setting.
Metal Gear Solid V: The Phantom Pain Benchmarks GeForce GTX 750 Ti And AMD FX-4100
The GeForce GTX 750 Ti absolutely blitzes through Metal Gear Solid V: The Phantom Pain, hitting the 60fps frame rate cap with regularity. Bar Ultra at 1080p it was flying, with very few dips and performance and nothing noticeable to the eye. The only time it was really tested was on Ultra, where it still managed an impressive 39 frames per second average. This is still some solid performance if you want all the detail enabled, but if you're a stickler for 60fps then you may want to dial things down a notch.
For a point of reference, the Ultra settings at 1080p brought MGS 5 down to a low of 30 fps and a maximum of 44 fps. I know for a lot of people it's important not to drop down below that 30fps figure, but the 750 Ti just about manages to hold its head above water.
Having played both versions of the game, I would estimate the PlayStation 4 is running at the equivalent to High settings. We also know it's confirmed 1080p/60fps. Pound for pound for the GeForce GTX 750 Ti is running pretty much at the equivalent level of the PS4, which really isn't bad for a graphics card can be picked up for as little as $110 new.
GTX 750 Ti Metal Gear Solid 5: The Phantom Pain 1080p Ultra Gameplay Benchmark Video
To give you an idea of how it plays on the GeForce 750 Ti, here's a benchmark gameplay video taken at the Ultra settings, 1080p resolution. This is part of our new, dedicated PC Game Benchmark YouTube channel, so click through and subscribe if you want to see more.