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Metal Gear Solid V: The Phantom Pain

Talby

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I was talking about literally killing her during the cutscene.

That wasn't a reply to you, just a tip for anyone wanting to complete the mission quickly to get Quiet back.
 

Caim

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So I was trying to unlock some more stuff after not playing for a month. First off, there seems to be a LOT more stuff available to buy now, and it's fucking expensive.

Second, I was doing the mission where you have to find the film canister. I got it, then tried to go for the hostage... who is outside the hot zone. So I went for the hostage first, only for the enemy to find the film canister and destroy it. I retried, only for the enemy to find the canister the moment the game is done loading and I get another fission mailed. So to do this you have to A: Eliminate all enemies in the area, B: extract the hostage, C: Find the canister and D: extract yourself.

Oh, and the canister isn't always in the same place, so finding it before reinforcements show up is a luck-based mission.

Fuck that shit.
 

Jick Magger

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Is it necessary to play the Metal Gear games in order, or can I just jump in anywhere?
I'd recommend playing them in order, since each game builds on gameplay mechanics introduced by its predecessor. The Metal Gear games are fun, but skippable since the major plot points of those games are gone over in MGS1. If you're utterly uninterested in the Solid Snake/modern aspect of the story though, then MGS3, Portable Ops, Peace Walker, and MGSV form a solid story that take place before MGS1, 2, and 4, and don't require familiarity with the overarching canon to understand, though you'll miss a lot of the references to prior games.
 

Adon

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Not to mention how dated the controls are in the older games. You don't want to go from MGSV to MGS1 or 2, it's going to be jarring as fuck. MG2 I'd still recommend just because it's still a pretty good game; especially compared to how barebones and skippable MG1 is.
 

Roguey

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Phantom Pain status: played like a damn fiddle.

I think this could have been a nigh-perfect open world stealth game had Kojima curbed his ambitions. I liked a good deal of it, but they put in way too much content. You know there's a problem when your game has three endings and it still has a dangling plot thread that would have resulted in a fourth. I could have done without the kids altogether; I didn't like the escort mission, the Eli fights, and Eli's character specifically, though I guess his presence did give us the lust for revenge meme.

I really hated the one-hit-kill attacks of Sahelanthropus and those tanks in A Quiet Exit. The way Sahel starts spamming it after whittling its health down to nothing is bullshit. The tank mission was considerate enough to include a checkpoint, but I got so fed up with the last wave that I eventually just gave up trying to play fair, and hid behind the building calling bombardment strikes on all of them.

I still like the writing more than Splinter Cell's, though Kojima's replaced one crutch (too many cutscenes) with another (too many audio log exposition dumps). It got particularly bad after the first ending, when it'd dump like half a dozen on you after completing each story mission. I would have preferred it if interesting character moments were conveyed through audio logs and pure exposition was presented in text reports I could speed read.

It's too bad this was so expensive that it needed 6 million just to break even and put off Konami on making console games in the future. Should have had a scope controller; previous titles sold six million at most during their entire shelf life, ergo the reasonable thing to have done would have been making the break-even point a fraction of that. I hope they at least license out the engine, it'd be a shame for it to go to waste. Some European Football series doesn't count. "Yeah, RIP," says a smug Adam Jensen, the surviving gruff-voiced bionic stealth king.

You should, Code Talker tapes are the best ones and really make me buttmad they weren't presented in cinematic format because Kojima gave the plebs what they wanted and barely had any cutscenes in the game.

According to youtube, TPP has about 3-4 hours of cutscenes, which puts it on par with MGS3, and it's about equal to or an hour more than Peace Walker and 1 and one less than 2. It just doesn't come close to the massive eight that is MGS4 (plus it has a hell of a lot more content than all previous titles). Whatever excuse he may give, I'm pretty positive it was a cost cutting measure. This thing was expensive enough as it is, and cinematics are a lot of cost for no gameplay value.

Oh, and the canister isn't always in the same place, so finding it before reinforcements show up is a luck-based mission.

After multiple failures, the first thing I did was put those vehicle-stopping mines on the roads leading up to the ruins, then piling all the unconscious bodies back into the car for easy extraction. No luck necessary.
 

Kefka1134

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It's necessary to play the Metal Gear games backwards in order to understand them properly, actually. First in gaming history to pull off the feat.

I'm just kidding, well, kinda... it's basically just better not to stress the story points and try and not to be so absorbed by Eva's sexiness in the middle of it all that you forget to check for guards and find yourself crawling under cabins to avoid nades and other things.
 
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SerratedBiz

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no, mgs4 was garbo.

3ff.jpg
 
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Highly recommended that you play MGS series in order, I wouldn't recommend that for any other series besides Xenosaga or something. 3 would be a huge waste if you played 4 first, for instance.
 

Caim

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MGS3 was my first Metal Gear Solid game, followed by 2 and 4. I reckon Ocelot's reveal in MGS3 would've been a lot better if I played 2 first though.
 

Ebonsword

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MGS3 was my first Metal Gear Solid game, followed by 2 and 4. I reckon Ocelot's reveal in MGS3 would've been a lot better if I played 2 first though.

Yeah, but if you play them in order, when you get to MGS5 you're, like, "Why is Ocelot a fucking cowboy now?" :?:?:?
 

Vaarna_Aarne

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MGS3 was my first Metal Gear Solid game, followed by 2 and 4. I reckon Ocelot's reveal in MGS3 would've been a lot better if I played 2 first though.

Yeah, but if you play them in order, when you get to MGS5 you're, like, "Why is Ocelot a fucking cowboy now?" :?:?:?
Hasn't he been once since MGS3?
Ocelot's thing for spaghetti western has been around since the character was first introduced. Heck, his original design specifically includes a duster, old-fashioned vest and ascot to convey the cowboy theme besides the revolvers and the ammo belt and bandoliers. In MGS2 he got spurs to his boots too, but I've always figured that was because of tech advances or he'd have had those in MGS1.

I'll probably skip to #3 and Peace Walker.
Absolutely no reason to skip MGS3.
 

Utgard-Loki

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oh gee i wodner if this character always was a larping weir-

"i love to reload during battle. shoving a silver BULLET INTO A BUTTHOLE"

oh right.
 

Jick Magger

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You pretty much have to play 1 if you want to play 2. Metal Gear Solid 2 is...quite the experience, to say the least, and you'll miss a lot of its themes and commentary if you haven't played the first game.
 

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