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Atlus Metaphor: ReFantazio Thread - Atlus JRPG by Persona Veterans

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,479
Oversaturated game market coupled with decadence. That's the reason I haven't played it yet, despite being very interested in it. But it's becoming all too common for a great game to come out, only for discussion about it to die down quickly because another great game has come out a few weeks after. Particularly relevant this year.
 

Grauken

Arcane
Joined
Mar 22, 2013
Messages
13,324
Oversaturated game market coupled with decadence. That's the reason I haven't played it yet, despite being very interested in it. But it's becoming all too common for a great game to come out, only for discussion about it to die down quickly because another great game has come out a few weeks after. Particularly relevant this year.
If we measure the quality of games on how much discussion they generate, Veilguard would be up there. If a game is truly good, it doesn't matter whether you play it right now or in a couple of years.
 

KeAShizuku

Educated
Joined
Dec 11, 2023
Messages
185
Oversaturated game market coupled with decadence. That's the reason I haven't played it yet, despite being very interested in it. But it's becoming all too common for a great game to come out, only for discussion about it to die down quickly because another great game has come out a few weeks after. Particularly relevant this year.
I personally play games years after release when all the patches, expansions and mods are out.
But then videogames are not a social experience for me.
 

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,321
Location
Arborea
I'm very into cock and ball torture
Is this as good as it looks? Pondering to get a PS5 for it, since Atlus JRPGs are less fun on a PC.
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,451
How fucking retarded are you? Use a cuckpad on your TV with your PC and it's just a better console. Must you really buy crappy hardware to enjoy a game?
 

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,321
Location
Arborea
I'm very into cock and ball torture
Atlus JRPGs are less fun on a PC.
Genuinely scratching my head over this one.
It's a chakra thing, before a pc you are sitting, while before a console you are lounging on the couch.
In my apartment I have not set up the TV in a way that it would be easy to hook up to the PC by cable, and Chromecast-esque applications are still ass.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,581
Pillars of Eternity 2: Deadfire
Is this as good as it looks? Pondering to get a PS5 for it, since Atlus JRPGs are less fun on a PC.

Excellent if you enjoy jrpgs. One of Atlus' best IMO. Not worth buying a crappy console, though :)
 

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,321
Location
Arborea
I'm very into cock and ball torture
Is this as good as it looks? Pondering to get a PS5 for it, since Atlus JRPGs are less fun on a PC.

Excellent if you enjoy jrpgs. One of Atlus' best IMO. Not worth buying a crappy console, though :)

Hehe, landed myself a decent career after my degree, and I still want to buy something big-ish to reward myself for slugging out that degree.
If they don't fire me at this company for being too cocky, money will soon be a secondary concern of mine.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,358
if you pretended to be black to get this job - don't buy ps5. it will raise suspicions. instead wait for next negro run the rainbow after cop encounter and loot it.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,581
Pillars of Eternity 2: Deadfire
So, Metaphor: ReFantazio did well at The Game Awards 2024 too. Won in 3 categories, including Best RPG, Best Narrative and Best Art Direction.
Well deserved!
 
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rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
845
Pathfinder: Wrath
Game would be okay if combat wasn't so brain dead. The Archetypes also need to be way more different. Right now, archetypes are just bigger numbers on damage type x. Breaking the game is also super easy, you can do every dungeon in one day without problem. The action system for stunning enemy on the map is also stupid, because you either win without the enemy get a single turn or you get your ass kicked hard. Why didn't they just use normal initiative order, then agility wouldn't be a dumpstat either.

I like the artstyle, but the story is obv. trash. Dungeons are a very mixed bag, some are okay, some are terrible. And there is so much recycled content.

Good thing they were stupid enough to release a version w/o denuvo.

:2.5/5:
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,581
Pillars of Eternity 2: Deadfire
Game would be okay if combat wasn't so brain dead. The Archetypes also need to be way more different. Right now, archetypes are just bigger numbers on damage type x. Breaking the game is also super easy, you can do every dungeon in one day without problem. The action system for stunning enemy on the map is also stupid, because you either win without the enemy get a single turn or you get your ass kicked hard.
Yeah, the mob fights are very swingy, depending if you stun the enemies or they surprise you.
You could also simply initiate a "fair" turn based encounter, but that's kinda stupid given how great an advantage is to preemptively both damage and stun the enemies - saving resources big time in the process.
Might be popamole, but I rather like this mechanic. You earn the advantage in combat and if you slip in real time... well for a large part of the game things won't go well then.
Also quick real time kills when you're overlevelled are a beautiful quality of life timesaver.

Generally I disagree about the combat being braindead, at least on Hard. Sure, its not really difficult if you tailor your loadout to the current challenge and enemy composition (and informant info makes this rather easy), but quite punishing if you don't. I've found myself constantly switching archetypes and inherited abilities throughout the game. Found the combat fun.
 
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Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,670
I found hard difficulty a good challenge early and end game, actually would be very hard game without decline restart combat encounter button (which is disabled in regicide) + checkpoints
 

Haplo

Prophet
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Joined
Sep 14, 2016
Messages
6,581
Pillars of Eternity 2: Deadfire
True, the resource management would be very rough on Hard without the autosave on treasure pickup.

Rewind is neat, but doesn't help much if the enemies got a surprise round against you...
 

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
845
Pathfinder: Wrath
Yes, but that's one of the big problems this game has in my opinion. Difficulty is not granular, it's either way over the top or not there at all. This is even worse with boss encounters when you don't have info about weaknesses. Like that Bird boss on banana Island who reflects wind. Ahahaha, gotcha. Every Airborne enemy hates wind, but this one not. Such difficulty, such tactics. There is no decision-making in this game, you just guess at weaknesses and eventually you say: Fuck this, ima spam Almighty attacks lol. And this is why most of the archetypes are useless. You put some bonus xp in them to get other archetypes or maybe a skill you need for that one fight. In the end, the game plays the same on level 1 as it plays on level 50. That is not a good system imo.
 

Haplo

Prophet
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Joined
Sep 14, 2016
Messages
6,581
Pillars of Eternity 2: Deadfire
I've first started using Almighty attacks after unlocking the special end game MC archetype. Only because its really strong in this case. Otherwise why should I loose out on getting extra actions and dealing more damage by targetting enemy Weaknesses?
Almighty attacks are a simplistic solution for bad players IMO.
 

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
845
Pathfinder: Wrath
So you say a good player does trial and error (which probably includes reloading a lot)? Not sure man. I'd rather have a system that rewards me for using tactics instead of a guessing game.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,581
Pillars of Eternity 2: Deadfire
So you say a good player does trial and error (which probably includes reloading a lot)? Not sure man. I'd rather have a system that rewards me for using tactics instead of a guessing game.
With informants, trial and error is very rarely needed. In addition, most enemies are somehow identified by default (perhaps basing on informant info and/or previous encounters with similar species).

The only guessing issue are enemy status weaknesses and/or strenghts - if any. Therefore sadly afflictions terribly suck in Metaphor.
 

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
845
Pathfinder: Wrath
Yes, but then we are back to steamrolling everything, because if you know the weaknesses, you get unlimited turns and kill everything without the enemy even get a turn. I guess the whole system is just not for me.
 

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