Hell yeah! I was half expecting to having to wait until the later part of the month...guess it's time to think about what my party should be...anyone want to share their thoughts?
I am pretty set on having a Crusader as my first character, and def want a 2nd melee character as well though I'm undecided at this point. What's the general consensus on 2HD merc? I know the blade dancer is supposed to be really powerful but frankly I'm really turned off at how silly they look. Also, I was going to go with 2 mages the first being fire (and maybe something else) with focus GM, and the second being my healer with Earth and whatever other supporting magic discipline.
Sooooo...I expected the game would just give like an extra 2-5 of damage increase on bows or xbows post patch.
...and in game I've found bows and xbows have a fucking 80~100% increase in damage
I'm not joking, my imperial crossbows dealt only 21-23 before but now it's 32-40, while my warden's bow increased from something like 21-27 to 37-55.
Her ranged attack damage shows 143-204 while my paladin with his overpowered relic sword and GM skill is 184-202. Keep in mind that my warden shoots two arrows instead of one, so in melee she's still dealing 143-204 damage (72-102 *2)
This also means that in the calculation I've posted before, Pointblank Shot damage at 3 enemies would get like 1k+ damage on the whole group, compared to the 320s of 6 dagger stabbings.
So yeah, bow and xbow skills seem finally worth to use now!
Hell yeah! I was half expecting to having to wait until the later part of the month...guess it's time to think about what my party should be...anyone want to share their thoughts?
I am pretty set on having a Crusader as my first character, and def want a 2nd melee character as well though I'm undecided at this point. What's the general consensus on 2HD merc? I know the blade dancer is supposed to be really powerful but frankly I'm really turned off at how silly they look. Also, I was going to go with 2 mages the first being fire (and maybe something else) with focus GM, and the second being my healer with Earth and whatever other supporting magic discipline.
Mercenaries w/ GM Warfare get the skill that ensures 100% crit with no blocking or miss. This lets them use a mace and stun enemies very reliably. Though Defender can also do this (1-handed) and have lots of blocks for party-wide damage reduction. Haven't played a full game with either, but most melee classes looks pretty well balanced outside of blademaster cheese.
1st mage will be Runemaster, who could GM Earth or Light. Which to take will depend on whether your crusader is GMing light or not. Can't really go wrong with whatever your 2nd mage is.
haha wat. So did they remove the -50% damage modifier or boost bow base damage?
Sounds like it would put ranged on par with melee and Ranger almost at Bladedancer-tier cheese. Damned Elves get all the cheese.
Hell yeah! I was half expecting to having to wait until the later part of the month...guess it's time to think about what my party should be...anyone want to share their thoughts?
I am pretty set on having a Crusader as my first character, and def want a 2nd melee character as well though I'm undecided at this point. What's the general consensus on 2HD merc? I know the blade dancer is supposed to be really powerful but frankly I'm really turned off at how silly they look. Also, I was going to go with 2 mages the first being fire (and maybe something else) with focus GM, and the second being my healer with Earth and whatever other supporting magic discipline.
All the worlds in MM1-5 were flat (VARN in MM1, CRON in MM2, Terra in MM3, and Xeen in MM4-5). It definitely seems to be a nod to the NWC games, especially since Jassad went to several Sorpigals (Sorpigal was the starting city in MM1 and was used later used in the Enroth/Erathia setting).The astronomer's logbook mentions finding a flat world flying through the cosmos, and Xeen is the only thing which fits the description so far as I can recall. Then again, I am not very familiar with Ubisoft's Might and Magic universe, so this might already be an established fact or it might be a reference to something else entirely.
Is it playable now on 32 bit OS? Did they fix it?
Last time i checked on 32bit there were no ambient and effect sounds, textures were blurry as fuck, it stuttered a lot. I can run crysis games with max settings without framerate issues so don't tell me i have to install 64bit windows for this unoptimized shit.Is it playable now on 32 bit OS? Did they fix it?
Good news: it has always been playable on 32-bit OS,so they didn't have to change anything.
wrong. cron and its varns were flat because they were an ancient-made vehicle. terra was a whole planet not made by the ancients and the isles were just nacelles sheltem crashed into it or something like that. last but not least xeen became a round planet at the end.All the worlds in MM1-5 were flat (VARN in MM1, CRON in MM2, Terra in MM3, and Xeen in MM4-5).
I would have thought they'd reduce the melee ranged attack penalty at each training tier. Seems the obvious way to make the bows more useful and add some attraction to boosting your skill with them.