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Might and Magic Might & Magic X - Legacy

Naraya

Arcane
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Tuono-Tabr

Snozgobler

Educated
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Messages
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Whatever you do (legally anyway) the game will always use Uplay, (it doesn't matter if you buy it through Steam, Origin or the Humble Bundle) so saying "It's on Uplay" means you're not going to play it?

I'm not judging, but personally I've had fewer issues with Uplay than I have with Steam (Which is something like 1 vs 2, but neither one has caused me any real inconvenience).
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
Whatever you do (legally anyway) the game will always use Uplay, (it doesn't matter if you buy it through Steam, Origin or the Humble Bundle) so saying "It's on Uplay" means you're not going to play it?

I'm not judging, but personally I've had fewer issues with Uplay than I have with Steam (Which is something like 1 vs 2, but neither one has caused me any real inconvenience).

I get where you are coming from, and everything might be totally fine in the long run...but deep...in the back in my mind...I remember the Sony Root Kit.

Zep--
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,962
If you really hate Uplay that much, just play the High Seas version and pay them if you like it.
 

imweasel

Guest
I was thinking about buying it, but they are all Uplay keys. Fuck Uplay.
 

Naraya

Arcane
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Tuono-Tabr
I was thinking about buying it, but they are all Uplay keys. Fuck Uplay.
FYI, at least HoMM2 GOLD and MM1-6 are launched using a simple DOSBOX wrapper, no need to use Uplay at all after you download and install them (and tinker a bit with shortcuts).
In fact, I uninistalled Uplay as soon as I downloaded the pack.
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,122
Why would anyone sane even consider buying them on uplay, GOG has the superior versions
 

Naraya

Arcane
Joined
Oct 19, 2014
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Tuono-Tabr
Don't get me wrong, I'll get them on GOG all right. I just wanted to make sure they'd work on modern systems and 1$ is just a kg of potatoes.
 

Anthedon

Arcane
Patron
Joined
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4,778
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Finally grabbed this during a sale. Did they make any changes to the difficulty levels since release? The codex review makes Warrior sound rather tedious (HP bloat, high enemy block chance, etc.).
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,421
Location
The Crystal Mist Mountains
But then Adventurer mode might seem too easy. I guess it depends on your play style and preferences, but I would say go with Warrior, and consider the long fights and tougher enemies as a challenge to be surmounted. The only change I can recall is an update that made bows more effective.
 
Joined
Feb 28, 2011
Messages
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Chicago, IL, Kwa
Definitely don't play on Adventurer unless you are a brain dead moron. I tried it for a little bit (almost to the end of Act 1) after beating the game on Warrior, and every single fight was winnable by just casting regen and spamming basic attacks from all members. Warrior on the other hand was a lot of fun, and the first time I've ever found myself planning a few turns ahead/prioritizing enemies in a MM game. Unfortunately the game does still become a cakewalk by the endgame, but up until about level 20 or so there are still encounters that will wreck your whole party without proper preparation.

Edit: On enemy block chance: Yes some enemies have a very high chance to block, but there are a slew of abilities that negate it. Anyone complaining about it needs to git gud.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
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1,866,227
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Third World
Adventurer seemed fine when I played it back at release

The game doesn't have enough depth for higher difficulty to be interesting. I looked at the exact list of what warrior mode changed and it didn't seem worth the extra pain
 

Crooked Bee

(no longer) a wide-wandering bee
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In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
I played on Warrior and it went alright. Would've been much easier resource-wise on Adventurer, especially in the early-mid game, I'd imagine.
 

Sceptic

Arcane
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Joined
Mar 2, 2010
Messages
10,880
Divinity: Original Sin
The codex review makes Warrior sound rather tedious (HP bloat, high enemy block chance, etc.).
HP bloat and high block are there even on adventurer, I was complaining about them in specific fights because they don't add any difficulty, they just make otherwise boring fights longer, and therefore even more boring.

Warrior is fun in the beginning, the higher cost of everything makes gold much more precious. By mid-game it won't really matter which difficulty you're playing because you'll be swimming in gold anyway.
 
Self-Ejected

Excidium II

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IIRC what has the most impact in difficulty are your class choices. Like non-spellcaster ranged units being p. lame and the elf bladedancer being OP
 

Sceptic

Arcane
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Divinity: Original Sin
Any dual-wielding grandmaster will be OP. My Ranger grandmastered Daggers and dual-wielded two non-relics with Stun chance, and he not only was doing the most damage by far, he was also trivializing a lot of fights by stunlocking the opponents. The biggest problem with the itemization is just how powerful some pre/suffixes are compared to others. The large number of attacks also means the dual-wielder will eat through the enemy's blocks and still inflict a ton of a damage, in a way that's much more efficient than trying to use the block-skipping special attacks.

Ultimately though it's still Might and Magic, even gimped parties will do fine (though I don't recommend Warrior with a gimped party on a first run, be familiar with the game first, especially with the way it gates trainers behind main quest checkpoints)
 

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,778
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Good thing I have a bladedancer and two casters then. Performance in the overworld areas is still utter shit, dungeons/towns run fine. Unity be praised.
 

TigerKnee

Arcane
Joined
Feb 24, 2012
Messages
1,920
Performance in the overworld areas is still utter shit, dungeons/towns run fine. Unity be praised.
This game would probably benefit from getting a demake into MM1-6 pixel art so the game doesn't run like shit.
 

Abelian

Somebody's Alt
Joined
Nov 17, 2013
Messages
2,289
This game would probably benefit from getting a demake into MM1-6 pixel art so the game doesn't run like shit.
The game does feature a pixelated "retro mode", as seen here, but I'm not sure by how much does it improve performance.
 

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