- identifying is expensive as fuck on Warrior, 300 gold a pop? Isn't there a cheaper way to do this for chrissake?
Get Prime to Expert and buy Identify ASAP. If you throw all skill points into it (I did on my Freemage) you can get it at lvl 3, with only a short trip into the Peninsula (where the Prime Expert is conveniently located anyway).
So far I like the game, and it keeps growing on me, but I'm not at the unconditional love stage yet.
- Early game combat is boring. Everyone misses all the time, you get poisoned all the time, so you spend more time in the inventory screen chugging potions than in the actual fight screen. HP bloat on spider queen doesn't help - it was a boring, long, easy fight.
- Overreliance on ambushes gets old very fast and makes ranged attacks useless. Ambushes from chests/barrels are fine and were done in the old games, but enemies spawning behind me whenever I pass choke points is what I expect in Doom 3, not in my Might and Magic.
- Game generally feels slow-paced. The typical M&M formula (in 3-8 at least) was to throw a lot of enemies at you, which were pushovers individually but would eventually wear down your resources. MMXL prefers to have fewer enemies that hit harder, have more health and take longer to dispatch. In this respect it feels more Wizardry than M&M. The outside world is large but a little empty, with encounters being dozens of squares apart (when the entire length of an area in MM3-5 was 16 squares).
- Getting raped because you zipped through a large empty region and hit the next one, populated by enemies that can one-shot you, is awesome.
- Loading screens take FUCKING FOREVER.
It does have this M&M "just one more quest/level/zone" feel. The only thing that's making me take breaks are the interminable loadings.