It's good in general, but it's not what I expected from a Might and Magic. But the real problem is from the load times; more tactical fights means you reload more often, and it's really starting to drain me. And I'm not even that far into the game. Usually I have 2 approaches if I hit something hard: try different tactics until I can develop one that works, or backtrack to another area and come back later. Normally I love to do the latter in M&M, but both alternatives involve several minutes of staring at a loading screen. Alt-tabbing to do something else interrupts the game - including pausing the loading. Ugh.Yeah I find the overworld to be a bit empty, but on the other hand the few fights are generally more tactical so I'm not sure if it's good or bad.
Aside from the interminable loads it runs pretty smoothly for me. Then again I kept AA off and have most settings at high, not highest.And also I hope there aren't more dense forest areas after Act 2 because holy shit, the game is running like crap.
It's both HP bloat and price inflation. The price inflation bit is great, especially compared to all non-WOX M&Ms where you're basically swimming in money halfway through the game, but I find even Adventurer to have too much HP bloat as it is. I'd actually recommend Adventurer for a first playthrough - it is certainly NOT press-A-for-awesome easymode, unless you picked the ideal party composition (I didn't).Although in Xeen it was basically just an artificial hp bloat thing. In MMX it does more than just bloat, although I'm not entirely sure what.
Ranger sucks. I expected to get the Archer from MM3-6 (which was an awesome class) and instead got something even worse than the MM7 archer. They're actually like the Ranger from WOX (and MM7 too I think) - bad at everything and a waste of a slot.Looks like your ranger will be spread too thin.
Same. I dislike the whole taunt mechanic (reminds of DAO and WOW, not of M&M), and it's so extremely limited in usage since the game loves to throw ambushes at you with 4-5 attackers coming from multiple directions - and of course the taunt only works on one per round.Yeah, I have a dwarf defender and I kinda regret it. Would rather have a crusader.
Encounter design and how hard enemy ranged attacks hit encourages this playstyle. Heh, reminds me of MM6."lure around corner"/positioning playstyle (but I suppose most people play like that)
Yeah I really hate it too, aggro mechanics always come out as dev laziness to me. Would much prefer some sort of positioning mechanic.Same. I dislike the whole taunt mechanic (reminds of DAO and WOW, not of M&M), and it's so extremely limited in usage since the game loves to throw ambushes at you with 4-5 attackers coming from multiple directions - and of course the taunt only works on one per round.Yeah, I have a dwarf defender and I kinda regret it. Would rather have a crusader.
Me liking the game doesn't really change the fact that all of it is valid. But apart from the technical issues it's business as usual for Might and Magic, not exactly some extremely high standards of CRPG design to live up to. Where this game fails to live up to the name is on exploration, not sure if it's the lack of enemies or the corridor-like nature of maps, but it feels a lot more restricted.Excidium is such a dedicated contrarian that he brofists that despite liking the game.
you know what time it is
Okay, what's your idea of a grid-based game that did much better?
And if you can only provide one answer, there's a good chance your standards are ridiculously high.
Perhaps Excidium just enjoys fisting random strangers he met on the Internet a little too much ^^
Anyways MMX certainly has some shortcomings, still it's the most fun I have had in a long time with a RPG. Perhaps the long drought we had is to blame too, so that we all start cumming into our pants as soon as something remotely resembling half a decent new RPG game arrives.
Paper Sorcerer? Are you serious?
Oh, jeez. I can't even continue this conversation.