I got my quote in the official trailer, Ubisoft doesn't even have to pay me to be a shill for their products. 
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Reading metacritic theres many might and magic , oldschool, fans that arent too pleased , thats not so surprising sceptic does not like it . I think the game is lot of fun , its better than the sum of its parts none of them especially shine. Fights are rarely strategic , except boss battles but they rely mostly on luck, one missed block and bye bye party members, most of the time enemies popup out of thin air and you are flanked . Theres lot of criticism about grimrock and its waltz combat, but this one isnt any better. Unbalanced classes, the game is not forgiving to an suboptimal party like the premade party , puzzles already seen ages ago, how many times did i solve the three levers three doors puzzles ? Lot of backtracking to refill rations and potions to artificially make the game longer. A very generic fantasy world, no risks at all,no sci fi , no sillyness, understandable seeing even warhorse studio cant publish their game nowaday, but still....
There is quite a lot of silliness and Cameos of Sci-fi stuff.
Other stuff i don't know, as they almost solely hinge on 'you are playing a suboptimal party' so i guess if you get a bad party you might rely on luck or need to backtrack for rations.
EDIT: It does seem to me that a lot of the complaints are things that would only happen if you are unlucky enough to both get the default party and then not be careful about potion/ration management (and increase the wrong stats/spells/gear).
Maybe a LOT of my 'Crusaders don't suck from the get go' from me being ridiculously lucky and getting a relentless sword in the Lighthouse (that i kept until act III), as it meant my crusader never had issues using warfare, for example.
Just saw a guy complaining that "there are not enough spells, even MMVI had 11 per schools" and "you got something better with expert/master in earlier MM, while in this one you don't get anything better with the spells. You could have had regenerations going from 2 turns on novice to 4 grandmasters!".It's rather telling to me that the majority of complaints leveled at MMXL can be leveled at the previous titles, or are even worse in the previous titles. People on one hand declaimed that MMXL was going to be a pile of shovelware trash, and then on the other hand criticize it for not being perfect.
*Cough Cough* you get two antidotes (or 4) when you talk to Marcus, and then every spiders has high chance of dropping one on death.Thats what happened i made a party quite similar to the premade one and it wasnt good at all , now with my new setup i stormed through the same encounters without problems. Another BIG issue is your characters dont get xp if uncounscious or dead , xp is not party shared, so if any slight trouble happen during fight you are forced to reload a save,if you dont they will lag behind . I dont remember might and magic requring so much savescumming. I am sure they will lose many people too with the very first dungeon where everything poisons you and you get no antidotes. I 've seen people asking if the game is a good introduction to the genre , hell no, its unforgiving and harder than many blobbers , a good thing for veteran like me, but not for a begginner , 3-4-5 are much easier.
I am sure they will lose many people too with the very first dungeon where everything poisons you and you get no antidotes.
anybody have coordinates for the dog? I am so fucking tired of keeping that spell up.
I go FFF at the complaints on 'unfair' RNG, given that's it very much NOT unfair.Please stop trolling, antidotes drop from every spider and are in many of the chests. In fact, the best part of all this is that when EA first launched, there were people in this exact thread complaining how dumbed down it was that antidotes were dropping from the same monsters that poison you.
For what it's worth, I consider "the game is complicated and unbalanced" to be a compliment, not an insult. It's pretty funny to me seeing this stuff on the Codex. Games that are hard enough to make people reroll being frustrating? Well, that's why the industry makes boring games that require nothing of the player. You got lost and didn't know where to go, then died when you wandered into the wrong area? Well, that's why the much-hated quest compass exists.
Why these very same people aren't happy with the industry as a whole confuses me. When an alternative is presented they slag it off for the very reasons I consider it good.
I am sure they will lose many people too with the very first dungeon where everything poisons you and you get no antidotes.
Please stop trolling, antidotes drop from every spider and are in many of the chests. In fact, the best part of all this is that when EA first launched, there were people in this exact thread complaining how dumbed down it was that antidotes were dropping from the same monsters that poison you.
Being given antidotes while being told to kill a spider queen kinda tells you you better gear up first, though.Please not this argument, its not because someone criticize the game that he's trolling, i was expecting better from codexers. The loot generation is a bit random then it seems, during my firt attempt there was barely enough drops, next try the bladedancer was dodging everything so it was not an issue. It seems i am not getting the same relic items either , lot of talk about ton of relic swords i got a few relics but no sword yet.
Gateway monsters: you get two ravenous ghoul next to the door to level 3, and if they almost kill you it should tell you that your party will get slaughtered. There are ALWAYS gateway monsters in this game, though some are more forgiving than others.[/quote]Also as i said for the veterans like me its a good thing the game is hard, but its indeed easy to wander in the wrong area , for exemple the lost city , first 2 levels are the main quest third is much more hard and likely for a later stage of the game. The only way to know that is to die, not even a possibility to flee when you see the ghouls vastly overpower you, while earlier ghouls are doable. its sometimes needlessly frustrating.
Yes, and its good enough, if the load times were faster id have no problem with that whatsoever.Its indeed easy to wander in the wrong area , for exemple the lost city , first 2 levels are the main quest third is much more hard and likely for a later stage of the game. The only way to know that is to die.
Fights are really strategic but aren't better than Grimcock's derpstepping? Are you reading your own words? Boss battles rely on luck? Well, then i must be really lucky. I happen to luckily prepare for every boss fight, luckily try to use the best of my party's abbilities, and luckily position myself to gain advantage in raged encounters. And all that luck pays off really well so far.He's also the only notable people who did not met the developpers nor got a vip copy for free , wich makes his review unbiased.
Reading metacritic theres many might and magic , oldschool, fans that arent too pleased , thats not so surprising sceptic does not like it . I think the game is lot of fun , its better than the sum of its parts none of them especially shine. Fights are rarely strategic , except boss battles but they rely mostly on luck, one missed block and bye bye party members, most of the time enemies popup out of thin air and you are flanked . Theres lot of criticism about grimrock and its waltz combat, but this one isnt any better. Unbalanced classes, the game is not forgiving to an suboptimal party like the premade party , puzzles already seen ages ago, how many times did i solve the three levers three doors puzzles ? Lot of backtracking to refill rations and potions to artificially make the game longer. A very generic fantasy world, no risks at all,no sci fi , no sillyness, understandable seeing even warhorse studio cant publish their game nowaday, but still....
I am happy i got it, it mostly plays and almost feel like the 90's game, but it wont be GOTY for me , there's lot of room for improvment .Oh yes and memory leaks,slow downs ,textures pop up and shame to be you if you use a 32 bit os.
[/quote]Being given antidotes while being told to kill a spider queen kinda tells you you better gear up first, though.Please not this argument, its not because someone criticize the game that he's trolling, i was expecting better from codexers. The loot generation is a bit random then it seems, during my firt attempt there was barely enough drops, next try the bladedancer was dodging everything so it was not an issue. It seems i am not getting the same relic items either , lot of talk about ton of relic swords i got a few relics but no sword yet.
The relic swords are definitely you either not being in ACT II, or somehow not doing something i would think anyone does (go into shops)
Gateway monsters: you get two ravenous ghoul next to the door to level 3, and if they almost kill you it should tell you that your party will get slaughtered. There are ALWAYS gateway monsters in this game, though some are more forgiving than others.Also as i said for the veterans like me its a good thing the game is hard, but its indeed easy to wander in the wrong area , for exemple the lost city , first 2 levels are the main quest third is much more hard and likely for a later stage of the game. The only way to know that is to die, not even a possibility to flee when you see the ghouls vastly overpower you, while earlier ghouls are doable. its sometimes needlessly frustrating.
the weapon shop in Seahaven very obviously gives you a quest to forge you a relic sword.You dont need a screencopy of the achievements too ? A receipt of the purchase to prove i use a legit copy ?
Fights are really strategic but aren't better than Grimcock's derpstepping? Are you reading your own words? Boss battles rely on luck? Well, then i must be really lucky. I happen to luckily prepare for every boss fight, luckily try to use the best of my party's abbilities, and luckily position myself to gain advantage in raged encounters. And all that luck pays off really well so far.He's also the only notable people who did not met the developpers nor got a vip copy for free , wich makes his review unbiased.
Reading metacritic theres many might and magic , oldschool, fans that arent too pleased , thats not so surprising sceptic does not like it . I think the game is lot of fun , its better than the sum of its parts none of them especially shine. Fights are rarely strategic , except boss battles but they rely mostly on luck, one missed block and bye bye party members, most of the time enemies popup out of thin air and you are flanked . Theres lot of criticism about grimrock and its waltz combat, but this one isnt any better. Unbalanced classes, the game is not forgiving to an suboptimal party like the premade party , puzzles already seen ages ago, how many times did i solve the three levers three doors puzzles ? Lot of backtracking to refill rations and potions to artificially make the game longer. A very generic fantasy world, no risks at all,no sci fi , no sillyness, understandable seeing even warhorse studio cant publish their game nowaday, but still....
I am happy i got it, it mostly plays and almost feel like the 90's game, but it wont be GOTY for me , there's lot of room for improvment .Oh yes and memory leaks,slow downs ,textures pop up and shame to be you if you use a 32 bit os.
The game is not forgiving if you don't fucking plan your party composition, yes. And that's a huge motherfucking plus. Try to beat a D&D game with party full of rogue(y)s. Good old RPGs required planning and some minimal brain effort. These days you're expecting games to play themselves. In B4 why can't i repsec, baaaw!!! ;((((
20 rations is not enough for you? The rations mechanic is actually a very good idea. I understand why it pisses off savescummers such as yourself though. You probably reloaded every time some mobs jumped you when you were resting in BG/IWD/NWN, amirite.
And yeah, they should take even more risks, and make the most niche blobber of all time for your satisfaction. Because we're swimming in turn-based, oldschool blobbers. And it's a well known fact that AAA publishers just love to greenlight niche products.
But why?![]()
The relic swords are definitely you either not being in ACT II, or somehow not doing something i would think anyone does (go into shops)
Ok, my bad. That's still makes it about 100% more strategic than Grimcock.Rarely strategic i said, rarely....