Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Might and Magic Might & Magic X - Legacy

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,647
Stop complaining because you suck at the game. :kingcomrade:

He dont suck at the game , and usually darth roxxor dont sucks at games . You can see at his steam library he likes tactical games and finish them . Lately blackguards , now thats what i call tactical fights. I never said that MMX is shit but it sounds like some are defending it like fan on bethesda forums were defending oblivion.
 

bonescraper

Guest
Roxor complains about no frontline/backline distincion and lost M&M charm at the same time. Yeah...
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Can't seem to find any Water Expert spells in either Sorpigal or Seahaven. Is that corrent?
It's on Seahaven.

Stop complaining because you suck at the game. :kingcomrade:

He dont suck at the game , and usually darth roxxor dont sucks at games . You can see at his steam library he likes tactical games and finish them . Lately blackguards , now thats what i call tactical fights. I never said that MMX is shit but it sounds like some are defending it like fan on bethesda forums were defending oblivion.
This game is really realiant on your party setup and intelligent party building. Roxor complains about not being able to use potions on unconscious dude in a party with 3 healers l0l

"Waaah I have to quaff mana potions all the time" <- No points in meditation, using casters to DPS with fireballs that cost 20 mana and deal about as much damage as a sword hit

Everyone complains about the same things early on, then they eventually git gud
 

bonescraper

Guest
This game is really realiant on your party setup and intelligent party building. Roxor complains about not being able to use potions on unconscious dude in a party with 3 healers l0l
2wlvfvp.jpg


God damn! Pro tactical gamer! :lol:

Well, to his defense. He didn't choose light or nature magic for his Runepriest. So he only has 2 healers.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
The relic swords are definitely you either not being in ACT II, or somehow not doing something i would think anyone does (go into shops)

In the specific case of the one handed relic swords that's not entirely true. Because:

One is a reward for finding all the obelisks and the other for praying to all dragon shrines at the correct days.
Both tasks can take a lot of time and aren't exactly unmissable. If you're a konsole kid noob you probably won't get them.
Actually, the latter is a heavy armour relic. The Sword Relic everyone gets very early on is the one given by the quest from the seahaven elf weapon smith. You just need to travel a bit and you can get it really fast for free.
Moonsilk spiders bothering you? Really?
Maybe he hasn't learnt of the Godliness of Celestial Armor yet.[/quote]
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,465
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
- No frontline/backline distinction is bollocks.
Agreed 100%, that was a stupid decision.

Hello, I'm a kenshi and I blockblockblockblockblock everything. Generally it seems to try very hard to be "difficult and tacticool" but it simply doesn't cut it properly.

I think it cuts it quite well, but I agree partially on the blockblock part, all the block disabling abilities and spells is a later game feature and the blocking can be a bit frustrating in the beginning.

No retreat button is seriously uncool.
There are the F5 and F9 buttons instead.

Lacks the previous MM charm so far.
True, although it's not completely charmless either and I'm getting a lot of Wizardry vibes from this for some reason, which warms my heart.


- Overreliance on potion quaffing in combat is a stupid, stupid mechanic that has always been stupid in every game that used it to extreme ends.
- Inability to use healing potions on KO'd party members.
- ENEMIES SUDDENLY POP UP TO RAPE YOU WITH MASSIVE RAPE IN THE CHOKEPOINT OF ANAL INTRUSION!
- Some of the shit feels waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too overliant on RNG - moonsilk spider either hits you with an attack and effectively disarms all your mages + does heavy damage to everyone, or it doesn't do shit.
- Some fights feel way too damn gimmicky (naga boss), and some enemies have abilities that are simply bullshit (moonsilk spider aoe mana drain, arbitrary immunity to mind effects)
- When you keep stumbling upon the same pair of kenshi/coral priestess for the nth time, it starts getting old soon.

All this just sounds to me you are way too spoilt by the decline decade streamlined design. Everything that's making it challenging for the player simply frustrates you for all sorts of ill articulated reasons.

Why should the potions quaffing be stupid? Because the game makes you actually think for once and be careful about your resources?
Why should the random encounters design be stupid? Wizardry 6 and 7 were re-released just last year, half the Codex played them and nobody mentioned exactly that desing feature in any way whatsoever. I actually like it although it would make much more sense with the front row/back row mechanics.
The naga boss fight is one of the most fun boss fights I've seen lately.
An unconscious party member not being able to dring anything is stupid?
You stumble upon maybe dozen kenshis and dozen priestesses in the early game, is that really that tiresome?
Moonsilk spiders bothering you? Really?
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,465
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Well, to his defense. He didn't choose light or nature magic for his Runepriest. So he only has 2 healers.
Well by now I hope it's clear how much DPS-focused casters suck early on.
Yeah, they suck hard, that's why I very quickly abandoned all plans of turning my Shaman and Freemage into nukers and made them support casters instead.

From I read ITT the damaging spells improve a lot later on but I'm not sold on that. My Freemage had 104 Magic and mastered Prime Magic and the Implosion spell was still very puny.

Btw I didn't get the piddling magic damage bonuses on weapons either. I mean my Blademaster crits for 500+ and then his two fully levelled relic sword add.....whopping 45 of extra magical dmg? To enemies with 1500+ hp?
Yeah...
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
From I read ITT the damaging spells improve a lot later on but I'm not sold on that. My Freemage had 104 Magic and mastered Prime Magic and the Implosion spell was still very puny.
I hear implosion is p. crappy anyway. Prime has all those buffs. Runepriest with fire I heard some accounts of getting p. absurd with Fireburst and class ability.

Also no foci?
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,333
Location
Djibouti
Roxor complains about not being able to use potions on unconscious dude in a party with 3 healers l0l

Irrelevant.

No points in meditation

False.

using casters to DPS with fireballs that cost 20 mana and deal about as much damage as a sword hit

Except that it does like twice as much damage and always hits.

God damn! Pro tactical gamer! :lol:

This is essentially a recreation of my standard MM 6-8 party setup.

Of course I also have to laugh at the pathetic comments about "intelligent partybuilding" which is basically a veiled "remember to munchkin this shit to the limits and restart at least 7 times to get the right combination".

There are the F5 and F9 buttons instead.

degenerate design :sawyer:

All this just sounds to me you are way too spoilt by the decline decade streamlined design.

Lolwut. Potion spamming (resource management? Haha oh wow, let me come back to you if enemies ever stop dropping potions like mad) and scripted enemy popups (which is NOT random encounters) is the quintessential uninspired popamole design.

The naga boss fight is one of the most fun boss fights I've seen lately.

Too gimmicky for my taste.

An unconscious party member not being able to dring anything is stupid?

... yes?

You stumble upon maybe dozen kenshis and dozen priestesses in the early game, is that really that tiresome?

It kind of is, yeah, because this is somewhat further enlarged by the fact that they are not exactly fun to fight.

Moonsilk spiders bothering you? Really?

Yes :x

Well by now I hope it's clear how much DPS-focused casters suck early on.

If I expected the mages to run completely dry after casting 2 spells, I would have done everything slightly different from the getgo.

But hey, I guess when you start something called "Might and Magic 10", you shouldn't expect it to play similarly to other games called Might and Magic amirite, ehauehuaheuhe
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
Yeah, they suck hard, that's why I very quickly abandoned all plans of turning my Shaman and Freemage into nukers and made them support casters instead.

From I read ITT the damaging spells improve a lot later on but I'm not sold on that. My Freemage had 104 Magic and mastered Prime Magic and the Implosion spell was still very puny.
What's very puny? My freemage mostly does Air Magic, is 'only' level 27, but She can reliably crit for 1000-2000 damages with chainlightning, and lightning bolt reliably gets me 500+ (i have 40% crit chance).
 

Broseph

Dangerous JB
Patron
Joined
Nov 24, 2012
Messages
4,450
Location
Globohomo Gayplex
Darth Roxor said:
Of course I also have to laugh at the pathetic comments about "intelligent partybuilding" which is basically a veiled "remember to munchkin this shit to the limits and restart at least 7 times to get the right combination".
I didn't even restart once. Guess you just suck bro. :M
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,072
Darth Roxor Try the game in an easier difficulty to get used to the mechanics. We went on warrior because we were looking for a challenge, but it really isnt for everyone, it takes a lot of trial and error and a thread of 181 pages of dudes trying out stuff and letting you know whats good.
 
Joined
Aug 10, 2012
Messages
5,918
Well, by the end of the game my Freemage was critting for over 1k on her chain lightning when it didn't get resisted, which was admittedly a lot of the time. You could also cheese and precast Cyclone a bunch of times while prebuffing and that would do a lot of damage too. I think later on offensive casters do good damage, but the resistances are frustrating - there should maybe be a spell to reduce enemy magic resistace, similar to how there are abilities/spells that reduce armour or evasion. The resistance reduction you get at GM in Air just didn't seem enough.

My problem was that in my particular party, I had no one else to cast Celestial Armour other than my Freemage (in hindsight that was a huge mistake), so I could rarely spare the rounds to cast offensive spells, else risking someone getting instagibbed, especially on later fights. I'm sure I could have had more zapping fun if I had a Crusader on CA duty instead of my useless Defender who did mostly nothing all game.

One of my main problems with the game was that in the end I was still doing exactly the same as I was doing in the beginning - prebuffing with Celestial Armour and Regeneration up until the bitter end, slogging through endless ambush type encounters (not that I necessarily mind ambushes, but they seriously constitute 90% of the fights in the game, it got old). More spell variety would have been very welcome, but I understand the game was made on a very tight budget, and I honestly expected much less than what we got. I was pleasantly surprised that it wasn't just some cheap shovelware cashgrab. It's a quality game, albeit far from perfect - I'm sure they can iterate on the solid foundation and make a better sequel.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
I dont think he's playing on Warrior, and I don't recommend playing on warrior anyway. I've seen the complete list of things it changes, and it's nothing that makes it worth playing at that difficulty level.

hirelingGoldShareFactor = 1.1
itemSpellsFactor = 1.1
itemConsumablesFactor = 2
itemEquipmentFactor = 1.1
npcSuppliesFactor = 2
npcItemRepairFactor = 2
npcItemIdentifyFactor = 2
npcRestoreFactor = 2
npcResurrectFactor = 2
npcCureFactor = 2
npcRestFactor = 2
npcSkillTrainingFactor = 1.1
npcClassPromotionFactor = 1.1
npcTravelFactor = 1.1
npcHirelingCostsFactor = 2
monsterHealthCoreFactor = 1.5
monsterHealthEliteFactor = 1.2
monsterHealthChampionFactor = 1.1
itemResellMultiplicatorHard = 0.1
damageReceiveFactor = 1.2
brokenItemMalusHard = 0.25
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,072
Well, if i had to point one thing wrong with the game is celestial armor, feels like everything has been balanced around it.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,647
Can't seem to find any Water Expert spells in either Sorpigal or Seahaven. Is that corrent?
It's on Seahaven.

Stop complaining because you suck at the game. :kingcomrade:

He dont suck at the game , and usually darth roxxor dont sucks at games . You can see at his steam library he likes tactical games and finish them . Lately blackguards , now thats what i call tactical fights. I never said that MMX is shit but it sounds like some are defending it like fan on bethesda forums were defending oblivion.
This game is really realiant on your party setup and intelligent party building. Roxor complains about not being able to use potions on unconscious dude in a party with 3 healers l0l

"Waaah I have to quaff mana potions all the time" <- No points in meditation, using casters to DPS with fireballs that cost 20 mana and deal about as much damage as a sword hit

Everyone complains about the same things early on, then they eventually git gud

Intelligent party design in this case means ignoring half the classes , defender is shit, none of the ranged classes worth it, barbarian sub par. Try a rune priest with his point spent in magic , damage is huge far much than a sword hit , seen hit for 180 at the beggining of the game around forge or so.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
defender is shit
buuuulshit. It's shit if you build him like I did, full tank. If I didn't waste so many points on vitality and multiple defensive skills, had went GM Axes for a shit ton of damage, master shield for block retaliate (GM is shit), GM Heavy Armor and Warfare, I would have destroyed shit.

barbarian sub par.
Bullshit. Barbarians are fucking monsters, either two-handed or dual wielding. Not as powerful as blade dancers but blade dancers are p. much the cheese class.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
I dont think he's playing on Warrior, and I don't recommend playing on warrior anyway. I've seen the complete list of things it changes, and it's nothing that makes it worth playing at that difficulty level.

hirelingGoldShareFactor = 1.1
itemSpellsFactor = 1.1
itemConsumablesFactor = 2
itemEquipmentFactor = 1.1
npcSuppliesFactor = 2
npcItemRepairFactor = 2
npcItemIdentifyFactor = 2
npcRestoreFactor = 2
npcResurrectFactor = 2
npcCureFactor = 2
npcRestFactor = 2
npcSkillTrainingFactor = 1.1
npcClassPromotionFactor = 1.1
npcTravelFactor = 1.1
npcHirelingCostsFactor = 2
monsterHealthCoreFactor = 1.5
monsterHealthEliteFactor = 1.2
monsterHealthChampionFactor = 1.1
itemResellMultiplicatorHard = 0.1
damageReceiveFactor = 1.2
brokenItemMalusHard = 0.25
I'd say the opposite- Warrior kept me being careful about managing everything up until i
rescued Falagar
Adventurer just wouldn't have made me as careful with money and forced me to learn good tactics.


Intelligent party design in this case means ignoring half the classes , defender is shit, none of the ranged classes worth it, barbarian sub par. Try a rune priest with his point spent in magic , damage is huge far much than a sword hit , seen hit for 180 at the beggining of the game around forge or so.
This is just not true though- no classes is shit though ranged weapons are pretty bad (i'll try a pure-range party soon..), it's that you have to plan your party alongst their strengths.

Also, Sword hits can also hit for a ridiculous amount of damage if you know what you are doing.[/quote][/quote]
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,647
defender is shit
buuuulshit. It's shit if you build him like I did, full tank. If I didn't waste so many points on vitality and multiple defensive skills, had went GM Axes for a shit ton of damage, master shield for block retaliate (GM is shit), GM Heavy Armor and Warfare, I would have destroyed shit.

barbarian sub par.
Bullshit. Barbarians are fucking monsters, either two-handed or dual wielding. Not as powerful as blade dancers but blade dancers are p. much the cheese class.

Exactly if you build the defender like a tank, wich i assumed was the thing to do , its shit. Barbarian is a beast but not compare to a dual wielding bladedancer, so its subpar in my opinion.
 
Joined
Aug 10, 2012
Messages
5,918
Bullshit. Barbarians are fucking monsters, either two-handed or dual wielding. Not as powerful as blade dancers but blade dancers are p. much the cheese class.

I agree with this, my Barbarian was awesome lategame, especially once I learned the value of Mace crits. Was critting for 800 while ignoring blocks. I still think the Defender is shit, but I also made the mistake of building defensively (too many points in vit, got GM shield, taunts suck) and not going for GM Axe right away. His promotion ability is still worthless no matter how you build him, though.
 

bonescraper

Guest
Roxor complains about not being able to use potions on unconscious dude in a party with 3 healers l0l

Irrelevant.
Not at all. L2P.


God damn! Pro tactical gamer! :lol:

This is essentially a recreation of my standard MM 6-8 party setup.
And? Should i attempt to recreate my Jagged Alliance 2 setup?

Of course I also have to laugh at the pathetic comments about "intelligent partybuilding" which is basically a veiled "remember to munchkin this shit to the limits and restart at least 7 times to get the right combination".
Well i'm doing fine with my first and only party - Barbarian/Blademaster/Crusader/Runepriest.


All this just sounds to me you are way too spoilt by the decline decade streamlined design.
scripted enemy popups (which is NOT random encounters) is the quintessential uninspired popamole design.
So, they don't classify as random or as encounters to you?

What's your definition of non-popamole random encounter then?

The naga boss fight is one of the most fun boss fights I've seen lately.

Too gimmicky for my taste.
Funny, coming frome someone who jerks off to Blackguards.

An unconscious party member not being able to dring anything is stupid?

... yes?
:lol:

Moonsilk spiders bothering you? Really?

Yes :x
Oh, i shall enjoy your tears when you meet Ravenous Ghouls/Air Elementals/Blackfang Thugs and other nasty fuckers :smug:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom