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Excidium
P. banal
I would be ok with reused assets if it didn't look and ran like complete ASS
Another mindless herd-thinking Homam6 hater I take it?Black Hole did a great job on designing the monsters, items and portraits for HomamVI, they're great models and high quality beautiful paintings so why not.
you are a disgrace to your family
I may yet improve my opinion of the game. Thing is, once I manage to get past the exasperating parts of the game, or once I'm not going through one of the game's "waste 10 minutes of your life backtracking through half a dozen empty areas" I am enjoying it quite a bit. It's just a constant rollercoaster of "this is really great fun!" and "WHAT THE FUCK IS WRONG WITH YOU LIMBIC?"Now, now, Sceptic, are we gonna have to pull a Jeff Gerstmann on you?![]()
This is yet another example of the bandaid design I talked about. The same with the taunt mechanics that Decado talked about earlier. The problem with the game is that there are TOO many such examples all over the combat system, and considering the emphasis of the game is entirely there it really drags it down.I agree. There are too many flimsy skills in the game. Like I've complained already about Mana Surge. The monsters it would be most useful against are immune to it; enemies who you can use it against tend to resist it quite often and even then there are most likely a ton of other better spells to cast in its stead.
Not in my Might and Magic, no.What's wrong? Don't you like Wizardry at all Sceptic?
I was thinking of Seahaven, which is only accessible in act 2, past a completely random plot choke point (the guy on the bridge). There are exactly 10 skills for which you cannot get Expert until Seahaven. This is not exactly a hallmark of open world exploration.As far as Expert trainers being behind plot gates, that's not a fair complaint. AFAIK, there are two Expert trainers for every skill and the ones in the Crag and Karthal are only there for inattentive players who missed them the first time.
Act 1 was always supposed to be a linear starting area though. You exhaust the content there pretty fast so it's not that big of an issue IMO. Personally, I'd prefer having a completely open world from the start, but we haven't had that since MM6 so I didn't expect it.Not in my Might and Magic, no.What's wrong? Don't you like Wizardry at all Sceptic?
I was thinking of Seahaven, which is only accessible in act 2, past a completely random plot choke point (the guy on the bridge). There are exactly 10 skills for which you cannot get Expert until Seahaven. This is not exactly a hallmark of open world exploration.As far as Expert trainers being behind plot gates, that's not a fair complaint. AFAIK, there are two Expert trainers for every skill and the ones in the Crag and Karthal are only there for inattentive players who missed them the first time.
motherfucker are you serious? i played a lot of homm6 and even enjoyed it some, but to call its art anything more than atrociously coloured, generic, plain goddamn ugly uninspired dross is an insult to your family's good name
altho I suppose the setting doesnt help much either
I wonder what a Josh Sawyer-made Might & Magic game would look like.
I prefer being raped with a flaming chainsaw to 5.You prefer 6 to 5? God damn you.
Hi-res WoW graphics vs low-res WoW graphics, which is better and why
Yeah, they changed that because of cheese tactics i think. So you are forced to put a wind shield/arcane ward (depending where you are) up before you open a door.Speaking of ambushes, another thing I don't like is opening a door, then getting shot in the face by ranged units waiting on the other side. And because the door is on a short corridor I have to let them take another free shot at me either by going forth or retreating to duck behind a corner and wait.
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What are they supposed to politely wait until you are engaged on melee or something? You didn't even knock.Speaking of ambushes, another thing I don't like is opening a door, then getting shot in the face by ranged units waiting on the other side. And because the door is on a short corridor I have to let them take another free shot at me either by going forth or retreating to duck behind a corner and wait.
Politely waiting (around the corner) until I'm engaged in melee pretty much sums up my party's overall combat strategy in this game.What are they supposed to politely wait until you are engaged on melee or something? You didn't even knock.
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You compare the best of 5 with the worst of 6.
They didn't include any town screens initially because they ran out of money and barely released the game at all. I think Limbic was the one who eventually cobbled together some town screens like a year after the release.
Yes, the creatures in 6 are colourful and way over the top, why not, it's fucking MM, but anybody who argues the 5 was done better is either blind or a German with garden gnomes in front of his house.
http://www.heroesofmightandmagic.com/heroes5/haven_creatures.shtml
http://might-and-magic.ubi.com/heroes-6/en-US/game/creatures/sanctuary/index.aspx