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Excidium
P. banal
I stopped around the start of act 3, I'll play again when they optmize it or I get a new computer, whatever comes first.
Actually, the only reason I haven't ragequit the game at this point is because this IS a free review copy I'm playing, with the responsibility to deliver that this entails. I keep thinking I should just ditch my current party and start with a better optimized one, but then that won't help with the interminable loads.
Oh noes, a brigand boss monster!
heal whack fire ball ice bolt mana potion
heal whack fire ball ice bolt mana potion
heal whack fire ball ice bolt mana potion
heal whack fire ball ice bolt mana potion
heal whack fire ball ice bolt mana potion
Congratulations!!! You have succeeded in the dealings of the tacticool!
Oh god, backtracking is so tedious and dumb! None of that in Xeen. Or 6. Or 7. Or...
Boy, classes are so imbalanced. It's sure good that Mandate of Heaven had far superior class balance where people either encouraged you to run all spellcasters/ranged for an easy time, or all melee for an enforced hard-mode.
Game would be much improved by a front-line and back-line positioning system! Just like... uh
I'm sad people who liked Xeen can't enjoy this game for what it is... even if I can't really figure out why.
Yeah it works like that in 3-5.but I was sure MM 3-5 made a distinction of how your dudes were aligned from left to right when it came to the odds of being targeted.
you mean those doors in town that looks like you can enter them but you can't?One thing about this game that really needs to fuck right the fuck back to where it came from: decorative doors
It's like this game is trying to strike some sort of a balance halfway between Wizardry and Might and Magic, but not really managing to achieve either
I don't think
share many similarities at all; they certainly can't be boiled down to "low-res WoW" vs. "high-res WoW"
Look, it's really not that hard:Game would be much improved by a front-line and back-line positioning system! Just like... uh, we have to go back to before 1990 to find this in M&M.
Because, aside form the Might and Magic name and the classification as a turn-based blobber, this game has nothing to do with Xeen. Some of it is for the better, the rest of it not so much.I'm sad people who liked Xeen can't enjoy this game for what it is... even if I can't really figure out why.
I've always said that one of the greatest strengths of the series is that such parties COULD be made to work because, despite the simplicity of the combat systems, you could take advantage of the design of the world and of the encounters to make them work. MMX's combat, the overreliance on ambushes, the complete uselessness of some skills and classes, the absolute and uncircumventable necessity of some spells and abilities, all of it makes the combat more challenging but also makes the "just make a party and see how it goes" charm of MM3-8 completely go away. It's a shame too because I thought the random party generator was a brilliant addition and something that every previous M&M should've had, but unfortunately it got introduced in the one and only M&M that doesn't allow fucking up your party composition."Full spellcaster" and "full melee" parties are cheese picks made for metagaming, how the hell are those even relevant.
Seriously? fuck off.What else?
No customized haircuts? No vanity pets?
And I might've agreed with him too if that synthesis didn't end up throwing out the three major things that made M&M what it is.to the point where Broseph even considered that it might be the best Might & Magic game due to its synthesis of harder-core Wizardry-like elements.
This is something that I find really retarded. They should have done something more intelligent with those dragon blessings. For example, those forest paths should be always open, but with the earth dragon whatshername blessing you can walk through the dense wood tiles instead of zigzagging like a retard with the game dropping to 5 FPS everytime you turn the screen.And corridor forests.
This is something that I find really retarded. They should have done something more intelligent with those dragon blessings. For example, those forest paths should be always open, but with the earth dragon whatshername blessing you can walk through the dense wood tiles instead of zigzagging like a retard with the game dropping to 5 FPS everytime you turn the screen.And corridor forests.
I don't think
share many similarities at all; they certainly can't be boiled down to "low-res WoW" vs. "high-res WoW"
What. The . Fuck.
Last time I played a Heroes game, towns looked like this:
And I thought that was already a decline over: