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Might and Magic Might & Magic X Pre-Release Thread

LeJosh

Savant
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Feb 23, 2013
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Edinburgh
Barb was lowest? I definitely chose the right class.

:incline:
 

Zeriel

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We have a winner! Many of you seem to like Freemages a lot - extremely effective casters, who pay for their overpowering Magic with being quite fragile.

Oh boy, that sure isn't represented in the character system at all. Pump points into vitality + use endurance skill and you have mega tanks forever who can cast.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
We have a winner! Many of you seem to like Freemages a lot - extremely effective casters, who pay for their overpowering Magic with being quite fragile.

Oh boy, that sure isn't represented in the character system at all. Pump points into vitality + use endurance skill and you have mega tanks forever who can cast.

I hope they're reading this.

BTW, one of the most monocled discussions of MMX's mechanics is currently taking place at none other than...RPGWatch: http://www.rpgwatch.com/forums/showthread.php?t=21657&page=5 :salute:
 

Zeriel

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I don't think they need to take anything away from it? M&M skill system has always allowed things like this, it is one of the best things about it. Describing classes as rooted in stone is a thing marketing loves to do, it just doesn't fit the reality of old-school RPGs like this.

Also, I found that discussion less than monocled. Golden oldies rehashing origin of aggro mechanic argument #359.
 
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Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
New Q&A: https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/answers-from-the-devs

11. I find it somehow annoying and frustrating to try out different doors in the city without knowing which one is actually usable to enter. Additionally, some barrels seem to be just decorative and some lootable. Why not make interactable objects stand out with a discreet color bordering for example? What do you guys think about this?

Doors should already have a highlight when you stand before them, plus they will be indicated as doors on the mini map, too. maybe we can implement a game option that enables permanent highlighting of interactive objects like barrels, that can be looted.

:neveraskedforthis:
 

Zeriel

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I'd really prefer it was just an option, yeah. Obnoxious, always-on lootglow really takes you out of the game world.
 

Roguey

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Always-highlight is the best because pressing a button in every area to see what you can interact with is a boring routine action.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Always-highlight is the best because pressing a button in every area to see what you can interact with is a boring routine action.

Should Fallout: New Vegas have had always-on container and door highlighting?
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Always-highlight is the best because pressing a button in every area to see what you can interact with is a boring routine action.
Your hand rests on the keyboard anyway, what's the big deal with pressing an Alt key with your thumb once in a while?
 

Roguey

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Should Fallout: New Vegas have had always-on container and door highlighting?
I doubt it'd hurt, but it wasn't necessary. Doors you couldn't open used different textures and all containers could be opened, the question was whether or not they had something in them, which is something you can only find out by going next to one.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Should Fallout: New Vegas have had always-on container and door highlighting?
I doubt it'd hurt, but it wasn't necessary. Doors you couldn't open used different textures and all containers could be opened, the question was whether or not they had something in them, which is something you can only find out by going next to one.

Well then, it's not necessary in Might & Magic X, a game with far less exploration possibility space to cover than FO:NV, either.

Limbic devs, consider using slightly different textures for non-interactive doors and barrels in MMX.
 

Zboj Lamignat

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Feb 15, 2012
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I've just been playing this and goddamn, that bug which makes enemies take their turns forever is irritating and made me ragequit. Fix plz.
 

deuxhero

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Maito & Majikku
I’ve also become fascinated by the Japanese ports of Might & Magic games, despite the fact I don’t speak or read Japanese.


https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/maito-majikku


The Japanese font on the screenshots seems a little... plain.

Mind you, attempting to read even the most basic parts of the language can quickly get horrible with more "fancy" fonts and the large number of characters mean there aren't really a lot of options for fonts (unlike English where even fonts that come with windows are suitable for pretty much anything and you can make a custom font in a reasonable amount of time, especially when you won't need custom characters), but it just looks odd on the window.

And speaking of Japanese M&M, any idea what the hell the Pixiv tag is? I've tried "マイトアンドマジック" and all varaints of the name in English, but I can't find anything. I seriously doubt there is more art for Planescape: Torment on Pixiv than the entirity of M&M, so I suspect I've got the wrong tag.
 
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Luzur

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i own several of the jap releases of various MM's (even got my hands on that hard-to-find MSX Might and Magic 1, VICTORY), and other then some nice update on graphics and jap font its the same basic games.

although they added some freaky music to some:

 

LESS T_T

Arcane
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Oct 5, 2012
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Codex 2014
dat music

ibeOW2i.gif
 

funkadelik

Arcane
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i own several of the jap releases of various MM's (even got my hands on that hard-to-find MSX Might and Magic 1, VICTORY), and other then some nice update on graphics and jap font its the same basic games.

although they added some freaky music to some:


Please never link another video that is below 120 frames per second again. I forgive you this time.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,831
Location
Swedish Empire
i own several of the jap releases of various MM's (even got my hands on that hard-to-find MSX Might and Magic 1, VICTORY), and other then some nice update on graphics and jap font its the same basic games.

although they added some freaky music to some:


Please never link another video that is below 120 frames per second again. I forgive you this time.


i link my dick next time, in glorious 2 frames per second.
 

narupley

Scholar
Joined
Apr 12, 2013
Messages
102
Maito & Majikku
I’ve also become fascinated by the Japanese ports of Might & Magic games, despite the fact I don’t speak or read Japanese.


https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/maito-majikku


The Japanese font on the screenshots seems a little... plain.

Mind you, attempting to read even the most basic parts of the language can quickly get horrible with more "fancy" fonts and the large number of characters mean there aren't really a lot of options for fonts (unlike English where even fonts that come with windows are suitable for pretty much anything and you can make a custom font in a reasonable amount of time, especially when you won't need custom characters), but it just looks odd on the window.

And speaking of Japanese M&M, any idea what the hell the Pixiv tag is? I've tried "マイトアンドマジック" and all varaints of the name in English, but I can't find anything. I seriously doubt there is more art for Planescape: Torment on Pixiv than the entirity of M&M, so I suspect I've got the wrong tag.

It would be either マイト・アンド・マジック, マイトマ, or M&M. But in reality there's almost nothing on Pixiv for it, nor would there be; it's not an anime, nor does it have drones of uguu~ female characters. Clash of Heroes had Anwen going for it but that's it, and ironically I don't think that game was even released in Japan (maybe just XBLA?).
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,843
Location
Flowery Land
You'd be surprised at what you can find on Pixiv. I've seen games that never got released in Japan and are obscure even the west that get more art (not a lot, but SOMETHING. As mentioned, there is more art for Torment, mostly porn, but there is a nice FFG portrait). A game that was officially translated (though apparently translations of less than stellar quality) having only ONE picture (plus one HoMM) is a suprisie.
 

Mightmagic

Augur
Joined
Oct 29, 2013
Messages
118
Victory studios closed.
http://www.vg247.com/2013/10/29/free-to-play-command-conquer-canceled/

. Polygon is reporting additionally that the entire development team has been laid off.


This tweet from game’s marketing manager confirms the studio’s closure.
[/URL]

John van caneghem is maybe free to go to limbic and developpment of might&magic X.
 

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