We have a winner! Many of you seem to like Freemages a lot - extremely effective casters, who pay for their overpowering Magic with being quite fragile.
We have a winner! Many of you seem to like Freemages a lot - extremely effective casters, who pay for their overpowering Magic with being quite fragile.
Oh boy, that sure isn't represented in the character system at all. Pump points into vitality + use endurance skill and you have mega tanks forever who can cast.
11. I find it somehow annoying and frustrating to try out different doors in the city without knowing which one is actually usable to enter. Additionally, some barrels seem to be just decorative and some lootable. Why not make interactable objects stand out with a discreet color bordering for example? What do you guys think about this?
Doors should already have a highlight when you stand before them, plus they will be indicated as doors on the mini map, too. maybe we can implement a game option that enables permanent highlighting of interactive objects like barrels, that can be looted.
Always-highlight is the best because pressing a button in every area to see what you can interact with is a boring routine action.
Your hand rests on the keyboard anyway, what's the big deal with pressing an Alt key with your thumb once in a while?Always-highlight is the best because pressing a button in every area to see what you can interact with is a boring routine action.
I doubt it'd hurt, but it wasn't necessary. Doors you couldn't open used different textures and all containers could be opened, the question was whether or not they had something in them, which is something you can only find out by going next to one.Should Fallout: New Vegas have had always-on container and door highlighting?
I doubt it'd hurt, but it wasn't necessary. Doors you couldn't open used different textures and all containers could be opened, the question was whether or not they had something in them, which is something you can only find out by going next to one.Should Fallout: New Vegas have had always-on container and door highlighting?
I’ve also become fascinated by the Japanese ports of Might & Magic games, despite the fact I don’t speak or read Japanese.
Maito & Majikku
I’ve also become fascinated by the Japanese ports of Might & Magic games, despite the fact I don’t speak or read Japanese.
https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/maito-majikku
I've just been playing this and goddamn, that bug which makes enemies take their turns forever is irritating and made me ragequit. Fix plz.
i own several of the jap releases of various MM's (even got my hands on that hard-to-find MSX Might and Magic 1, VICTORY), and other then some nice update on graphics and jap font its the same basic games.
although they added some freaky music to some:
i own several of the jap releases of various MM's (even got my hands on that hard-to-find MSX Might and Magic 1, VICTORY), and other then some nice update on graphics and jap font its the same basic games.
although they added some freaky music to some:
Please never link another video that is below 120 frames per second again. I forgive you this time.
Maito & Majikku
I’ve also become fascinated by the Japanese ports of Might & Magic games, despite the fact I don’t speak or read Japanese.
https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/maito-majikku
The Japanese font on the screenshots seems a little... plain.
Mind you, attempting to read even the most basic parts of the language can quickly get horrible with more "fancy" fonts and the large number of characters mean there aren't really a lot of options for fonts (unlike English where even fonts that come with windows are suitable for pretty much anything and you can make a custom font in a reasonable amount of time, especially when you won't need custom characters), but it just looks odd on the window.
And speaking of Japanese M&M, any idea what the hell the Pixiv tag is? I've tried "マイトアンドマジック" and all varaints of the name in English, but I can't find anything. I seriously doubt there is more art for Planescape: Torment on Pixiv than the entirity of M&M, so I suspect I've got the wrong tag.
Victory Games’ in-production campaign-free Command & Conquer title has been canceled, they’ve announced in a [URL='http://www.commandandconquer.com/en/news/1380/a-new-future-for-command-conquer']blog post
[/URL]. Polygon is reporting additionally that the entire development team has been laid off.
This tweet from game’s marketing manager confirms the studio’s closure.