Luzur
Good Sir
i cant vote either, not an "Ultimate Adventurer", although i already drank from the fountain in the Maze from Hell, several times even.
i cant vote either, not an "Ultimate Adventurer", although i already drank from the fountain in the Maze from Hell, several times even.
i cant vote either, not an "Ultimate Adventurer", although i already drank from the fountain in the Maze from Hell, several times even.
They really need to fix that shit.
I was getting ready to rage until I saw the voting options. Note that there is no option make warrior easier. Don't care how much they make adventurer easier as long as they don't change the normal difficulty.
All in all the is still ongoing.
Vote C from me too.
Vote C from me too.
They fixed your Adventurer status thing?
tress wrote:
Quote:
Hey Marzhin, can I please ask why MMX doesnt have Might, Intellect, Personality, Endurance, Speed, Accuracy and Luck as skills?
Actually I once asked this, and main reason was that it is publishers decision to keep MM worlds mechanic more unified between various games/spinofs, same is reason for keeping various spell school to their profiles, like there various healing spell aligned to earth must be over time.
Yes, that's pretty much it.
Also there were some worries that the old system may have been a bit too close to Dungeons & Dragons, which might have been problematic (the current owners of D&D, Wizards of the Coast, are more controlling of their IP and rule set than TSR were back in the day).
DIFFICULTY VOTE: THE RESULTS
Thanks to everyone who participated in last week's vote. And sorry to those of you who would have liked to vote, but couldn't due to login problems. We're trying to fix them!
The majority of voters (57%) seems to be pleased with the difficulty level of the Early Access Version of MMX. However, more than 31 % say that even the Warrior Level is too easy. On the other hand, 12 % think that even the Adventurer level is too hard. Thanks to all who voiced their opinion, we'll take it into account!
Cheers
from your MMX team
The Modding Kit is an extremely flexible, feature-rich tool, and we wanted to show you some examples of the amazing mods that it can produce. That is why a few weeks ago we contacted two modders from the MMX community--one from RPG Codex and the other a MMX Ultimate Adventurer from the Open Dev Blog! They are currently creating their own mods that will be available when the Maps & Mods feature goes live. If you too are interested in modding, then you should totally check out the following guide: MODDING KIT GUIDE.
The MMX Modding Kit is available exclusively through Unity Pro
The MMX Modding Kit is available exclusively through Unity Pro
SERIOUSLY??? They expect modders to invest 1500$ to buy the full license of the game engine? HAHAHAHAHA - Good luck, there goes the modding community...
The MMX Modding Kit is available exclusively through Unity Pro
SERIOUSLY??? They expect modders to invest 1500$ to buy the full license of the game engine? HAHAHAHAHA - Good luck, there goes the modding community...
SRR doesn't.in before Wasteland 2's modkit also requiring Unity Pro, and every other Unity game that promised modding
SRR doesn't.in before Wasteland 2's modkit also requiring Unity Pro, and every other Unity game that promised modding