It will be interesting to see how kickstarter-funded games do when they're actually released. Unless they totally screwed the budget up, any sales post-kickstarter are free profit because they've already been paid for their time. I can't wait to see sales figures for Wasteland 2 and the like. Maybe it's just not profitable enough for the big guys to bother with.
The annoying thing is, even from a traditional business background led around by stupid analysit about what will sell, AAA titles simply don't make sense. They are a huge risk, and compared to many niche titles, they don't really give that big a profit relative to the cost of production.
The average cost for these games is somewhere from 15 million to 30 million, not even including marketing, which doubles it. Even assuming half the $60 new is raw profit (pretty sure it isn't, at least not for the publisher. There's a chart that breaks it down, but I don't have it saved), that's
half a million copies at the bare minimum cost (other sources suggest the average is 23 mil). It doesn't make sense from the prospective of basic math to make that kind of risk.