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Pathfinder Monks: A Guide to Punching!

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
Hmm, maybe game is patched to remove enemies 100% immune to bludgeoning now, like the unavoidable spider swarms and initial encounter of three wolves.
Most I could find was something like X/bludgeoning where X is max around 20 to 25 I suppose.
Oh, swarms. Yeah. I suppose they would be a problem. Luckily there isn't that many in the game.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
Monk Equipment List:
Robes:
Censor's Robe:
m2VJ6G0.png
Artisan item from Sharel.
Envy of the Master:
FihB4Ss.png
Artisan item from Sharel.
Prankster's Robe:
>+4 Deflection to AC.
>+2 Luck bonuses to saving throws.
>Cast blindness twice per day.
Artisan item from Sharel.
Draping Veil of Prow:
>Electricty resistance 10
>Cold resistance 10
>+2 Deflection to AC.
>Cast enlarge person once per day.
Artisan item from Sharel.
Robe of the True Master:
MyDsrbM.png
Location:
ksgqvqH.png
JgL7Gwq.png
sded6Av.png
PAFvwH3.png
*You don't get access to the interior of the chambers until later in the game.
Protector's Robe:
AFwAvAV.png
Location:
9pDtAul.png
9QSyYmh.png
dmTkRgO.png
1SjLzl1.png
Arbiter's Robe:
TyTTdkP.png
Location:
jgED62t.png
FNBvRXI.png
ZsTUOGe.png

jNHlv1X.png
Enforcer's Robe:
rkUjOmJ.png
Location:
IOryD5k.png
zM9RxLM.png
A1zCXnX.png
eA6HWJe.png

Amulets:
Agile fists:
sLp8iNs.png
Location:
FxJh28d.png
80L1uQN.png
xdnbPmQ.png
SGnTJJQ.png
Agile fists +2:
DiiXyVN.png
Location:
AyifgtQ.png
A3ep00N.png
8Dbtxh7.png
1SjLzl1.png
Agile fists +4:
HwnK5rg.png
Location:
gWOooXW.png
vfXvMjw.png
oi3AhUC.png
m2uE3p6.png
Mighty fists +1:
hcm24iy.png
Location:
sg43cOP.png
rE1W9in.png
w7cNhvK.png
Mighty fists +2:
iD6cvgj.png
Location:
xDqURCA.png
dqpcWjR.png
wHDJZbK.png
35n5cvY.png
Mighty fists +3:
M7AuiTl.png
Location:
joVrSeH.png
sPpi3zh.png
HqX7BYO.png

*Part of the main quest "Season of the Bloom".
Mighty fists +5
B1hDtYd.png
Location:
IAyryMN.png
j6Tu1fm.png
txI4pfH.png
*On the second floor. In a chest near the Wriggling Man.
Quarterstaffs:
Masterwork Quarterstaff:
QB7UKQ3.png
*Sold by Oleg.
Quarterstaff +1:
Jr9SbWd.png
Location:
eshG9dW.png
VOUr4KY.png
8RfbrpO.png
Quarterstaff +2:
QdKW7NJ.png
Location:
74cfz1j.png
wm2pV9v.png
tx1e6IR.png
Frost shock quarterstaff +2:
sYRICqk.png
Location:
zG7Z5GC.png
Frost quarterstaff +2:
X7WVrhG.png
Location:
jLEAsMp.png
NOuHo1p.png
eFUhILW.png
Corrosive quarterstaff +2:
b6RW5al.png
Location:
lxWXsRb.png
ReoclTJ.png
*Either the Knurly Witch or Wriggling Man can drop it.
Speed quarterstaff +3:
Hj4yKpa.png
Location:
8g5a4YI.png
Flaming speed quarterstaff +4:
A3E5IdJ.png
Location:
yMgFF9D.png
JiJ9pk1.png
o1b1XmV.png
Black raven's staff:
ssVR2EC.png
Artisan item from Irlene.
Prowling Cheetah:
>+1 speed quarterstaff.
>Cast feather step mass, three times a day.
Artisan item from Irlene.
Burned oak:
>+2 quarterstaff.
>Cast fire snake twice per day.
>Cast burning hands at will.
Artisan item from Irlene.
Crimson counselor:
rnGEo0L.png
Location:
mU3X15T.png
Mj4XfBz.png
C1C9gvh.png
*Can only be obtained during "Varnhold vanishing" chapter.
Necromancer's staff:
p1hBZ8a.png
Location:
zLlqfvB.png
606QtjS.png
43sHxc5.png
S3d0HOL.png
Rigid oak staff:
VZPRwzJ.png
Artisan item from Kimo.
The call:
f73djjk.png
Artisan item from Irlene.
Will of the disciple:
XMvel4v.png
Artisan item from Kimo.
Staff of the whispering souls:
NkBxeJH.png
Location:
RZh2843.png
9GSt66u.png
iIvafoF.png
The undaunted:
>+4 flaming aberration bane quarterstaff
>+3 moral bonuses to persuasion when used to intimidate.
>Cast remove paralysis spell once per day.
Artisan item from Kimo.
Sais:
Masterwork sai:
14KlSG6.png
*Sold by Oleg.
Sai +1:
vlcn72R.png
Location:
5PI52fQ.png
jzmSFpY.png
S2VoFyU.png
vQ1ehSf.png
Shock sai +1:
ikQIaS3.png
Location:
ALV6uRn.png
Sai +2:
UkQgend.png
Location:
ek790sn.png
BXL78uM.png
cRoIWh0.png
5ZXxlyI.png
Sai +4:
P8SfgDB.png
Heart piercer:
x1U9UCe.png
Artisan item from Shaynih'a.
Tears of blood:
>+5 keen agile sai
>Chance to sun enemy on successful hit
>Cast sirocco once per day
Artisan item from Shaynih'a.
Steelwind:
cjXUwvc.png
Location:
0Oy0BZL.png
UAkDkO0.png
Rvzxnv2.png
Zw2AMz8.png
Kama:
Masterwork Kama:
B2rxNnj.png
*Sold by Oleg.
Kama +2:
M4svuZQ.png
Location:
1tr9pBC.png
Flaming kama +2:
gd2A1dE.png
Location:
82axooa.png
Kama +3:
PU8byrx.png
Location:
luEAToZ.png
3ZBDZwr.png
ELLGeSK.png
qcLvGF2.png
Kama +4:
adiU865.png
Location:
lcwqU4m.png
vVOrALV.png
NX96uDX.png
Monastic kama:
g99U2sL.png
Artisan item from Shaynih'a.
Talon of the wise:
HKkwzjS.png
Location:
RVKsH2W.png
Egz6NE6.png
l4Y5q9p.png

Monastic Kama(Same name different kama):
xXRL22i.png
Artisan item from Shaynih'a.
Persecutor:
>+2 shock kama
>Cast thundering drums once per day
Artisan item from Shaynih'a.
Nunchaku:
Masterwork nunchaku:
0xWLmlh.png
*Sold by Oleg.
Flaming nunchaku:
KrYJHO8.png
Location:
gWERzTS.png
91KS6kc.png
8I3wWMM.png
kxACyeK.png
Nunchaku +2:
6ln0eJg.png
Location:
8CFgbqc.png
Y4dT1KJ.png
Ardent:
U3EWAHt.png
Location:
tPY3Zvf.png
pCiePia.png
L1IPm5b.png
oO7w1IV.png
*Interior of chambers not accessible until later in the game.
Nunchaku +4:
TAc3uZ7.png
Location:
wzhAJxS.png
h12QSJA.png
CQ40Efw.png
Nunchaku +5:
AA4NBJX.png
*Sold by fey merchant at the "House at the Edge of Time".
 
Last edited:

jungl

Augur
Joined
Mar 30, 2016
Messages
1,467
talk about bad encounter design. Make a super boss don't even give him greater dispel to make martial characters useless. And since its also like a godlike ability it should have access to that super troll epic spell that makes magical items temporarily useless making martial even more useless.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,841
Insert Title Here Pathfinder: Wrath
talk about bad encounter design. Make a super boss don't even give him greater dispel to make martial characters useless. And since its also like a godlike ability it should have access to that super troll epic spell that makes magical items temporarily useless making martial even more useless.

Martial characters aren't useless.
 

amurath

Educated
Joined
Nov 2, 2006
Messages
95
talk about bad encounter design. Make a super boss don't even give him greater dispel to make martial characters useless. And since its also like a godlike ability it should have access to that super troll epic spell that makes magical items temporarily useless making martial even more useless.
First of all, the Spawn does have an AOE dispel attack. Second, martial characters aren't useless even without buffs. I bet a Sword Saint could beat the Spawn even without buffs on lower difficulties by using Dimension Strike+Power Attack+Perfect Critical+Axiomatic/Holy Weapon.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
I got a couple more monk builds. Then after that, I won't be adding anything else to this guide. Nor will I be making any more videos. I am proud of this guide. I hope future pathfinder players find this guide and consider monks for their playthrough!
 
Last edited:

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
Pummeling Tripy Monk!
Race: Human
Class: 11 Traditional Monk/9 Fighter
Alignment: Lawful Good
Stats:
STR 16
DEX 16
CON 11
INT 7
WIS 18
CHA 7

Class/feat progression:
Level 1 - Traditional Monk - Feats: Power Attack, Dodge, Deflect Arrows - Skills: Perception, Mobility, Persuasion.
Level 2 - Traditional Monk - Feats: Combat Reflexes - Skills: Perception, Mobility, Persuasion.
Level 3 - Traditional Monk - Feats: Pummeling Style - Skills: Perception, Mobility, Persuasion.
Level 4 + 1 CON - Fighter - Feats: Improved Initiative - Skills: Perception, Persuasion.
Level 5 - Fighter - Feats: Outflank, Seize the Moment - Skills: Perception, Persuasion.

Level 6 - Traditional Monk - Skills: Mobility, Perception, Persuasion.
Level 7 - Traditional Monk - Feats: Weapon Focus (Unarmed), Shattering Punch - Skills: Mobility, Perception, Persuasion.
Level 8 + 1 STR - Traditional Monk - Feats: Blind Fight - Skills: Mobility, Perception, Persuasion.
Level 9 - Traditional Monk - Feats: Hammer the Gap - Skills: Mobility, Perception, Persuasion.
Level 10 - Traditional Monk - Skills: Mobility, Perception, Persuasion.

Level 11 - Traditional Monk - Feats: Pummeling Charge, Leg Sweep - Skills: Mobility, Perception, Persuasion.
Level 12 + 1 STR - Traditional Monk - Feats: Trip - Skills: Mobility, Perception, Persuasion.
Level 13 - Traditional Monk - Feats: Pummeling Bully - Skills: Mobility, Perception, Persuasion.
Level 14 - Fighter - Skills: Perception, Persuasion.
Level 15 - Fighter - Feats: Fury's Fall, Improved Blind Fight - Skills: Perception, Persuasion.

Level 16 + 1 STR - Fighter - Feats: Weapon Training(Natural) - Skills: Perception, Persuasion.
Level 17 - Fighter - Feats: Tandem Trip - Skills: Perception, Persuasion.
Level 18 - Fighter - Skills: Perception, Persuasion.
Level 19 - Fighter - Feats: Greater Weapon Focus (Unarmed), Improved Critical (Unarmed) - Skills: Perception, Persuasion.
Level 20 + 1 STR - Fighter - Feats: Many good fighter feats to pick here. I suggest: Fighter's Tactics, Armed Bravery, and Trained Initiative. Weapon Training (Natural) - Skills: Perception, Persuasion.

Screenshots:
Level 1:
STR 16 + Power Attack = Decent damage.
BeQkQdU.png
zUtojY0.png
RRxSIm1.png
Level 2:
GxQbwml.png
h77GbAZ.png
0RjPwGd.png
Level 4:
qy5NvsA.png
LNijnqa.png
5YbupMC.png
Level 5:
NmbrmtN.png
Level 6:
DcqZE3x.png
Level 9:
ffvY5t2.png
h5vLufD.png
Level 10:
bsg78Jv.png
Level 11:
0WR5Fym.png
Zsf39D7.png
Level 12:
jvWuQEF.png
AFn9p7Z.png
Level 13:
FkEuyY9.png
Level 14:
Leg Sweep + Pummeling Bully = 2 free trip attempts.
HV1h7wn.png
Level 16:
ypL1Ifd.png
jMn5jTZ.png
Level 17:
DtgCGGz.png
nAcI8Ux.png
Level 18:
NbOP7dp.png
Level 19:
0djDeOo.png
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,841
Insert Title Here Pathfinder: Wrath
Looks like fun.

One thing to keep in mind is that you're spending that +1 CON at level four for something you could have had for a single point at character creation. If you want that point, might as well get it then and use your level four boost for something that would have cost three at creation.
 

amurath

Educated
Joined
Nov 2, 2006
Messages
95
Yeah, stat blocks like 18 16 13 7 16 7 or 19 16 10 7 16 7 might be better. Also, if you're making a tripping monk, why not go motherless tiefling with the cloak for an extra trip?
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
Yeah, stat blocks like 18 16 13 7 16 7 or 19 16 10 7 16 7 might be better. Also, if you're making a tripping monk, why not go motherless tiefling with the cloak for an extra trip?
I tried this build at the DLC dungeon. Loot is hard to get. But yeah, if you're planning on using a pummeling tripping monk for the main campaign, it'd be smart to go with motherless for extra trip from cloak.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
Looks like fun.

One thing to keep in mind is that you're spending that +1 CON at level four for something you could have had for a single point at character creation. If you want that point, might as well get it then and use your level four boost for something that would have cost three at creation.
I wanted to see if 16 STR can work. Turns out. It can. You just need to get Power Attack at level 1 though.
>One thing to keep in mind is that you're spending that +1 CON at level four for something you could have had for a single point at character creation.
Thanks! That's something to keep in mind for the next build.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
Crane Style Monk Woman:
Race: Aasimar (Plumekith)
Class: 12 Traditional Monk/ 7 Stalwart Defender/ 1 Duelist
Alignment: Lawful Good
Stats:
STR 7
DEX 19
CON 10
INT 13
WIS 20
CHA 7

Class/Feat Progression:
Level 1 - Traditional Monk - Feats: Weapon Finesse, Crane Style - Skills: Mobility, Perception, Persuasion, Lore (Religion).
Level 2 - Traditional Monk - Feats: Dodge - Skills: Mobility, Perception, Lore (Religion).
Level 3 - Traditional Monk - Feats: Piranha Strike - Skills: Mobility, Perception, Persuasion, Lore (Religion).
Level 4 + 1 DEX - Traditional Monk - Skills: Mobility, Perception, Lore (Religion).
Level 5 - Traditional Monk - Feats: Outflank, Defensive Spin - Skills: Mobility, Perception, Persuasion, Lore (Religion).

Level 6 - Traditional Monk - Feats: Deflect Arrows - Skills: Mobility, Perception, Lore (Religion).
Level 7 - Traditional Monk - Feats: Crane Wing - Skills: Mobility, Perception, Persuasion, Lore (Religion).
Level 8 + 1 DEX - Traditional Monk - Mobility, Perception, Lore (Religion).
Level 9 - Traditional Monk - Feats: Combat Mobility, Shattering Punch - Skills: Mobility, Perception, Persuasion, Lore (Religion).
Level 10 - Traditional Monk - Feats: Improved Blind Fight - Skills: Mobility, Perception, Lore (Religion).

Level 11 - Traditional Monk - Feats: Toughness - Skills: Mobility, Perception, Persuasion, Lore (Religion).
Level 12 + 1 DEX - Traditional Monk - Skills: Mobility, Perception, Lore (Religion).
Level 13 - Duelist - Feats: Crane Riposte - Skills: Mobility, Perception, Persuasion, Lore (Religion).
Level 14 - Stalwart Defender - Skills: Mobility, Perception.
Level 15 - Stalwart Defender - Feats: Wings, Internal Fortitude - Skills: Mobility, Perception, Lore (Religion).

Level 16 + 1 DEX - Stalwart Defender - Skills: Mobility, Perception.
Level 17 - Stalwart Defender - Feats: Combat Expertise, Smash - Skills: Mobility, Perception, Lore (Religion).
Level 18 - Stalwart Defender - Skills: Perception, Mobility.
Level 19 - Stalwart Defender - Feats: Shake it off, Increased Damage Reduction - Skills: Mobility, Perception, Lore (Religion).
Level 20 + 1 DEX - Stalwart Defender - Skills: Perception, Mobility.

Level 1:
This is how much AC you can get at level 1.
T6w1bbx.png
Level 3:
Piranha Strike + Amulet of Agile Fists = Decent Damage.
4G8Y9x7.png
Level 4:
AC and damage you can expect at level 4.
krzMSHW.png
Level 6:
PlekAhe.png
qBrYSCV.png
Level 7:
azAFtU0.png
XSjoU6C.png
Level 8:
FufmsPO.png
7y0pogY.png
Level 9:
BlBs2cH.png
Z6wFZAE.png
Level 11:
DFmcA7B.png
wppCni0.png
Level 13:
8X34hDw.png
vnWxyCJ.png
paCiODt.png
lS63X0w.png
Level 15:
udOzyCR.png
Level 17:
Dxn8E7h.png
YFwJUZv.png
Level 20:
With a ring of circumstance you can reach 90 AC with this build.
aJwExii.png
 

smooge

Literate
Joined
May 9, 2020
Messages
6
I tried call of the wild mod and then I saw that there is JABBING STYLE for monk. This would make monks damage INSANE and pure monk or pure BAB class even more worth.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,841
Insert Title Here Pathfinder: Wrath
Crane Style Monk Woman:
Race: Aasimar (Plumekith)
Class: 12 Traditional Monk/ 7 Stalwart Defender/ 1 Duelist
Alignment: Lawful Good
Stats:
STR 7
DEX 19
CON 10
INT 13
WIS 20
CHA 7

Class/Feat Progression:
Level 1 - Traditional Monk - Feats: Weapon Finesse, Crane Style - Skills: Mobility, Perception, Persuasion, Lore (Religion).
Level 2 - Traditional Monk - Feats: Dodge - Skills: Mobility, Perception, Lore (Religion).
Level 3 - Traditional Monk - Feats: Piranha Strike - Skills: Mobility, Perception, Persuasion, Lore (Religion).
Level 4 + 1 DEX - Traditional Monk - Skills: Mobility, Perception, Lore (Religion).
Level 5 - Traditional Monk - Feats: Outflank, Defensive Spin - Skills: Mobility, Perception, Persuasion, Lore (Religion).

Level 6 - Traditional Monk - Feats: Deflect Arrows - Skills: Mobility, Perception, Lore (Religion).
Level 7 - Traditional Monk - Feats: Crane Wing - Skills: Mobility, Perception, Persuasion, Lore (Religion).
Level 8 + 1 DEX - Traditional Monk - Mobility, Perception, Lore (Religion).
Level 9 - Traditional Monk - Feats: Combat Mobility, Shattering Punch - Skills: Mobility, Perception, Persuasion, Lore (Religion).
Level 10 - Traditional Monk - Feats: Improved Blind Fight - Skills: Mobility, Perception, Lore (Religion).

Level 11 - Traditional Monk - Feats: Toughness - Skills: Mobility, Perception, Persuasion, Lore (Religion).
Level 12 + 1 DEX - Traditional Monk - Skills: Mobility, Perception, Lore (Religion).
Level 13 - Duelist - Feats: Crane Riposte - Skills: Mobility, Perception, Persuasion, Lore (Religion).
Level 14 - Stalwart Defender - Skills: Mobility, Perception.
Level 15 - Stalwart Defender - Feats: Wings, Internal Fortitude - Skills: Mobility, Perception, Lore (Religion).

Level 16 + 1 DEX - Stalwart Defender - Skills: Mobility, Perception.
Level 17 - Stalwart Defender - Feats: Combat Expertise, Smash - Skills: Mobility, Perception, Lore (Religion).
Level 18 - Stalwart Defender - Skills: Perception, Mobility.
Level 19 - Stalwart Defender - Feats: Shake it off, Increased Damage Reduction - Skills: Mobility, Perception, Lore (Religion).
Level 20 + 1 DEX - Stalwart Defender - Skills: Perception, Mobility.

Level 1:
This is how much AC you can get at level 1.
T6w1bbx.png
Level 3:
Piranha Strike + Amulet of Agile Fists = Decent Damage.
4G8Y9x7.png
Level 4:
AC and damage you can expect at level 4.
krzMSHW.png
Level 6:
PlekAhe.png
qBrYSCV.png
Level 7:
azAFtU0.png
XSjoU6C.png
Level 8:
FufmsPO.png
7y0pogY.png
Level 9:
BlBs2cH.png
Z6wFZAE.png
Level 11:
DFmcA7B.png
wppCni0.png
Level 13:
8X34hDw.png
vnWxyCJ.png
paCiODt.png
lS63X0w.png
Level 15:
udOzyCR.png
Level 17:
Dxn8E7h.png
YFwJUZv.png
Level 20:
With a ring of circumstance you can reach 90 AC with this build.
aJwExii.png

Get that Duelist 2 Parry man! You've got attax to spare!
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
Lol. I'll go back and review the build. I knew I was missing something. Probably will want the build at 11 Traditional Monk/ 7 Stalwart Defender/ 2 Duelist. Bonus AC gained from the 12 levels in monk pales in comparison to parry.
 

smooge

Literate
Joined
May 9, 2020
Messages
6
Actually I was reading some discussion with some calculation for Scaled fist vs Jabbing style and it seems that Dragon style is almost the same even late levels ...
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
Actually I was reading some discussion with some calculation for Scaled fist vs Jabbing style and it seems that Dragon style is almost the same even late levels ...
Unless you have screenshots to compare the two styles. Both in the early game and late game. Then all of that theory crafting is poop. Dragon Style might have an edge, if you can still gain more STR. The higher your STR the stronger the bonuses.
 

FriendlyMerchant

Guest
What is your advice on making Valerie a Monk?
 

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